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Curated by: Fabio Akita (149 videos)


Currently Playing: A Longa História de CPUs e GPUs | Jogos de Windows em Linux??

Finalmente parei pra brincar de jogos de Steam/Windows rodando em Linux na mesma (ou melhor) performance. LSI Steam + Wine + DXVK + Proton-GE. Qual é a história que nos trouxe até aqui? Hoje quero contar 30 anos de história de CPUs e GPUs pra você ter um panorama de como as coisas evoluíram no mundo gráfico até hoje. E a partir de 01:01:26 falar mais especificamente de como configurei NVIDIA Optimus no meu laptop. ## Errata eu falo que TSMC é chinesa mas falei errado, é taiwanesa. ## Conteúdo: 00:00:00 - Intro 00:02:08 - Games rodando no Linux 00:04:24 - pós-Intro 00:04:56 - ThinkPad X1 Extreme 00:05:17 - Solução térmica de laptops 00:08:56 - Boost e Throttling 00:11:08 - Diferentes tipos de CPUs 00:13:42 - AMD Ryzen acelerando! 00:16:11 - Apple e AMD vs Intel 00:17:33 - Intel atira no pé: Samsung avança 00:17:55 - Apple: jornada pra independência 00:21:28 - AMD quase compra NVIDIA? 00:21:59 - História dos GPUs 00:22:11 - 1990 - SGI, Rare e Nintendo 00:25:06 - 1994 - arcades e consoles 32-bits 00:26:04 - mundo monocromático 00:28:09 - cores: ATI e VESA 00:29:12 - entendendo resoluções 00:30:35 - entendendo interlacing 00:31:46 - workstations SGI 00:33:29 - 1995 - entra a 3DFX 00:34:10 - o fator Carmack 00:34:47 - o fim da 3DFX - libglide 00:36:54 - o fim da SGI - IrisGL 00:38:05 - 2000 - ATI vs NVIDIA 00:38:38 - 3D no desktop 00:39:51 - Shaders 00:40:28 - Cel Shading 00:41:09 - Vertex Shader 00:42:16 - Shader Languages 00:45:17 - GPGPU e nomenclaturas 00:47:43 - Cuda, OpenCL 00:48:25 - 2014 - Apple Metal 00:49:24 - Chegamos no Vulkan! 00:50:08 - MoltenVK, Angle, DX12 00:51:57 - Bytecode de shaders 00:53:19 - DXVK 00:54:33 - A API pra unificar todas as APIs 00:57:06 - Entra a Valve! 00:57:34 - Evoluindo do Wine 00:59:06 - 2018 - de DirectX pra Vulkan 01:00:25 - Finalmente, Proton! 01:01:26 - NVIDIA vs open source (config começa aqui) 01:04:11 - Decepticon: Optimus Prime 01:10:54 - (libusb com xow usa muita CPU, cuidado!) 01:11:31 - Resumão 01:13:28 - O outro legado da SGI 01:14:01 - Conclusão ## Links: * Why did SGI (Silicon Graphics) fail? (https://www.quora.com/Why-did-SGI-Silicon-Graphics-fail) * Why did AMD buy out ATI? ((8) Why did AMD buy out ATI? - Quora) * The History of the Modern Graphics Processor (https://www.techspot.com/article/650-history-of-the-gpu/) * 3Dfx History: The GPU’s Great Turning Point? (https://tedium.co/2018/02/14/3dfx-history-failure/) * Chapter 34. PRIME Render Offload (https://download.nvidia.com/XFree86/Linux-x86_64/440.44/README/primerenderoffload.html) * proton-ge-custom - GitHub (https://github.com/GloriousEggroll/proton-ge-custom) * DXVK - GitHub (https://github.com/doitsujin/dxvk) * MetalAngle - GitHub (https://github.com/kakashidinho/metalangle) * MoltenVK - GitHub (https://github.com/KhronosGroup/MoltenVK) * Angle - GitHub (https://chromium.googlesource.com/angle/angle) * An interview with the developer of DXVK, part of what makes Valve's Steam Play tick (https://www.gamingonlinux.com/articles/an-interview-with-the-developer-of-dxvk-part-of-what-makes-valves-steam-play-tick.12537) * The story of WebGPU — The successor to WebGL (https://eytanmanor.medium.com/the-story-of-webgpu-the-successor-to-webgl-bf5f74bc036a) * Vulkan and Metal (some observations) (https://developer.apple.com/forums/thread/38469) * 3 Years of Metal (https://blog.roblox.com/2020/05/3-years-metal/) * A Comparison of Modern Graphics APIs (https://alain.xyz/blog/comparison-of-modern-graphics-apis) * Thread Rare/SGI (https://twitter.com/GameAnim/status/1077359488657612800?s=20) * The 8-bit Guy: CGA Graphics - Not as bad as you thought!(https://youtu.be/niKblgZupOc) Me siga nas redes sociais: * Twitter (https://twitter.com/akitaonrails) * Instagram (https://instagram.com/akitaonrails) * Facebook (https://facebook.com/akitaonrails) * Podcasts (https://anchor.fm/akitando) * Transcript: https://www.akitaonrails.com/2021/05/26/akitando-98-a-longa-historia-de-cpus-e-gpus-jogos-de-windows-em-linux * Podcast: https://anchor.fm/akitando/episodes/Akitando-98---A-Longa-Histria-de-CPUs-e-GPUs--Jogos-de-Windows-em-Linux-e11kj5n


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