Starting with the SNES and Genesis, I'm running through these games and seeing where the bottom of the barrel really is. Game choices come by patrons/subs.
Curated by: Smight (146 videos)
Pretty strange (and uncomfortable) concept here: They took Aero the Acro-Bat and gave him 5 or 6 new moves and some weapons. That sounds good on paper, but I think the additional moves and speed are to the game's detriment. They are asking too much of you in an unreactable mascot platformer with a zoomed in camera. Also, I got stuck on stage 2 for way too long, even referencing other playthroughs, because of the unintuitive and painful way the double-jump is implemented. Very strange. I feel like this game should be better than it is, but it just kinda sucked to play. Thanks to backslash_phi for the submission! -- Watch live at https://www.twitch.tv/smight