Workers and Resources - Zero to Hero Guides

Watch and track your favorite playlist.

Curated by: HoneyBadger Gaming (25 videos)


Currently Playing: Ultimate Industry Layout Guide - Electronics!!! - Workers and Resources:Soviet Republic

Hello Comrades! In this industry layout guide, we're going dive deep into the ONLY industries that change their recepies depending on the year progression AND THE AMOUNTS too in Workers and Resources: Soviet Republic and make them as efficient as possible! We are going to cover the following industries: Mechanical Components, Electrical Components, Plastics and Electronics! Here are the chapters: 00:00 - Intro 00:29 - Research Needed 00:54 - Where are Mechanical Comps, Electrical Comps, Plastics and Electronics needed? 03:51 - Early Start DLC Industry Layout step by step build 18:35 - Did you know recepies consumption and production change? 22:51 - How many buildings you need to be efficient even in 2160? 23:58 - Building Modern era Industry Layout, step by step! 44:41 - How many workers you need for this layout? 44:59 - Rant why I did not include Early Start DLC Profits 46:02 - Rough Analisys on Modern Era Profits Layout 47:03 - Why the profits look fake? Why Mechanical Compoents, Electrical Components and Plastics are not worth exporting? 52:44 - Siberia Done Right Series Analisys on year 2002, did profits change? 56:15 - How much electronics your citizens and industries use? 58:38 - Do you need to build multiple of these Industries? 59:33 - How this layout links into Oil Industry? 01:00 - Outro


Tracks in this Playlist