The rise and fall

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Curated by: Michael Girdley (121 videos)


Currently Playing: Why Cartoon Network went from 100 million homes to a dying channel

This video is sponsored by Zapier — automate your business workflows without code. Check it out: https://bit.ly/4fGi9Ap Cartoon Network went from being in 100 million homes and outranking Nickelodeon to going off the air in 2024 with just 74,000 viewers a day. The easy explanation is streaming and the internet. The real story started more than a decade earlier, with a leadership change that quietly dismantled everything that had made the network work. Get the 2-minute cheat sheet for this video → https://girdley.com/youtube 👇 SUBSCRIBE for more business breakdowns https://www.youtube.com/@Michael-Girdley?sub_confirmation=1 ------------------------------------------------------------------ ► Get my weekly letter to business owners: essential insights to run, grow, and stay ahead in your business → https://links.girdley.com/newsletter-yt ► For sponsorships or inquiries please reach out to: Contact@girdley.com ► Do you have a hat I should wear in a video? Send it to us: Contact@girdley.com ► Free events on all things small business: https://links.girdley.com/lectures-yt ► Deep dives on businesses for sale: https://www.youtube.com/@AcquisitionsAnonymousPodcast ► Follow me on Twitter/X: https://x.com/girdley ------------------------------------------------------------------ Cartoon Network was built by Betty Cohen, a cable executive with almost no animation background who joined Turner Broadcasting in 1987. When Ted Turner spent $320 million on Hanna-Barbera in 1991, everyone else saw a content library to fill airtime. Betty saw a starting line. On October 1, 1992, she launched Cartoon Network at 8pm — when most kids were already in bed — and most cable operators refused to carry it. She built the network's original IP engine through a show called What a Cartoon, which gave independent animators a budget and seven minutes to pitch their idea. Of 48 shorts produced, 16 became full series — a 33% success rate no executive would have predicted. That pipeline produced Powerpuff Girls, Dexter's Laboratory, and eventually Adult Swim. By the time Betty left, Cartoon Network was in 80 million homes and beating Nickelodeon. The critical mistake wasn't streaming. It was the AOL Time Warner merger, which reorganized the media division and promoted Betty into a bigger boardroom role — away from the network she had built. Her successor Jim Samples kept the pipeline running for six years, but in January 2007, a guerrilla marketing stunt for Aqua Teen Hunger Force placed LED signs around Boston that triggered a bomb scare, cost the city $2 million in emergency response, and ended Samples' tenure. The next leader had none of Betty's institutional knowledge — and an entirely different philosophy. Stuart Snyder came from Hasbro. He saw cartoons as a vehicle to sell toys. He launched Cartoon Network Real in 2009 — a slate of live-action reality shows — chasing what Disney and Nickelodeon were doing without understanding the decades of institutional knowledge that made those formats work. The internet joke wrote itself: Cartoon Network doesn't show cartoons anymore. But the deeper damage was the creator exodus. Genndy Tartakovsky, who made Dexter's Laboratory and Samurai Jack, left for Sony — where he made Hotel Transylvania, which generated $1.5 billion for Sony Pictures. Craig McCracken, who made Powerpuff Girls, left for Disney. Lauren Faust left and created a version of My Little Pony that went on to do $1 billion in sales for a competing network — in part because Snyder had been canceling shows he considered too focused on girls. Three of the key creators who had built the network on their backs were gone within three years. Adventure Time survived the Snyder era only because holdovers from the Betty Cohen years shielded it from being killed — a show that Nickelodeon had already passed on twice. Snyder left in March 2014 and was replaced by Christina Miller, but by then the creator trust was gone and the cable subscription model that had powered the network's rise was being dismantled by streaming. In 2024, Cartoon Network went off the air. The dying moment was 2024. The actual death had happened over a decade earlier.


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