DSA using Python in 50 days from Striver's DSA Sheet Solving By Vinay Mishra

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Curated by: Vinay Mishra (105 videos)


Currently Playing: System Design in One Shot using AWS & ps5 by Vinay Mishra

# FIFA 26 (PS5) System Design on AWS | Complete Beginner to Advanced | System Design Interview Have you ever wondered what happens behind the scenes when you press **"Play Online Match"** in FIFA 26 on your PS5? In this video, we'll build a **complete production-style System Design** for FIFA 26 using **AWS**, covering every major system design concept that is frequently asked in Software Engineering and System Design interviews. This is a beginner-friendly explanation where every AWS service is connected to a real-world FIFA gameplay scenario, making complex concepts easy to understand. 🚀 **Topics Covered** ✅ DNS (Amazon Route 53) ✅ CDN (Amazon CloudFront) ✅ AWS Global Accelerator ✅ Load Balancer (Application Load Balancer) ✅ Horizontal Scaling vs Vertical Scaling ✅ Auto Scaling Groups ✅ API Gateway ✅ API Routing (Path-Based Routing) ✅ Authentication using Amazon Cognito ✅ Microservices Architecture ✅ ECS Fargate ✅ Redis Caching (Amazon ElastiCache) ✅ Database Design (Amazon Aurora) ✅ Read Replica & Write Replica ✅ SQL vs NoSQL (DynamoDB) ✅ Amazon S3 Storage ✅ Fan-In Pattern (Amazon EventBridge) ✅ Fan-Out Pattern (Amazon SNS) ✅ Amazon SQS Queue ✅ Email Notification Flow (SNS + SQS + Lambda + Amazon SES) ✅ Polling ✅ WebSockets ✅ Real-Time Communication ✅ High Availability ✅ Multi-AZ Architecture ✅ Disaster Recovery ✅ Security (AWS WAF, Shield, IAM) ✅ Monitoring (CloudWatch) ✅ Distributed Tracing (AWS X-Ray) ✅ Logging (Amazon OpenSearch) ✅ Audit Logs (AWS CloudTrail) ✅ VPC Architecture --- 🎯 **Who Should Watch?** • Beginners learning System Design • Software Engineers • Backend Developers • Java Developers • Spring Boot Developers • AWS Developers • SDE Interview Preparation • FAANG Interview Preparation • College Students • Anyone interested in Large Scale Distributed Systems --- 📚 **By the end of this video, you'll understand:** ✔️ How millions of FIFA players connect simultaneously ✔️ How matchmaking works at scale ✔️ Why caching is important ✔️ Why Read Replicas improve database performance ✔️ How asynchronous processing works ✔️ Difference between Fan-In and Fan-Out ✔️ How email notifications are delivered reliably ✔️ How real-time gameplay differs from polling ✔️ How AWS services work together in a production system --- 💡 This video is part of my **System Design Using Real Games** series, where we learn distributed systems using popular PS5 games instead of boring examples. Upcoming videos include: 🎮 GTA VI System Design ⚽ EA Sports FC / FIFA Ultimate Team Architecture 🏎️ Gran Turismo Online System Design 🔫 Call of Duty Multiplayer System Design 🏰 Clash of Clans Backend Design 🎥 If you enjoyed this video, don't forget to: 👍 Like the video 💬 Comment your questions 🔔 Subscribe for more System Design tutorials 📢 Share it with friends preparing for Software Engineering interviews. #SystemDesign #AWS #FIFA26 #PS5 #SoftwareEngineering #Microservices #DistributedSystems #Redis #API #CloudComputing #BackendDevelopment #Java #SpringBoot #SystemDesignInterview #AmazonWebServices #CloudFront #Route53 #SQS #SNS #EventBridge #DatabaseDesign #Scalability #HighAvailability #FAANG


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