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Video Transcript
One game away from the Lang success. >> One of them is getting reverse swept. >> Boombl4 won in Cologne before, but not in the arena. As post-pandemic just >> Got a bit of proactivity for Flamie, set up to succeed and Longs doesn't matter if he can't see. He provides the opening. Boombl4 trying to get something around the stairs smoke and does. Avenge his fallen comrade, removes Longs. You got Magisk quick on it with the dual Berettas, strings together the double onto the double deegs, jugs demon dot down. It's symmetry as well to the USP and karrigan, good luck have fun. This CT side looking to start off better. Magisk closes it down, that's five frags between the two of them. >> I think right there if you're Flamie, you're thinking, "Okay, well, what are we going to do?" He was blind. But to see, you know, so many major rookies so close to major playoffs. >> And Na'Vi were able to do it with their three. Let's see if s0mple can hold on today. >> Ooh, we've got a nice opening. Boombl4 has been sat down by Jame "Jame Time" There's demon. Second round conversion. Looking more and more difficult as time passes. s0mple has got an awful lot of work to do. Top a ticket. How's karrigan done that? Two bullets to the dome and he's gone. >> If they keep the sheet clean as all those M4s they could try and scavenge away, but let's focus on the bomb plant. karrigan is getting it in. >> And they might just be opting for the save. And looks like this round is already done. As they're pointing out the slow starts in maps for BetBoom, well, it might continue here if they can't win back the force by wars into the next. >> They're going for a bit of a DBZ fusion with that one right there. Give that for the nerds at home, but crawling up cat, Magisk ready to block. >> Gets his info, gets his smoke out and baits into s0mple's deagle. Necessary trade provided by Longs. >> They'll going to commit to this. They've gone one for one, they've still got the advantage. Jug's just dealing with any potential T spawn push as long as up in the vent room. There's T spawn push highlighted. So, it does actually have a lot of room, but he's not to know that. He has to be very wary. Cemetery and Demon coming over to join this. It's Boomitch close ramp. Flamus and Magnitiz are clearing out mid saying nobody's home. They boost up Longs. He's going to go down for free. This is cheeky. >> This is inspired. Longs and Dead Match just boxed >> finds himself the kill and the upgrade. Now, Boom with a CZ up close perfect tracking nails Cemetery on the ramp side and now you're boxed in. Jugs is concerned about Boomitch understandably. Bomb on the back of Demon and they're surrounded now. Flamus losing his head. That's good work and good parting from Jugs. No one to contest the plant. So, Demon and Jugs trying to pull off the two on four. >> Around the world from Boomitch. He understanding that they're going to be worried about Palace and ramp. He's going to join Dilidez over towards middle and then Magnitiz through ticket. They have the kit, they have the smoke. There's a chance for this. >> Water ball to Jugs. He hears them con- congregating. Does he count the numbers? Two up con. Demon and Magnitiz always back was turned. He just silently creeps onto the side and it is that default plant. So, should be round. >> Dilidez can just stick this one now. Nothing Jugs can do about it. Okay. >> Back and forth. >> Yeah, a couple of cheeky moves there. That vent boost inspired to deal [music] with Longs. And they're going to let out a roar of their own. >> This is really good >> heads up Counter-Strike from BetBoom early. >> You've got aggression in the mix. Magnitiz flashed up and you get nothing out of your offer. Cemetery removed from the round. Irretrievable offer at least for now. >> Demon wanted to search to try and draw one back over towards B, but stunted by the flames. >> is going to be next on the naughty list here. Perfect angle management. Magnitiz gets him very low. He's forced and trapped. Has to burn his smoke, but it's not safe. You're not guaranteed to get away. Magisk is in hot pursuit. Will mantle up and karrigan has got called his boys into a bit of a b pop. Delades supported by Flamas and it's nothing. Empty hands for four foot. BetBoom starting as they mean to go on. That's a lovely burst of aggression from Magisk. Caught Symmetry off guard. >> And what they've got is a 2-2 game for the playoffs. >> Yeah, it looks like Delades has got his util down pat. Lot of responsibility on this position, although it's not the most glamorous. >> Someone's got to do it. And he might get to farm them right here. >> Yeah, he's got Magisk in support as well. Oh, he just fell off. Delades has to do the first of three on his own. Looking for four. Delades can he leave with the ace? Jugs will deny, but the round is theirs. BetBoom four. It's a strong start. Contrast with what Ash was discussing on the desk. What does it mean when BetBoom get off to a flyer? >> Yeah, we'll see how long they can keep foot quiet. I understand it's one round, but through the force now we're back into the gun Symmetry. Will not have his AWP. Karrigan selling mid making it look like a default round, but they're going to pounce into A. That's going to put pressure on in-game leader Boombl4. Major winner, Cologne winner. It's been a long time between drinks. This man disappeared off our radar. >> Spun himself back up. Jugs built a round. At least a promising start. Nice from Flamas. How's he got that one? A claw back kill onto Deman. Now Symmetry tasked with re-smoking CT deep and getting that bomb planted. Almost got a decision to make. Do you want to stand in the smoke? late lingering middle. Oh, and Flamas takes a dip. Oh, one and done. Jugs down. Important. And Karrigan's patience not rewarded. He really needed that one. Delades times it to perfection. They're both low. Winnable for Karrigan. The crowd man comes on in. Removes the head of the first. Flamas on the OH THOUGH. DIDN'T ANTICIPATE THAT. Thought he had a fair fight. >> Yeah, good stuff for the standard Flammers. >> Some seriously good stuff. >> Yeah, but we're getting that brawl, that death match that Ash has foretold. The guns in. Cemetery gets his orb for the second time. Yet to get going. Zero and six. >> This is a big round. >> War in middle. >> Demon takes the head off of Flammers. Straight charging for that opening jewel. >> Makes his opening incision immediately. >> You've got your advantage. Demon has provided. >> And Diler does provides a whole lot of information. Very forward position. Getting >> Oh, caught. Spotted. And he still takes one. >> Good value. >> Yeah, Cemetery. Rough start to an important game for him. >> He didn't have head armor there. He said it's just exploded at the hands of the M4. Magnajets if he drives Yeah, he's quick enough to this. >> No, you >> Ah, he's hurt. He is hurt. >> Magnajets has pushed forward. Demon must be ready. >> And he will. Magnajets forward proactivity has actually cost him and conceded into a two on four. >> Didn't read the situation well there. Zorti pressed up close towards ramp. This is all on Boomitch. >> What can Boom do? >> Can experience prevail? >> Up against four rookies. AND BOOM! >> [screaming] >> BOOM! BOOM! TRIPLE! Shreds four just like that. >> Gotta get that bomb, Kurbani. Up and over the long way round. >> Okay. >> moves. He's going to be able to scoop this, but Zorti's rotated in short side with the orb. >> Picks himself up a couple of extra pieces of utility. Zorti's orb will be smoked off. He's using his util well, BUT HE DOESN'T WAIT FOR THE SMOKE. Boomitch delivers in the absence of Magnajets, in the absence of Diler, does it's Boomitch with the necessary triple. Brutal. >> Yeah, this is a stunner right now. Seven to one. This is a rapid show. And I said it's going to be a high tempo. We're only 13 minutes deep. And well, what looked difficult in the previous round with the over-the-shoulder cam, looked casual. Flamers, loving what he's seeing right there. >> And conversion's a different story. Oh, that boost doesn't pay off either. They just set up Demon to try and find something with the AK-47. Longs equipped with one as well. Oh, bomb spotted. Flamers relays. That nade's got someone's name on it. >> Oh, and >> Another ONE ON JUGS. DOUBLE NADE. THE STEPPING stool's gone. Jugs just vaporized by Flamers as Magnet Jizz does catch a bit of flak. They're playing stubborn, aren't they? They want to fight for this. >> Kobe hits a dank punishes Flamers for his overextension on window. >> And you get the omen for free, but it feels like you give it back the same way with Magnet Jizz low. And I'll make this a whole lot easier on the retake. >> You've only got a single smoke grenade. Zorti sweeps through. They're accelerating. Hey, now he's aware. Kobe goes down. Dildano has actually taken down his teammate. Hang on, Zorti through the box doesn't hit it. Bomb's getting planted. Longs in the open. Hits one onto the head. Finished off by Symmetry. That's an important first, but he needs another. AND IT'S STILL BOOM Itch on CT. Problems for Longs. Too much. Oh, maybe not too much to handle. Knows where Boom Itch is. Heavy advantage. Again, Boom looking for more impact on the angle. Peaks in. Catches Longs. Denies what would have been somewhat of a fire starter if Longs had converted. Instead, Boom Itch said, "Stay >> down." >> Yeah, eight and two for the big man. Back-to-back impact. All right, with a back shot there. Coolio wants them to take the fights. Wants them to set the tone. Boom Itch wasn't spotted, but he didn't see anything wrong with the self-flash. >> Here's that proactivity. He's got everything ready. HE right between two of them, Demon and Symmetry. Oh, walkie-talkie. BOOM BOOM SWIGGING. ANOTHER TRIPLE OUT OF BOOMICH. SHREDDED. WHAT LITTLE CONFIDENCE THEY HAD IS BEEN SENT BACK TO SPAWN. They continue their CT hall. >> They are getting mauled right now. >> One kill. Straight four from boomich. >> And the U2 damage starting to pile up on this CT side. You've got 300 for flamers, you got 174 for magnus. So it's not just the bullets. They're not getting the fight in the favor that you want. The first one lands. That shell shock. Boomich flying out of position, swings in. >> 13 HP. >> Playing like boomich from 2021 right now. But I think this is what coolio is not liking, right? They're not taking the mid control. They're not scrapping around the smokes. They're not taking their timings. They're grouped up to get mowed down. Hoping that the execute will do the job for them. This is a team that's got to get it done with the bullets and in through the smoke they go. Magnus is out of position. >> Dildos has passed every test on B so far. Has magnus >> Has the opening. Again, we just see the feed filled with foot. Feasted upon by betboom. And another clean sheet. This is getting out of control now. This is supposed to be their territory and betboom have already found double digits. >> We've got three rounds in this half that are absolutely flawless for betboom. One of them is that dildos 4K against the eggs, I think. Up next is dust two. 40, you even going to warm into this two-two game. You were turning your fate around. Losses at the hands of vitality and G2. Wins over bay and mouse to put yourself here and you struggling to get anything done. Magnus onto the opener, B pop again. >> Okay, at least magnus has been caught. Important from jokes, but look at dildos getting stopped. But jokes has delivered them something to hold onto. With symmetry's position, flamers should be nullifying. In fact, it's zolty that's coming with him. Pressure onto one frag symmetry. Important one here. GETS THE HEAD. HE'S LOST CONTROL OF THAT. Should be okay for your second. Does that mean anything in the grand scheme? Time ticking. Flam is going to be jumping out that window. You've got Longs on bench side. Cross fire with D. OH, HE DROPS OUT OF THE WINDOW WITH THE AWP. FOOT CAN'T WIN A ROUND. THEY CAN'T SURELY GET THE DIFFUSER AS WELL. Foot collapse. THEIR BEST BET IS DENIED AGAIN. BETBOOM ARE bullying them. As coach Coolio and he's giving them some stern talking to because I mean, yeah, they do not adjust your sets. This is reality. Foot picking Mirage in a do-or-die affair and BetBoom have just brutalized them in that first half. He's changed his name to Coolio running cuz he should be asking if SunPayus dead right now. Foot are just getting flipped on. Okay. But this is a that conversation about pressure for major rookies in the server and they are quaking in their boots. Maybe not in this pistol. This is a must win. KOBENi controls the spray dual on the dual Berettas. The one. Arm on the back of Dila de still trapped on Tetris. He has got Zorte forward though. Long range Glock fight not ideal for Dila de. Tries to get across, does so but Demon has removed Zorte and that plant is not going to happen. >> Now they're running at him. This is what you want to see. >> This is confidence. And that's the start. The necessary round for Foot to shake off what was a disastrous first half of play. >> They can turn this around and just make it competitive even if it is just a cosmetic combat. They need to be warmed up for Dust 2 coming in next. Boom each has no idea this is possible. KOBENi is about to announce himself. He sees him. He's alone. He wants more answers than just the one. He wants numbers. KOBENi looking for that double kill and he's got back in the chance. GOOD IN THE CHANCE TO BOOM. Four on four accelerating into the B site. You've got Demon and symmetry here. Flam is down to a team Molotov but the ding came from Longs. Symmetry has got to find out one on rifle. That's the head shot. Can't find the follow up. Demon can. Boom it's last seen top middle. No secret as he charges forward to retrieve that bomb. Two on the site. He's caught with an aid out. That's what you want to see from Demon. >> All right, not playing the site, not playing the bomb, just putting the bullet between the eyes and big bad Boom won't get him another. That push right there from Cabani inspired. So three mid smokes to completely smother the site lights. Connect up top cat window. It's like a lot of pressure to Longs. He dumps his nades. Finds just a little bit of chip damage. This is going to be an A split. >> It's going to go from zero to 100. Magna just flashed up con. Info flows. Distraction works. Oh, Cabani strings together two, a third as well. On the swing from Magnus. Yes, he's on FOR THE ACE. CABANI'S IN THE SERVER. SITS DOWN THE TEC-9 by and 11 to five. >> Okay, we're quickly chasing 30 aces of the major so far. I'm pretty sure that's number 28. Add another one to the tally and sure it was just against a line by. There's that form. There's that individual output that we know, the trade, the second one. >> A bonus onto Dildoz. >> Uh you take it and then one mag gets the job done. >> So good amount of control for Fought, which means a good amount of information. They're playing to clamp down once BetBoom go for space. So that means Jugs playing out of position, not site side. Magnus, can he get anything done here? >> Info for Longs, he continues his walk forward. Looking for Magnus. Oh, caught out. He's turning for the flash bang. Magnus able to profit. That's a big pick provided. Longs is going to be so frustrated. Things started to flow and now it's a lot of pressure. You see those smokes, you get that sinking feeling in your stomach as they know the A side's likely to be lost. Magnus going for a late reroute. Will arrive on the flank on bombs going planted or at least a fake and well done from Boom. Still goes down to Kurbani but the trade is there from the orb providing the over watch. You got 30 seconds and those smokes are fading. You're susceptible now. Jugs will tuck in on stairs. There's Symmetry with a chip in. Bomb loose 24 seconds and oh, WHAT A SHOT. TAKING THEM ALL DOWN. SYMMETRY RACKS THEM UP, KNOCKS THEM DOWN. He's in the server now. >> That is touch and go. You lose that opening pick. You get mad to look a little bit foolish on the turn. >> This is cross house stable. Blocked on ramp. Flama searching. That's a head shot from Flama's. Jugs with empty hands. Pressure amplified. Symmetry catching bullets. Down low on ticket. Kurbani stands his ground for two. Backs away, respects the flame but hits the orb against the Tec-9. Boom runs him down. A three on three. This retake is all to play for now. Kurbani >> So low. >> Magna just is holding for this. You can't play first and he will. >> Oh, they hang on. They're not looking. COULDN'T CONTROL IT. LONGS CAN. CAN HE TAKE DOWN BOOM? OH. HE STANDS AGAIN. 17 KILLS FOR BOOMICH. The big man DOING IT ALL HERE ON MIRAGE. Can't be stopped. CAN'T BE TAMED. SO MUCH IMPACT out of the captain of Boat Boom. A one V one. Longs felt like he had it. Even Kurbani finding output on the smoke walk. Brutal. >> And then you see the intensity and the tempo of this one high flying. The fights will never stop. >> Brutal. >> And then Boomich just has to hit it on the Tec-9. Not an easy fight. Walks away with eight points of health. Now on the knife's edge. It's an eight play again. Kurbani to join in for this. >> They just want to explode. They just want to throw that knockout blow. Catch the exposed chin of Boat. Flashes landing. Default for Jugs. Has some support. There's still a des. Down and out. M4 good for one. Longs needs the multi, provides for two. Still up for debate, a third out of Longs. He's got the bomb at his boots, and Zorte will back away looking good for that seventh, but it looks like that Molly might have Longs' name on it. Dips up the ladder safe and sound. >> Smoked off now, Zorte. This is tough. You can play around it if you'd like. You got so much time in the round, a minute and 10. Any extra damage would be nice. We will call this one 12 to 7 as oh, symmetry >> Does walk into the up. Okay. That's not too shabby. That actually is going to make a bit of a dent. I think Longs wants to head over and see if he can pick up the AWP. I don't think it's going to be possible unless it's scavenged, and yeah, okay. >> Silence falls over Mirage. A little bit of friction on middle, couple of smokes exchanged. Zorte picks on in, catches Kurbeni into mines between jungle and the window. It's an opening casualty. Now, someone from Foot has to overcome the number to scrap and see. Jokers' position now given away by that smoke grenade. Symmetry's got two different targets. He's got some help from Jokers. Palace will activate. He puts one between the legs of Flammers. THAT'S NOT IT. That is Longs puts it into a 3 V 2. Telenas gets that bomb planted. They are set to collect right here and now. It's up to Demon and Longs. Quiet Mirage from Demon. Can he find anything? Booms timed it well. Gets the barrel, gets the head. Looking good, set to collect on Foot's pick. Unless Longs He's denied by Boom. Of course, it's Boom. It's what a performance from their captain. He's got the experience, and it's starting to show. A 19 frag haul from Boom Itch and Foot's pick. It's bet Booms. >> Another one there for Boom Itch to work with. Man Itch is in through molly up. Flash over. He hides. Boom Itch is actually going to bring that smoke over towards B. Man Itch has has to be very careful. >> Watch his angle perfect. >> Oh, by the smoke and Jug stands for one. >> Flames down. They'll wait for the smoke. Rubeni's connected a couple of bullets there. Softened them up. They'll have their numbers for this retake and it's going to be a smoke through the doors from the CT side to make things awkward. Boobish throwing a smoke not really going to do too much cuz they're coming in early. Rubeni down to Boobish. Good work on the Glock. Still flooding into the site is Diladis spotted on the brick side. He's got two >> on his screen and Symmetry hits the necessary head shot to get Foot started with the pistol. >> See if Fook can keep them to a slow start this time round. It was the force by wars in the first three rounds of Mirage but BetBoom came out on top of that and then they ran with that. So you need the CT side to be in the right place to be able to stall this unless you want to play retake and with the set up right now that's not the case. Rubeni with his HE is deep. Not deep enough, excuse me. >> Oh, spots him. Oh, he's going to go down. Rubeni with an >> T hands caught by Boobish. Now parting into the side with a bit of a team flash getting awkward, getting clunky. Symmetry's in trouble going to have to try and bail himself out around the smoke is easy pick. It's Boobish two on the way in. Just like that again your celebrations cut short. You win the pistol and now you have all those M4s taken away by BetBoom. >> Yeah, Boobish is already heading for the hills, right? He's heading already straight through long doors towards T spawn to try and take away Long's his rifle. Flames starting to search through the mid doors joined by Diladis. Boobish will stay with the bomb. As long as he's able to find a safe haven. Bomb still got about halfway to go. So they can really try and track this one down. Flames is calling B clear and they I know it's likely tunnels or T spawn and well Boobish has cleared out that so it's just Long's now noted in the tunnels. He's completely pinned in. All right, coming from each angle right now. Zorti the only one not pushing the issue, but Flumph will deal with him. And that's 1,400 as the loss bonus. This couldn't go worse for the start of map number two for Foot. I think when people hear the time outs from Coolio and it's just oh, we need to shoot better, right? They sit there and go, "Well, that's How's that helping?" But a lot of this for these kids is mental, right? Being in this position so quickly into their careers, I'm not sure they had this expectation. They definitely have this hope. This is what everybody wants to make the playoffs of the majors. And Magnejazz is going to get a chance right now on the Mac-10 to farm him up. >> I mean, you said it best as well about that mouse win. I thought that would put, you know, hair on your chest. That would have you feeling We've got another race. We've got another race for Magnejazz and on the Mac-10. So, extra cash. He's got eight grand in the bank. >> You can add that one to the highlight reel. It's definitely one of the flashiest, but it still counts a major race. >> Sure. It takes you closer. It takes you another round closer. >> Yeah, I I think I was happy to see Foot wake up in in the previous half, but again, it was way too late and breaking for him. Nobody home on the corner. Crosshair was a little bit off, so potentially fortunate with that one. Now, retooling towards short cemetery and Demon. Could be set up by Krevani's flash. He's still going to pick this. >> Yeah, Magnejazz backing his aim on this swing. Two on his screen. Demon puts him down. Swing for the follow-up. Longs active on the door side. Boomitch cognizant of that possibility. And Longs a dead man to Boom. Just crouches into the head shot. >> Six and one. Turn it on again is Boomitch. >> Yeah, he's not stopping. This bad Boom train heading for the playoffs and it has no brakes right now. >> Gavel stacking B hoping that it will be a B pop or a minute to be placed to cemetery over towards A. See if Krevani is reading minds of the major champ, Bure Mitch. Small flash one and he cops that. Wide screen doesn't count for too much. 35 seconds bombing up a tunnel. They're pushing. >> He's down. He's jokes as well. He catches flak. Dil does will provide the trade as Kurbani this unknown third piece. He's hoping to be completely overlooked. BetBoom have no idea. He's going to play this perfectly. They've got their knives out mantling up right next to him. He's going to try and deny. Going to go for the double kill. He needs both. He needs both. He goes down. Should be round. IT'S KURBANI TO DELIVER. >> Locked on doors. Kurbani makes it so. Will deny the first of the mid cross smoke. >> Now you think about the pressure already. Okay, Orbs fired off long. They were taking their spawns. Molly to force back short. >> Important from Symmetry. Catches Magnit trying to take some of that space away. Now he drops in and Dil does takes the space. They're lost long and Symmetry peaks into Zorte. Good find. Kurbani's been spotted on the side. They're ready for him. Dil does easy on the uncrouch. Catches the head shot and this is that worst case scenario you were talking about. >> It's going to have to be the save here. We'll see if BetBoom allow work. Going to make sure that they aren't attempting this retake. Not going fishing to see if BetBoom overstep the mark. But right now nobody is really springing to action to rip away these rifles. Symmetry and Demon essentially eco. So has a tag early. Kurbani dishing out some damage on the brakes. See what they can catch. >> Ooh, how about another one? A bullet onto Zorte. Magnit returns fire with lethality. Kurbani the opening death. >> He's made it a whole lot easier for these USBs if they can find the targets of Magnit and Zorte. And well that scout could be picked up too. So Demon grabs that. If he can take it back to A and wield it like the Orb and see if they can cut them off at the cross. Just jokes solo B right now. And Boomitch not moving. Short fight imminent. Demon playing for a tag. Boomitch has though already tagged by Kribbani. Now you swing. Longs is well positioned for this, does well. Takes down Zorte, Flummus in two minds. The bomb needs to be retrieved. They'll go for a double swing but the smoke is well timed. He spams away. The bomb makes it across. It's going to be Flummus trying to path for a 1 V 3. Has to shave another one off. Can't just go to a site here. Understands that and is making the least likely rotation. Could lead to a member of Foot being completely caught off guard by this re-path. He has a smoke and a molly. If he gets up timing timing spotted. Demon adjusts, nails it. Foot passed the test there. If he gets up sector clear, drops the smoke, plants the bomb, has the molly. There's so many flashes. It's really hard to see how Symmetry's meant to contribute with this AXQ coming. He should be completely flashed off the line while they scale. He can play this close wall for anti-flash but he's in two minds. They're making their way across. He's missed the shot. Some damage inflicted sure. From the defensive salvo Kribbani's trying to get cheeky around the smokes. He's got his back turned and no Zorte just hit the no scope. They get that opening. They get that bomb planted. It's so uncomfortable for Foot now. Extended pathing from the T smoke on top of their own. Boomitch is here to catch you as you emerge. So aware. Try and go off the flash. Good finds from Demon and Longs. There's another double and Longs is there. They know where Flummus is. Caught through the smoke. >> [applause] >> That was compromised. That was difficult but Foot prevail. See once they are out there of the smoke there the aim on display is a beautiful shooting and that's a tough situation. Still scaling fast. Yeah, this is going to force symmetry again. They're so consistently hitting it with that. They know he's got a preference >> Long as they got their out. >> and you're right, they're already striding out long. No one home from the CT side. You can't really fight for short. You feel like you're in a bit of a box. >> They're coming fast up this is this is rapid. >> it bay by the flame. Good pick from JUGi short, but accelerating is Boom I H. They regain control of short just in time to take shelter. Site conceded. KOBANICO is forward and oh, KOBANICO has found Flamie. Zorte is looking for him around that smoke. KOBANICO is doing everything. Diladez though should have him. Caught out. Easy pickings. Four on three. Incendiary still not going to stop the plant. Zorte gets it in. Good pick back. Longs has used the up to great success. There's symmetry with another one. It's just up to Zorte. Too many bodies on HIS SCREEN AND LONGS PULLS IT OFF WITH THE AWP. >> JUGi needs to shut them down in the choke. Symmetry will be forced off of this. >> Here comes the eruption. Pace change. Need more. JUGi tries to control the spray, but they're just jumping all over his screen. It's impossible to track. Symmetry, good find onto Flamie, but a second is asking too much. >> an open the post plant. >> Okay, this gets awkward real quick. Zorte dips towards the tunnels. Trying to use that time. Tasked with the plant is MAGNUSSEN at this awkward moment. You can see that buys more time for the CTs to close the gap and work out their plan on the way back in. >> Boom I H trained on KOBANICO right now. >> This late arrival tunnels is such a good angle for the AWP. It feels like a guarantee. KOBANICO would have to go wide on an off angle. He's not going to do it. Just walks into his demise. Boom I H makes it advantage. This B site bomb ticking. Up to Longs and Demon. Feel like Boom I H has set himself up to succeed here. Again, a power position for the or adopted. And that time takes away. Going late. Easy for Boom I H. with only TEC-9s and a bit of Kevlar. Overrun on the B site, Foot falters. Boombl4 thrives, five each. >> We're going to lock horns again. Two rounds left of this half. >> Magisk is ahead of the flames there, scaling forward. Dodging the damage mainly from the UMP-45. Flamie does it and ZywOo finds sAw. >> On the break. Good pick. KRIMZ is playing a forward disruptive position to try and find a way back in. An equalizing frag would be everything. There's a flash for longs. He's in trouble. Oh, cleared. >> Cleared him. They haven't cleared him. longs has no idea they're behind him. Hang on a second. He gets one nearly, the second. ZywOo so much work to do. SAME CORNER. ZYWOO blocks KRIMZ from the sky and it's just the Bianca left. And they found him. Boombl4 will post a sixth. Crazy moment for longs there. >> Magisk is throwing out an Xbox smoke. Excuse me, it's a mid to B. >> Yeah, but still, sAw is just in the open. He's been blocked by the ZywOo flash. Not only is he opening up a storm, he's set him up for brilliance. Breaking through the defenses. Foot getting torn limb from limb. Piece by piece falling into place. Boombl4 4 - 7 on this T side. Only KRIMZ. He's been putting up a good fight. Some impactful frags even if it is only four and it will stay that way on the half time break. Boombl4 in the lead, in it for the knockout blow [music] to Foot. Playoffs are calling their name. >> Suddenly that chair doesn't feel right. >> Did I say it's prime for this? He's used that one tap on the swing. Hasn't been able to find that first bullet accuracy, but they're starting to advance. longs is already in the site. sAw hits it on the long range P250. And Magisk gooshed. Flamie is caught on the jump. Good work from KRIMZ. Patient in the lower tunnels has got Foot set up to succeed. A must win pistol for their campaign back into this game. >> And no reason they can't do it. It looks like that Boom are calling this off. Magnezz heads for the hills to hold on to the Kevlar. Zorti has nades, Kevlar and jewels. It's just bit of Boom here. He's going to look for a couple of frags to add to the coffers. So this pistol round will go to Foot. >> He's just begging for a little overstep. >> Might get it. Found by Longs. >> Okay, so that one is going to fill them with confidence. It's going to have to come with a conversion though. That's both pistols for Foot in the map. That's what they were unable to achieve in the first half of play. >> Terrorists win. >> So that sixth round comes with just three kills. >> But up close a 5-7 and a CZ they can shred. >> Yeah, this is everything the full beans. Tool box, molly, mount to come in. The flashes, the smokes, they're going to have everything to try and breach this site. >> Can Boom really get a second round conversion back-to-back? Oh, does too. Into the trap. Dilenas snaps one head. Awkward for Magnezz. Gets no output on the MP9. Some damage. CZ can't find a follow up. >> And that FAMAS as you discussed is on Zorti. >> 40 seconds begins now if they want to give this a go. >> Oh, the nade. >> Yeah, they're definitely giving it a go now. >> Holy because he's just dunked on Jukes. UP CLOSE HE SHOOTS HIM IN THE HEAD. CABANI COUNTING ON symmetry to save Foot. Or is this just going to be another Foot fault in that second round conversion? They're going to unify. They're going to strike exactly in unison. Plop is through the smokey. He hits that first headshot. HE'S BACK. HE SWINGS. ZORTI CLUTCHES. BOOM DENY THE FOOT CONVERSION AGAIN. That brutal. >> It's going to come through. Fortunately, extra 600 bucks for Foot. Symmetry looking to take this long spawn. Zorti's got the orb. Zorti's got the opening kill. Cabani gets an empty hands for the scout. Symmetry charging to try and find something on the long side. Flamma is around the corner in the same and look at Magnajez. >> Demon's hearing this. >> Yeah, Demon's got the scout. Demon's got the bomb. He's hit the shot. Tags up Magnajez information. Pulls Long to wait to try and lend a hand. The whole squad in fact completely evacuate >> Look who's on the line. >> Zorti's AWP. After all his hard work, his clutch. And now he can make another incision. Just walk into their demise. Zorti removes Longs. Even the spray from Magnajez inflicts heavy damage to Demon. They are in jeopardy. >> This could be it. That could be another lethal nade. >> Demon just found around the corner in time, but they're swinging on this. Boombl4's blood and Boombl4 WILL TAKE TWO. MAKE IT THREE. FOOT ARE IN TROUBLE. >> They got to eco now. And this one's gotten out of control. >> That Boomer in the driver's seat. They can almost taste those playoffs. And this flash. THREE BLIND MICE. >> BLIND! >> [screaming] >> THIS ONE SHOULD JUST BE A FORMALITY FOR BetBoom's 10th. And this is that position we were discussing. Magnajez is going to be presented with a couple of bodies with their back turned. Wow, they actually peek it. They check it. They get the information and are searching in towards Zorti. A HE grenade that could find something. Longs has with a Glock. They're into the site now with the bomb cemetery. Oh god, he has to hit this. HE'S LOST THE BOMB. MAG JUST TAKES IT AWAY. BRUTAL. Nice from Jugs. He's given them hope once more. Boom which is up close with Flummi in tow. Recovered weapons. That's the bomb. Needed that from the window. How is Boom stabilized? Dude Demon couldn't finish it on the deeg. Nade hurts. Flummi pushing through. They group up a bit more damage. It's the open longs. He's going to have to go down to the farm house. IT'S INTO JUGS. HANDLE FLUMMI. CRAZY ROUND. So much output from Foot but it's still not good enough. >> Just an eco right there and that's still damn close Foot. They take their second tactical time out. Call you back on the mic. It's now or never. >> Longs with a ball. There's a trap in middle and they're going to spring it open. Catches Long completely unawares. Kurbani looks like he could be their next victim. Applying pressure is Jugs towards B. He keeps the attention drawn. Now you tell for Zotty to relay. That's the fight Mag was waiting for. Caught Kurbani crouching. And patience on the shot. Zotty removes cemetery's jiggle. An 11th round imminent for BetBoom. Jugs has been spotted by Dill just on that pixel. Staying so dynamic. He's got that information one way. Jugs finding it but he needs Mag clean. Hang on. Finding that head shot something but Boom which stops Demon from escorting the bomb and the round is won. Boom which closes it down for an 11th. >> Another multi kill for Boom which and that one was a whole lot easier than what the eco was, wasn't it? >> Oh opening kill immediately. >> Oh Kurbani's gone down. And they're going to accelerate into Mag. Hang on. Demon onto Flummi. They know there's an MP9 here and it's Demon again. Unnecessary double. But this one far from over. >> Committing. Salty gets the info on his straight playing ahead of the smoke. Oh, they called it off. >> If they were to Boombl4 have just racked up a couple from the car position. >> Limited utility. >> The pressure is at its highest right now. Round 19, will it be the last round of the major? Boombl4 caught with that smoke out, throws it down just in time to replenish and now he's got to fight with Demon, another one. Triple kill from Demon when cornered. Trying to fight his way back into another round of play on Dust 2. There's a chip in from Cemetery. Dila des alone up against four. He's already found the first two. A HEAD SHOT AVAILABLE, DENIED BY JUGS. >> [cheering] >> Demon has done what was required of him to extend play. >> Okay, with Salty finding that opening pick, it's hard to believe they've just clawed that one back, but they scrapped for it. Five-round game now. That's hard to see how they piece this together. Here's that opening pick. Said Salty's not missed and he's hitting absolutely everything and continues to add openings to the tally. But this push is straight up mid. >> Yep. >> They're taking some confident moves. Just trying to throw that upper cut like that. Demon caught looking the wrong way on the top of the car, then they recede. No trade available. Can't fill overcome another man discrepancy. You got the pick. All you need is the round and the playoffs are yours. Carbanne down to Magne just a rough game from him. Beautiful break. It does dips away. That Nate does a significant damage in this shot from Zorte and now the Biance is gone. It's Jugs has made that so but here's Magne just symmetry cut out of the round and it seems like a certainty. Bomb pressure on. Nice one again from Jug stepping up. It's exactly what they needed to facilitate the plan but they're so close and Magne just and Boom ain't missing much. Flammers late from tons. Tension mounting. A smoke spewed forward gives them options on the approach. Buying time for Flammers to get up close. Using every second that bomb timer gives them. They're going to try and flood out the window. He has to track the moving targets. LONGS CAN'T HANDLE IT AND THEY'VE DONE IT. BAD BOOM TO THE PLAYOFFS. A FIRST time for all five. Boomich has led his team all the way to the playoffs from stage ONE OF THE COLOGNE MAJOR. A Cologne champ in 21 but it will be all of their first time in that stunning Langs des arena. >> That's hard work for Bad Boom having to cobble this together throughout the major. The playbook starts to run thin. >> Counter terrorists >> Counter-terrorists Bomb has been planted. Terrorists win. Bomb has been planted. Terrorists win.