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Currently Playing: Remaking Gabriel Knight: A Dev Interview w/ Chris Jewsbury

A chat with Chris Jewsbury, scripter and lead cinematics artist for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition. 00:00 Introduction 01:29 Chris's Start at Phoenix Online Studios 02:46 Will we ever get The Silver Lining Episode 5? 05:53 What was it like working on the game? 09:46 The most challenging part of making GK20 13:43 Why do the heads go crazy? 16:24 Jane originally wanted hidden-object puzzles 19:38 Why the game is more linear than the original 20:42 Why does a squirrel give you $20? 23:08 The game releases 26:23 Reaction to the speedrun 27:23 Why is the B key busted? 34:11 The backgrounds are not in perspective


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