Welcome to The Complete Unreal Engine Menu System Course! 🚀 Stop struggling with complex UI logic. This in-depth course covers the full, modern process of creating a professional, scalable, and responsive menu system for your Unreal Engine games. We'll leverage both Unreal Engine User Widgets (UMG) and the powerful Common UI System to build a complete suite of menus. By the end of this playlist, you will have a production-ready menu system that can be dropped into any project. What You Will Learn This playlist covers the entire menu creation pipeline, step-by-step: Main Menu Mastery: Design, layout, and functionality for your game's starting point, including seamless navigation. The Common UI System: Understand and implement the Common UI plugin for streamlined, controller-friendly, and modular menu creation. Comprehensive Options Menu: Implement dynamic settings for resolution, graphics quality, volume controls (Master, Music, SFX), and key bindings that persist across sessions. Pause Menu Implementation: Create a responsive and non-intrusive pause menu that correctly handles game state, input modes, and unpausing. Credits and Information Screens: Build elegant and easily updatable credits and information menus. Widget Communication: Learn how to efficiently pass data and trigger functions between different User Widgets and your Game Mode/Game Instance. Input Handling: Master the proper way to handle keyboard, mouse, and gamepad input for menu navigation and selections. Who is this course for? Beginner to Intermediate Unreal Engine developers looking to master UI/UX. Developers who want to move beyond basic UMG and learn the modern, official Common UI standard. Anyone who needs a robust, complete, and professionally-structured menu system for their game project. Don't forget to like and subscribe! Hit the notification bell so you don't miss the next lesson in the series. Project files access: https://www.patreon.com/collection/127257
Curated by: CodeLikeMe (49 videos)
Project Files: https://www.patreon.com/posts/145812035 . In this episode of the common UI based menu system series, we are going to work on how to Define navigation rules for UI navigation with the gamepad or Keyboard. Depending on how you have implemented the UI, default navigation rules may or may not work and in some cases, we will have to define custom rules to specify what UI element should be focused on next if use is giving a UI navigation input in a certain direction. This will allow users to use the options menu pages we implemented with the gamepad. Unreal Engine 5 Common UI menu system Full Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou6BW3gNAEJSoFnKhyMA0FLv ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev