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Curated by: AlphaPhoenix (130 videos)
I recently got an Oculus Rift and realized that if I was taking 185° fisheye timelapses, I could reprocess them into spherical videos for VR viewing! (granted most of the ground is missing). Considering it's my first attempt at such a technique, I'm really happy with how it all turned out! The first time I put a test cut into the rift the other day I was pretty amazed. Hope you enjoy! Even starting with a 4k*2k image, the resolution is limited because the Rift's HMD is limited, but it still feels like you're standing there and time went nuts, which I think is pretty cool. The lens flare does map out pretty weirdly at night, and the spherical stretching heavily exaggerates my lens' chromatic aberration, resulting in some dark blue fringes near sharp edges on trees and in the observatory, but those are problems to solve with more coding at a later date. This video is the "sphericalized" version of this timelapse: https://youtu.be/4c1VRMUBh_4 EQUIPMENT Camera: Sony a6000 Lens: Lensbaby Circular Fisheye (185° FOV, set to f/5.8) Camera Power Supply: Case Relay (with AC-5V adapter) Anti-dew lens heater: DIY - resistive heater (2.7W) Camera cover: DIY - plastic bags and blue tape SETTINGS External Intervalometer: 1:20 per exposure Mode: Aperture Priority Shutter Speeds: (1/4000 to 30) ISO: Auto (100-800) Metering: Center* Exposure Comp: ±0.0 White Balance: AWB Long exposure noise removal (In camera dark frame): ON *Center metering caused glitches when moon was directly overhead → painful Matlab repair. PROCESSING In-Camera: Captured as RAW Lightroom 5: Processed separately for both day and night optimization MATLAB: custom deflickering routines for nighttime shots DaVinci Resolve 14: Blending, final grading, and looping Music in this video: I Dunno by grapes is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) http://ccmixter.org/files/grapes/16626 Vespers by Topher Mohr and Alex Elena is licensed under a Creative Commons license