This playlist provides a video guide to how you play magic the gathering. From leaning the gatherings creatures key word abilities like: trample, scry, flying, reach, vigilance, deathtouch, vigilance, reach, first strike etc ... to the basic rules of the game and how to play it. Enjoy ! To nice tips on how the game is played.
Curated by: Casual MTG Decks (38 videos)
Magic the gathering Keyword abilities explained: how does "Station" works on Spacecrafts from Edge of eternities A big thanks to our partner Cardmarket: https://bit.ly/3131UHc , the best place to buy and sell cards in Europe. STATION ABILITY Spacecraft is an artifact type with no special meaning. It doesn't grant the artifact any intrinsic abilities. Other cards may care about which artifacts are Spacecraft. A station card is a card with the station keyword ability. The station keyword means "Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature's power. Activate only as a sorcery." Use the tapped creature's power as the station ability resolves to determine how many charge counters to put on the permanent with station. If that creature isn't on the battlefield at that time, use its power as it last existed on the battlefield. If the tapped creature has negative power, no charge counters are put onto or removed from the permanent with station. Each station card has one or more striations in its text box. Each striation is preceded by a station symbol—a circle surrounding a number and a plus sign. Each station symbol represents an ability. A station symbol means "As long as this permanent has N or more charge counters on it, it has [abilities]," where N is the number inside the symbol and [abilities] are all the abilities found inside the same striation as that symbol. If that station symbol is in the same striation as a power and toughness box, it instead means "As long as this permanent has N or more charge counters on it, it has [abilities] and is a creature with base power and toughness [P/T] in addition to its other types." If a station card has a power and toughness box printed in one of the striations in its text box, it's not a creature unless it has the appropriate number of charge counters on it. That card also doesn't have that power and toughness in any zone other than the battlefield. If an effect causes a permanent with station to become a creature by some means other than having the appropriate number of charge counters on it, it won't use any power and toughness values printed in its text box. Instead, it will use whatever base power and toughness was set by the effect that made it a creature. If another permanent becomes a copy of a permanent represented by a station card, all of its printed abilities, including the ones represented by station symbols, are copied. Its current characteristics and the number of charge counters on it are not copied. The abilities (and in some cases, types, power, and toughness) are determined based on the number of charge counters on the copy. The abilities of a permanent with station are based on the number of charge counters it has. This means that if a permanent with station gets charge counters due to some other effect (such as proliferate) or loses charge counters somehow, its abilities change accordingly. The same is true for determining whether that permanent is a creature. Even if a permanent with station has equal or greater charge counters than the number in its last station symbol, you can still activate its station ability. Adding more charge counters won't give it additional abilities, but other effects or cards might make those extra counters relevant. If a permanent with station becomes a creature, it will be able to attack if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield. Atmospheric Greenhouse {4}{G} Artifact — Spacecraft When this Spacecraft enters, put a +1/+1 counter on each creature you control. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, trample 5/4 Uthros, Titanic Godcore Land — Planet This land enters tapped. {T}: Add {U}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {U}, {T}: Add {U} for each artifact you control. Planet is a land subtype with no special meaning. It doesn't grant the land any intrinsic abilities. TRY OUT CARDMARKET: ▶Do you want to try card market? Send me a mail first before you subscribe and I'll send you a 5€ sign up code for free. You can find my mail address in my "channel info tab". ▶ You can support me as wel, by buying some of my cards as well ! (Storm & Cookie cat tokens will be included if you mention the channel :-)). ▶ Did you win a voucher? Send me a mail or a PM on cardmarket: You can find me as piupiu24 (if you're new to cardmarket, claim you're 5€ sign up voucher first). https://www.youtube.com/shorts/-sftPVGbiC4 https://mtg.fandom.com/wiki/Spacecraft Presentation: Nora Ventriglia ▶ Dont forget to subscribe: / casualmtgdecks #edgeofeternities #mtg #spacecraft
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