Mario Speedrunner VS Hunters Series

Mario Speedrunner VS Hunters Series for Drenchy's Channel!

Curated by: Drenchy (54 videos)


Currently Playing: Mario Speedrunner VS Hunters (Full Movie)

Mario Speedrunner VS Hunters (Full Movie) This is mario speedrunner vs hunters. I try to beat the game while my friends hunt me down. If they get one of my lives it’s over. Over the last 4 years we have played over 50 games of mario speedrunner vs hunters. This was a huge core of this channel, so I wanted to put together all of the videos and also add in stats for each of the games as we get to see who is the best mario speedrunner vs hunter player. As we played and the ideas got better and we also refined the rulesets a bit so I divided all the videos into their rulesets. All the timestamps will be below. Hope you enjoy the video. 0:34 The Modern Era 8:07:56 The Surge of Mariohunt 10:33:12 The original Mariohunt More info on mod release date, events and more will be on the discord so join that :D ➽ Discord - https://discord.gg/FQAcxhztmx Watch these live on twitch ➽ Twitch -https://twitch.tv/drenchylive ​⁠ Mariohunt Rules: - The Speedrunner wins by defeating Bowser. Hunters win if the speedrunner loses a life -Star Requirements: (the amount of stars needed to access more levels) 4 stars to enter the first bowser stage, 12 stars to enter the second bowser stage/upstairs, and 20 stars to enter the final bowser stage. (20 stars instead of 16 for balance) Void Damage: Instead of an instant death, falling into the void does 2 damage. (The players bubble back to the spot where they fall) Invincibility Frames: Entering and exiting stages give limited I frames. Cutscenes give I frames. (Including the grand star cutscene) Grabbing bowsers tail gives I frames for a few moments as well. -Level Exiting: A speedrunner can only leave a level when the time (2 min 30s) hits 0, or by collecting a star that has not been collected yet. Upon exiting the player is healed. A runner can exit directly to the castle main floor when collecting a star as well. Runners cannot exit a bowser stage. Hunters can exit at any time. -Start Delay: there are 3 secs of leeway for the runner at the beginning of a match -Hunter Camping: Hunters have about 30 secs before being kicked out of a level if there are no runners present. If a hunter enters a bowser stage level before the runner they will be frozen for 5 secs. Hunters cannot grab bowser. One bowser bomb is always available even when hunters run into them -Star Select Camping: If a runner is sitting in a star select menu for too long they will lose a life. -Door/Warp Camping: Doors open automatically and warps provide I frames. However if a runner is door/warp camping, health will be drained. -Hunter Radar: The hunters have a radar showing the speedrunners location at all times. The tab list also shows the level and instance the runner is in. -Tactic Hunter Join locations: Hunters have access to multiple different locations to spawn in. That way they can always catch up to the runner even if there is a big gap between. These places are fixed so the runner knows where they are. -Banned Stars: Slide Stars, Aquarium, Toad Mariohunt: Main Programming by EmilyEmmi Some additional programming by EmeraldLockdown and Isaac Some assets made by N64-Mario Automatic Doors and Disable Star Spawn Cutscenes by Blocky and Sunk Menu framework created by Blocky MH Lobby logo created by LeoHaha Spectator mod by Sprinter05 Mute mod created by Beard Minimap by Roxas Download: https://mods.sm64coopdx.com/mods/mariohunt.8/ Thumbnail by @EspiDraws Commission him here https://espithemuteone.wixsite.com/espi-draws-portfolio Not a romhack for mario 64. Current sub count: 48,908 #mario64 #mario #speedruning


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