Paper Mario: The Thousand-Year Door (Switch)

The walkthrough for the remake of the GCN game.

Curated by: AuraChannelerChris (166 videos)


Currently Playing: Paper Mario: The Thousand-Year Door (Switch) - 140 - Chapter 5 - Pirate Battle

*Read description / SPOILERS OF FUTURE EVENTS WILL NOT BE TOLERATED* Mario - Lv. 17 Either this is a battle worth mentioning in the history books...or the most ridiculous premise of a battle between thugs in ridiculous skin-tight suits, castaways, and ghost spirits ever. You be the judge. Key Notes: REAL Chapter Boss: Lord Crump HP: 30 (2 phases) - Attack: 3 - Defense: 0 X-Nauts (Platoon) HP: 6 (10 in second phase) - Attack: 5 - Defense: 0 - Besides his usual attacks by trying to bump into you, most of his attacks come from the platoon of X-Nauts assisting him. In the first phase, it's a pyramid formation and then over a dozen of X-Nauts hanging by a ceiling, though their attack power remains the same, it's just the method of how their attacks appear. - In the third phase, things become a little more hectic. Now Crump will use the platoon as a huge rolling ball to damage your side. You can take the platoon down, though that only saves you a turn from dealing with them before he recalls them. - Overall, as long as you deal with the platoons, this battle shouldn't be too hard. - You can use the Sweet Feast special for this fight, by the way. Watch, enjoy, and comment, everyone.


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