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Currently Playing: Style as Genre: The Visual Identity of Games

For some games, visual style is such a central piece that it becomes a pillar upon which the rest of the game is designed, their style becomes their genre. There's Neo-Retro games, confined to the past, Surrealist games that warp reality, and Flat Minimalist games with stark imagery conveying somber tones. Today on blurbs let's look at games and the visual styles that form their genre. Thanks for watching Discord: https://discord.gg/CKpEcTZdzk Twitter: https://twitter.com/blurbs_jonspurg Twitch: https://www.twitch.tv/blurbs_ Merch: https://blurbs-merch.creator-spring.com Patreon: https://patreon.com/Blurbs386 Timestamps: 00:00 - Intro 00:48 - Neo-Retro 01:01 - UFO 50 01:48 - A Short Hike 02:35 - Everdeep Aurora 03:20 - Surrealism 03:30 - Kentucky Route Zero 04:25 - The Stanley Parable 04:59 - Myst 05:50 - Flat Minimilism 06:00 - Inside 06:44 - Proteus 07:39 - Thomas Was Alone 08:21 - Outro Attributions, I contributed some footage but I did not have enough to properly showcase these games (These are all from the Creative Commons) UFO 50 - Pudding Muffin: UFO 50 [43] A Different Kind of Driving - YouTube Thomas Was Alone - Furrek: [PC] Thomas Was Alone - HD Gameplay Myst - Pyrotechnic Productions: Grandpa & I get Lost in the MYST (Long-Play Part 2) Kentucky Route Zero - Pudding Muffin: Kentucky Route Zero [2] Act II Proteus - Gaming Archive: Proteus (Full game)- [Playthrough] [No Commentary] [720p]


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