Hearthstone: Top Custom Cards of the Week

Trump reviews the top 10 custom Hearthstone card each week.

Curated by: Trump (104 videos)


Currently Playing: TOP CUSTOM CARDS OF THE WEEK #35 | Card Review | Hearthstone

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Video Transcript

[Music] the madman welcome to a custom Card review with the god that crawls 9 Mana 47 taunt death rattle summon a sludge buer one of those cards that summons a guy who summons a guy but this one I actually think is pretty okay because it's a low attack High Health taunt uh it's meant for control sludge beler is a universally well-known card very comparable to void Lord except this is neutral and can't be cheated out but the stats and the resulting death rattle is actually very comparable and void Lord isn't that big a problem if it's not a demon and can't be cheated out and resummon with goldon so I I like it I'm not that terribly excited at the design but it's decent so I'll give it four stars and balance five stars Underdog Story Warrior Two Mana spell which says draw a card Overkill win the game instead of losing if you draw a card and it causes you to Fue for at least one more Health than you currently have then you win the game instead of losing design three stars balance One stock so here's the problem with Underdog Story it is a lot like mechathun there should be a very big cautionary tale about everything you know every card that says win the game obviously this is a card that says win the game on two Mana in some senses it could be considered kind of similar as a two Mana mechathun where your preparation just like mechathun is getting rid of your deck but instead of needing to kill off mechathun all you have to do is set yourself up so that you fatigue for a lot you could easily have a deck which gets yourself a lot of armor early and then you just do that series of Combos and you take 6 S 8 9 fatigue and The Nine Kills you or it's just really flexible with how you can die really when you have that big a barrier it's like oh okay if you set me within 28 of death then I'll just win I like the idea of the card which is why I think it can be salvaged but the reason why the balance is a one star is because this is one of those rare cards where I'm like you know this card just might have something going for it it might need to be casually nerfed by six Mana though or something like that so I was thinking okay well obviously at 10 Mana would very hard to combo and that might be okay so we need to give it a little bit of combo possibility so what about eight Mana eight Mana avoids acolyte of pain which is the major problem point it still lets you get a bunch of cards potentially with something like battle rage so I think making this eight Mana might be sufficiently difficult to make it an interesting otk type of deck that you would build around but I will say this even at 8 Mana you would have to be very careful of this card I want to strike that fear in all of you custom harstone designers that you know put the word win the game on your card I think this card is still scary when you Nerf it by six Mana e and flow a shaman spell three Mana deals four damage on odd turns restores 10 Health on even turns a little bit like the Witchwood wargan mechanic where it swaps uh depending on the turn I like it a lot design five stars balance five stars very flavorful and there's an easy way to implement it you add the card into your deck and then it just shows up as e on odd turns and then flow on even turns well balanced three Mana to deal four three Mana to restore 10 your opponent can play around it something you'll want to keep track of potentially against Shaman could be a mechanic that Shaman have there's only one slight downside I can think of it which is like when the turn when the game is turned 20 you the owner of Evan flow will know whether it's or flow but the opponent might have lost track and it's kind of a pain to think of okay this is turn 19 okay this is turn 20 but I think that's a minor cost under load a shaman spell one Mana gain one Mana Crystal next turn only design three stars balance one star shamans do have precedent for setting up for future turns with a card like far sight granting you a discount in the future for the card that you draw uh main problem with underload right now is it's r ridiculously weak it's like the coin except you're paying one Mana for the coin and also instead of one Mana now it's one Mana next turn which is especially bad because when you're at 10 Mana one extra Mana for next turn literally does nothing whereas with the coin you can at least spend a little bit of mana and then coin and then play another card with underload that's not possible so I like the idea of spending some Mana now to get more Mana later uh but it's a very difficult card to print mostly because 10 Mana plus it does nothing so first suggestion uh make it zero Mana by the way I still think it's weak at zero Mana second suggestion maybe make it a higher mana and then Grant more Mana crystals maybe have it have a little bit more wordiness by say if you are at 10 Mana crystals draw a card but there would be a right Mana cost to pay now and then gain a benefit later uh which is worth exploring a bird in the bush Druid spell five Mana choose a friendly minion choose one summon a copy of it or add two copies of it to your hand for those of you not aware of this saying it's a bird in the hand is worth two in the bush indicating that if you have the Bird in Hand then the value of that is worth more than the potential value of two that are in the bush wise value words so this plays off of that that idea it's not a perfect uh replica of it since you're actually getting two in your hand versus one copy in play but the idea is there design five stars balance five stars I like the throwing of the idiom out there are enough idioms out there across the different cultures that this could be copied and Rewritten in different languages just a happy little spell Mouse CER three Mana 41 Warrior minion with Echo and rush if you control three of this minion gain plus one plus 4 design three stars balance three stars I'll start off by echoing the author's wishes of the flavor uh and I will say there's a lot of flavor in this one it's a 41 which is kind of a play on The Musketeers being all 41 and then if you control three of this minion gain plus one plus 4 in other words 1 4 oh very top down design which means they were going for the play on words first and then balance came as a concern second and that's a problem because it means there's very little that you can change about the card to still hold this uh word play because right now it's not balanced for 9 Mana 1515 worth of Rush and yes as soon as you kill one uh the others all revert back to four ones but you would probably be able to rush with the other two first and then kill two things maybe having both survive and then kill a third thing with your third musketeer maybe even that survives but if you if it doesn't survive you already got so much value out of the card and you have the lingering threat of two 41s you know honestly a really easy way to balance this card is just to get rid of the if you control three of this minion you could simply print a three Mana 41 Echo rush and that be a fine card friend Builder two Mana 22 Mech battlecry summon a frozen friend Builder a how cute and everyone probably uploaded this because it is very cute design five stars balance two stars so it is a cool idea like we've played with some Minions that come into play uh well that can freeze themselves that make your other minions Frozen but never quite a minion that summons a Frozen minion the problem though is this really is a 2 Mana 44 and that is a lot uh it's really off balance it would be almost an auto include for every single deck in the game and that just can't stand so looking at roock tide Hunter as a balance point which is a 2 Mana 21 which some's a one1 I think friend Builder can appropriately be a two Mana 21 this is obviously a big Nerf to the card but currently it is very overpowered David 5 man a 42 battlecry destroy a minion with eight or more Health design three stars balance five stars the flavor here is of course that David is a well-known character that can take down Giants and Giants famously have eight or more Health uh in terms of Design This is just big game hunter with literally Big Game Hunter stats and just targeting Health instead of attack I will give a little bit of cleverness towards the eight or more Health instead of seven more Health to be an exact replica just opposite because really more things have eight or more Health than seven or more attack so the design not that interesting uh but also out of flavor for World of Warcraft obviously such a card could never be printed as is due to the religious tones in terms of balance I think it's a fine Tech card Mr Bigglesworth Hunter one Mana one one Beast battlecry your spells that summon minions also summon Mr Bigglesworth design two star Stars balance three stars so this is in an interesting spot where the design is really bad because the highroll potential of it where if you draw the card and play it on turn one like you're so much more favored to win the game that's terrible design so for such an effect you really should have start of a game something something but obviously then it would need a very heavy drawback uh because to automatically get this effect is Big so needs a lot of changing to make work balance surprisingly it's too weak so you have the highroll potential that if you draw on turn one yeah cool all of your spells that summon minion suddenly you know also summon a one one with it unleash the hounds or spell Stone and all that Jaz but it's too weak because while there are many cards that summon minions there aren't that many and this card is pretty bad late in the game so it's got this terrible highroll potential potential but also it's like just weak so no one would really play it it seems like the perfect candidate for a start of game effect and I don't see that often but watch out start of game is super dangerous Twisted iron bark Druid five Mana 44 battlecry gain plus4 plus4 and taunt silence this minion at the start of your turn design five stars balance five stars love it it's a lot like iron bark protector the turn you play it five Mana 88 with taunt and one might look at him and be like oh my God it's like a 5 minute 80 with ta how's that bounc well I mean it's just for one turn then afterwards it's just a 5 minute 44 it's a lot similar to the tar lurker so tar lurker is a five Mana 17 with Taun but on the opponent's turns it's a 47 so yeah that's not an 88 but it's a constant 47 with tun sure this uh card stops aggro the turn it comes out but after that uh it's just a five Mana 44 it's an option that you're opponents can kill it but they don't have to take that option so I think it's got an interesting counterplay element and also an exact timing that you want to play it element there's your cards of the week for February 2nd and in order to catch up the next custom Haron is going to be pretty spicy uh since it's going to feature the my opinion of the best cards from the next four uh cards of custom Hearthstone so we will speed up the timeline [Music] w [Music] [Music]

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