yes this is one of my fav games of all time despite not being finished.
Currently Playing: I KNOW HOW DELTARUNE IS GOING TO END
Nope, your eyes don't deceive you -- I did in fact leave caps lock on. It's DELTARUNE, solved ten days before release! That's right, in this four and a half hour video, I tell you everything there is to know about DELTARUNE's lingering mysteries... before the game even comes out!
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(CHAPTERS)
0:00 INTRO
1:29 SECTION ONE: MAJOR PLOT
1:39 ANGEL
19:19 DARKNESS
27:23 DESS / KNIGHT
38:36 ICE PALACE ENDING
1:02:37 DARKNESS REDUX
1:16:23 THE BUNKER
1:28:59 KRIS IS YOUR VESSEL
1:45:40 FREEDOM
1:55:51 SECTION TWO: MINOR PLOT
1:56:00 SUSIE
2:06:19 RALSEI
2:17:05 LANCER
2:29:26 CHAPTER 3
2:38:15 DARK WORLDS
2:43:10 ASGORE'S MISTAKE
2:49:07 SANS'S PAST
3:01:16 SONG BY THE SEA
3:06:12 WEIRD ROUTE
3:19:24 SECTION THREE: MISCELLANEOUS
3:19:39 SECRET BOSSES
3:38:51 SHADOW CRYSTALS
3:40:43 EGGS
3:44:38 MONEY
3:48:25 ASRIEL AND PAPYRUS
3:54:24 GASTER INSPIRATIONS
4:03:01 EVERYMAN
4:05:55 MIKE / FRIEND
4:12:03 THE LOVE LETTER
4:16:40 MEGALO STRIKE BACK
4:28:50 WOODY THEORY
4:35:10 CREDITS
(MUSIC LIST)
https://pastebin.com/KtZZGErG
--: OUTRO MUSIC BY: LUNAXIS
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What did the girl call the man who wore the black dress and matching shawl?
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#deltarune #theory #undertale #videoessay #noelle #noelledeltarune
Video Transcript
[Music] Noel is the angel. Death is the night. And Deltter is ending with an ice palace. Hi, my name's Amber and welcome to [Music] This video is going to be covering just about every mystery Delt currently has going. Unscripted segments for all of them will be what this video is largely comprised of, split into three separate categories. They are major plot, side plot, and miscellaneous. Follow the video chapters if you're especially interested in one specific topic. But be warned, all of what I'm talking about builds on itself. You're not going to want to miss out on something. Delt has been my hyperfixation ever since it came out. the same with Undertale. And I'm prepared to tell you every reveal the game's going to make before it even comes out. Section one, major plot. All right, starting it off with the main's main antagonist, the angel. Yeah, main antagonist. Okay, so I want to lay everything out on the table to start out. The thing about Deltaroon is that I think it's going to follow the prophecy that Ralcay mentions in the opening. And remember the the prophecy is also shown in the beginning of chapter 2 when you load it up. Both these things use the prophecy as like a preface to everything. And the prophecy goes into the angel. Like let's do a just a brief refresher. In the in the prophecy that Rousece tells to you, it speaks of an angel, the angel's heaven. And the thing is, you know, like it's phrased after the introduction of the three main characters, a human, a monster, and a prince from the dark. Only they can seal the fountains and banish the angel's heaven. And so, and also it says only then will balance be restored and the world saved from destruction. But okay, like think about that for like a second. Like put that in the scope of your understanding of all that Delt is going to be. This is the thing mentioned from the very beginning of the story that we didn't see in chapter 1 that only got mentioned once and then never again. You got to keep that in mind because it hasn't really had any other mentions and I like arguably like well arguably there's hasn't been any other mentions of it but I am very firm in that being the main final boss of Delt. And so let me explain to you a bit why in Undertale there's also an angel. There is a also a legend of sorts called uh well it's there's a symbol that called the Delta rune. And the Delta rune is of the angel. It's the thing that you see on like Toriel's dress as well as like other places in the ruins and stuff. like uh the character Gerson Boom like the shopkeeper in Waterfall, he mentions the Delta Rune. What it means essentially what the symbol represents is uh like that there's angel wings, you know, and and and triangles under it. And the angel wings and the thing inside of it is like the middle is is an angel. And what it means is that one day an angel will fall into the underground and make the underground go empty. It will save everybody. Uh to get a Brit out of the universe, it's supposed to be kind of like a judgment day like like tied to actual like religion and stuff that you know the belief that one day everybody will be taken to the higher plane. Cuz something that a lot of people don't really uh click with in when with Undertale is that it's very much so like comparing the underground and the surface to hell and heaven or just like normal life because that's the idea that there's a salvation that one day that this mythical creature that this you know the an angelic creature will come down and save everybody and that's what it represents like uh that's what the yeah okay that's what it represents but uh what's important to note about that that I think is worth important a note about it is that Toriel wears it like it it is very much so a thing that people believe in that's why you see it in places that's why people wear the symbol or be like become the symbol because they want to be that angel But what you learn later on in Waterfall is that the angel is not only that, but has some more lore to it. It's said that the angel is the one who has seen the surface and they will return. Now, in the scope of Undertale, what this is referring to is Azriel and Cara. The thing about Azriel and Cara, if you don't remember, is that they fused their bodies after Carara uh willingly like died. And so Azriel could absorb their soul and cross the barrier. And now what their plan was was to, you know, kill humans and save the underground. But that's how they will return. That's like the part of the angel's like legend that's important to people, right? And that's like the whole dichotomy there. But the thing that's interesting about it is that uh well the the angel is very much so Azriel even afterward like they will return. What that refers to is like Azriel uh coming into existence again at the end of True Pacifist and freeing everybody by breaking the barrier. But uh Gerson also uh mentions that some people in recent days having have had a glooier outlook of the angel that the idea is that uh it's actually an angel of death and freeing everybody is freeing them from their mortal coils. So killing them and that uh leads into uh the genocide route. So Cara in that instance is the angel. It's both versions of the angel but as one story. And now why I bring that all up is in in regards to Deltaroon is because I think Deltun is very much so doing the same kind of thing. It's it has an angel that it refers to the angel's heaven, but the thing about it is that it doesn't really mention who the angel is exactly and it doesn't like refer to one that much yet. And thing about it, thing that's really uh interesting is that I uh I'm pretty firm in who the angel is. Now, this is going to be a little difficult to explain, but hear me out. I think the one who is going to bring about the angel's heaven, the angel is Noel. You know, Noel Holiday. uh you know they're your partner for chapter 2 and so on and so forth. Now, the reason why I say that is because that Noel is actually a very important character like overarchingly. And I say that even though we've only had two chapters so far, the thing that you got to realize or or sorry, take into account is that we have already seen so many of like the major characters in Deltaroon. A lot of characters are just the holiday family. like we don't have a lot of new characters. We have a lot of Noel's family. And you just got to like think about that in the scope of like things that are brought up in the course of the journey. Like we have uh the mayor who is like referred to like built up, you know, and we have Rudy who is a new character who gets a lot of dialogue. Like just put into account the fact that there is so much there that you can learn so much about him that there's stories that there's all sorts of things you can inspect in his room and he gets responses out of. That is a lot of like real estate like like to to sorry if that's describing it in a weird way but you have to take in account those kinds of story structure things uh in this in this discussion because that I want to illustrate how all of this stuff is like very natural. I'm not trying to like theory craft in the way of just like coming up with ideas. I'm pulling on what's from what's there. But anyway, that's it. Yeah. And now think about this. Think about how Deltun, the first new character that you're forced to talk to in Deltun, the one that you're required to talk to, other than Toriel, the first one is Noel. The game wants you to know about her. And this is even true for chapter 2. Like Susie is like introduced like the first one you see there, but Noel is still given screen time even before she shows up later proper. Noel's family is like the important family to Deltun. We're only getting to know them as we play in the future chapters. Like for instance, we don't know much about like like we know like we get Catt's family like I mean you know the new Caddy and we get Jockington but we don't know anything about Jockington's family like and the same is true for Birdley. Like they're used in isolation but for some reason it's it's really important for us to know about Noel's family right from the beginning. There's a mystery with not only the mayor's identity, but also Noel's sister. There's things going on with Rudy. All of these characters are very important. And now I say all this to convey Noel is a core component of Delt. Like she is majorly important. She's not just a party member that's going to be here once and then forgotten about. Like that is imperative to make a note of. And now I want to even like highlight the uniqueness of her being a party member in that instance. Noel being a party member in chapter 2. It's not like she has unique abilities, you know, like the thing that like you would think if if Delt were just like setting up new party members like willy-nilly, you you'd think that there wouldn't just be like a better version of Rude Buster and uh Rousece's uh spirit of a pacify spell, but that's what Noel is. She's an alternative to the gameplay structure. And while like I while I think that you know there's only so much room that you can like make new characters in that scope like with a limited like no element system that really affects anything or uh nothing more complex than that. When you're just working with like sparing mechanics like there's not too much like sparing and fighting. There's not too much variance you can make unless you do like status effects and stuff like but no like Noel just has a better version of Rudebuster and Pacify. She is an outright alternative to Rousece and Suzie. And that's really interesting. Like I I think it's worth noting because Noel just as a character has had so much like telegraphed about her. There's so much focus and and like drama around her and that's and that makes her excessively interesting in the scope of all of Deltaroon. And now I want to work on like the angel. Why do I think she's going to be the angel in any capacity? Well, okay. Uh there's many many like references to the angel in in accordance with Noel. Like for instance, uh during the ferris wheel scene, like she talks about how anything that she would want to do right now most of all is jump out uh the the ferris wheel and grow big angel wings just looking at everything. That's what she wants. And and uh there's also different mentions of like oh right the in in in Rudy's like room something that's very interesting there is that she made an angel doll with death her sister and that's another like connecting thing and and then there's also uh not uh both both Spamptonton and just another Addison call her angel. It is a very interesting thing especially in the scope of Spamptonton cuz he well he just is important character for setup and so on like I think it's easy to just say that like he's he references all sorts of things like how Jevil referenced the queen coming into chapter 2. There's things like that. Anywh who uh and now I got to make the case for why I think it's going to become that way. Why I think her of all people are going to be the angel. Because like right now it's like she's fine, you know? Like chapter 2 ended nicely. The thing that I think is going to happen is that everything is going to go wrong. Her family is in the picture. And there is a lot with her family. Like Carol Holidayiday is very interesting. I think her name's going to be Carol. Sorry that was sorry if I made the mistake and never said that right. But she is very very interesting. Like she's she's someone who's uh only described like very vaguely so far. I understand if you don't even know who I'm talking about, but her mother has been mentioned Noel's mom and she's mentioned to be very strict and like it's interesting in the scope of things like not only is uh she's strict like is Rudy in the hospital but they're also like I don't want to assume anything too much but there is a gate to their house like there is a like the fact that it's like a a whole screen away in that way it gets me it gives me the impression it's more fancier like I mean Noel has like a a fancy watch like there are things like that about her and in the scope of everything like there's a lot of conflict surrounding Noel and she uniquely does not have like she doesn't have any like she's dealing with it in the scope of like Rudy and stuff like it's that scares her that she might not be able to be with him But that's like everything around her is kind of like when you're thinking about what's going to be the rising action when you're like like scoping out what the final chapters would be like. I think you have to think about like what the pieces are right now. Like I think it's not unreasonable for people to assume that Rudy is going to die. like that is like it's it's something that I'm just like saying, you know, and we don't have any like deliberate like, you know, moment to moment like tracking of how well he's doing, but like think about how the fact that he's in this at all and Delt has like and Undertale has a focus on like replaying the game, like the scope of your control. Like when you think about how Rudy is in that scope in this way where he's in the hospital that becomes like a horrifying bit of like story like the fact that someone can die and come back because of your power over like loading and resetting the game. And I know that stuff is more involved with Undertale, but I think because that Delt is so connected to Undertale, it's fair to put those associations here. And now I've kind of been like going around everything with what we've talked about so far, but I want to say that that's what I think is going to happen, that Noel is going to become the angel after a lot of bad things happen with her family and just everything. Like, lest we forget, uh, Susie lied to her about the dark world. She still is under the impression that the dark world just doesn't exist. There are these things that are building up around Noel which are getting more and more extreme like death in the picture. You have to think about death as something that's going to be solved like within the scope of the game and as a thing that's happening. And so I think that's what's going to happen. She's going to be the angel. But I'll get into the why and the motivation behind it [Music] in the next few uh rants. Sorry, it's my first one. I The other ones will be [Music] better. Darkness. Darkness in Deltaran is really interesting. Now, I want to start this discussion about it by mentioning that well, at first you might not think that it's like much that it's just darkness in the way of like, you know, typical RPG uh light and dark like it's just good and evil like you know, whatever Final Fantasy stuff yada yada. in Deltrion. I think it's actually like better to compare it to something like uh Kingdom Hearts where there's an actual like system around it. Like it's a thing that's ma that matters to the world. I um I want to mention also that I made a video uh I made a video video series called Deltter theory before this and those videos I have problems with them but the Darkness one the first one is really good or at least uh the first like three quarters. So like if you want more talk about it there watch that. But okay, now aside from that thing that I want to get across about darkness right now is that darkness is like more than just a fantasy thing cuz uh looking at it like metaph metaphysically like uh thematically uh the light world in Deltrun is just like normal life you know it's like a it's the dark world is just a a other world like it's badness in some ways. Well, I I sorry that's not what I mean. I just mean it in the way it's like other. It's where conflict exists. Like there's there's it's fantasy and that's like very like important to note that it is very much so like that's where all the fantasy happens. It's like oh what's happening in like I think this is something that can get get across what I want to convey here. There were people who uh like in the community who thought that all of Deltan chapter 1 like with Lancer and like the card kingdom and everything, all of that was just Chris and Susie playing pretend. Sorry, that was my phone. But uh that like that's something I want to convey that like the the what darkness was in the scope of things like was that it was like you can play with your friends and stuff like it's it's fantasy. It's a fantasy world that you go to that's different from real life. And in the scope of everything, I just want to get that across because it's also like something that's uh a physical substance in the universe. Like a dark fountain is very interesting because it's it's when you think about it in the scope of like this is fantasy world, this is real life. It's fantasy seeping into real life. It's like the main conflict of the game as we went over in the prophecy is about light and dark. Like I'll read it again that like the balance of light and dark is what's important to the story. That that this is that that light and dark have lived in balance being bring peace. But if that harmony were to shatter then a terrible calamity would occur. It's framing the the it's it's it's framing real life and fantasy as two different like uh contrasting things in the story. And that's like very interesting in the scope of like what the core conflict of the game is like. Like think about how uh uh Birdley as a character he he he literally goes to his mind palace like he wants to bring about darkness because he wants to you know have everything he's dreamed of. I think that that that is what Delta is doing with light and dark. It's positioning these things as like meta meta like in a way that it's commentary on uh not only people people's behaviors in real life but it's also making a greater point about things that you have to you know feel with media and uh fantasy in general. Like you can't eternally live in darkness even though there so there very much so is the option like the balance is what's important like if you ever need refuge from real life there is fantasy like that's the kind of thing that I think it's it's going for and I in the scope of all Delta is doing I think it's important Sorry, my mic cut out. Anyway, I think it's important to highlight that because it's like it's very uh I want to say core to the whole like experience. Like I I want to I want to preface that that's like a thing that I think the entire game is going to do. Like uh compare for yourself what it's like in Undertale, like what Toriel's encounter is like. tutorial. Uh, like it's making commentary on like mothers who, you know, are are scared of their kid getting into the real world. Like that's the kind of thing it's going for there. Like, you know, you can't live in this protection forever. Eventually, you're going to have to watch them leave home. Like that kind of thing. Even though, you know, it's not really going to people a lot of like there aren't a lot of mothers playing Undertale. I mean, anyway, you you get what I'm trying to say. Like, that's there, but it also makes a greater point about how you have to be able to let go of things in order for you to heal, in order to get better. And that is one of the core conflicts of of Undertale. Like, Azriel is like the main antagonist there. And his like plight at the end of the game is that he doesn't want to let go of his sibling, Cara. like he doesn't want to let go of Undertale, the world, you know, the game that he's playing with Carara. And so that's the thing that you have to help him with. And so Toriel and and Azriel, they have the same like conflict and it like, you know, it ends the story with its beginning in a cool way. And I think Deltun is just the same. Like what's happening with it is that that darkness is being framed as this thing that you know is going to envelop everything. Like it's very interesting how darkness is phrased as this thing that's going to like envelop everything in a way that's not just like metaphorical. It is very much so a thing that is coming out of like another thing. It's fountains and it's spewing out like like in a geyser like it's that's very to frame it as like a substance is something that I think is worth like saying for my predictions and I think it's very like intentional. It's it's being made a point out of how this substance is creating fantasy that darkness is fantasy. Like that's all of what it's about. And uh I think that's all I want to say on darkness for now. I'm going to go over more of it sooner like like in this video, but it's important for me to say that now that darkness is it stands in for fantasy that the core conflict with Noel is going to be about fantasy. She's going to, I think, bring about the roaring in a way or some kind of form of it with Angel's Heaven because that she's not going to want to face things that's happening in real life. Now, you're going to see how everything we've been talking about connects. Death and the knight. Death is Noel's sister. Death has been mentioned a few times in Delt. Not like so many times, but a good amount of times. And guess what? One of those moments is required to be seen. In chapter 2, you have this moment where you're just with Noel and she talks about uh how her and her sister were close, how Death would always there's just so many things that she has to say about Death. She was this comforting presence that she she's not here anymore and she's sad about it and mysteriously death this girl has gone missing. That's thing indul that's a very relevant plot point right now and it is very interesting and I believe it is going to be not like one of the not the main conflict as we've gone over but relevant to the main conflict kind of the driving force what I think is happening okay well let me also talk about The knight, if you don't remember, the knight is mentioned by king and queen as the person who made the made the the dark fountains that you have to seal in chapter 1 and two. The knight uh nothing is really said about them that's very definitive other than like oh they they have a hand that gave the land form and that makes their presence in the story very interesting like like the the the knight is is something that's like very common to talk about in in the community. Like who could the night be? Like it's it's it's a very, you know, big talking point. But I firmly believe that death is the knight. And first I'm going to say what kind of character I think the knight is in the narrative and then tell you why all of this ties in with Noel. Okay, so the knight I think is supposed to be a lot like characters like in Final Fantasy games. Like there's a common like trope with this kind of thing about like a rival knight character. Like I think specifically a good example of it is uh I believe it's Kane in Final Fantasy 4. Yeah, the Oh, wait. Yeah, Kane. Uh Kane, he's this character who's like buddies with your protagonist, but then is like revealed to be controlled by the greater evil in different ways. And that's what I kind of think is going on with Delt. I also think a good point of reference, one that maybe more people who like uh Undertale and Deltra know about is is the masked man from Mother 3. I think that Deo is that type of character, but I don't think she's necessarily under control in some capacity. But I'm kind of running away with that. I want to convey that it makes a lot of sense to me that the knight would be something like this. That the knight would be this character that's this overarching force in the greater narrative that's always making itself known, but you don't know who it is at the beginning. And that's why I think it's very important and why it makes sense that death would be the knight. Like as we've gone over, the the holiday family is the core of of Delt in a lot of ways. They're the new characters. They're the conflict that that the entire thing is getting roped up in. Like it is very, you know, it only makes sense that these things would be answered later in the narrative. And so we come back to this kind of thing. Why would death be that way? I mean, like for people who are not even like tuned in to like all the the crazy stuff regarding Delt like the theory crafting, like what makes me think that this just missing girl is going to be later important in the narrative? What makes me think that she's also the knight? Like it's that's just something that sounds like I'm just saying. Well, I think of it for a few reasons. I think uh what's necessary for death to be that way is that she was enveloped in darkness in some capacity. I think it's a lot like how what the secret bosses are going at what happened with them in some capacity like they are given unique knowledge and as a result they enact on that knowledge. De wants to cause the roaring or she wants to end everything in some capacity. At least that's what I think. A lot of the stuff that I'm saying here, I think is very like fluid. It could go multiple ways, but I think in the scope of everything, it simply makes the most sense to keep saying that death is the night doing this for ways that will feel dramatically cohesive in the ways that play into what we've talked about with darkness. That that darkness is this complex thing in the scope of it all. That it's fantasy. that by ending everything, it would be like a sort of indulgence in the same way that darkness is fantasy and you can't be in your fantasies forever. Like there's indulgence there. I'm kind of running away with all this, but I want to convey like little things about the night that I think very closely connect like what's going to happen in this. I mentioned earlier how Des and and uh Noel made that angel doll in Rudy's room. I very much so think that that's kind of a metaphor for everything happening. That's De and Noel making the angel come into existence. It's this way of making it so like if death is the knight, she's progressively goating like Noel into becoming that into believing what she believes. And there's more things that connect there. Like I know a lot of this sounds tenuous, but these are the kinds of like very loose connections that are foreshadowing. you know, it's the loosest things out there when this is going to be, you know, more direct later. But anyway, okay. So, there's this there's this uh message that that Spamptonton has in his shop where he goes like like and you met like one of his options is fear and he and what he says is that what are you afraid of? like there's nothing to fear except and then his his and his monles or his his glasses go go go go go go go go go go go go go go go go go go go go go go staticky and he says can anyone hear me help and it's this super scary thing but what I think why that's relevant is that I think that that's okay this is this is this for people who don't know who or who just played dolter once this is gonna this is insane okay there messages in the files of Deltru that are just like someone going like like help like is anyone there like that kind of thing. There are messages like that and there's there's a lot there's like it's weird and it's scary. It's there's like it imagines like, oh, there's a sound that's that that sounds like scratching and it it positions this this progression that's happening as as you play the game of someone in this weird files like way that is going to be relevant to the later narrative. And I think that's death. I think that that's death slowly getting like, you know, consumed by darkness in this way. And that's why they're the night. It's it's it might sound like kind of unbelievable by itself, but I promise you that there's like there's like nothing else that like that really gives away what their identity is. Like what I think makes the most sense is that there, you know, this this this overarching thread of death that's gone missing. And what's going to happen is that this character comes in the night is going to be relevant and it's going to they're going to be scary. They're going to be talked about by by by Suzie and and mentioning like, "Isn't it so weird? How are we going to defeat this night person? What do they want in all this?" And it's going to be really scary, but Okay. How I think that's going to happen too, I think because that Chris made the fountain in for chapter 3, what's going to happen is that death or the night is going to close it. It's going to be super mysterious like why is this happening? But anyway, it's going to be like I I I I have a very strong feeling and I know that that that that sounds like just whatever. Like I have a very strong feeling that that's going to be like a masked man situation like with the needles. You need to get to the the fountains the needles before this other character does who has like something in common with another character. and you know Chris is a knight and you know so it's like it's this interesting like connection and like a rival knight character is just like a fantasy trope in this context especially when Deltrun is trying to be like very classic video game fantasy like Rousece is supposed to look like the black mages there's those kinds of connections and like the first Final Fantasy game is so like there's things like Dark Crystals and whatever. There's so many connections you can make there in terms of inspiration and I think it only makes sense to compare the narrative if you're trying to think about where things are going to go. But anyway, and I think in the scope of things, death is going to convince is going to be a part of what convinces Noel to be the angel. And so now I want to talk about all of that in a big picture sense. What the ending of Deltun is going to look like. Okay. Uh as of literally right now, the newest Delt newsletter, a thing that you can uh you know, subscribe to, just released. Uh yeah, this is a thing that exists to give updates on Deltaroon and Undertale things, and there's bits of lore in it, like bits of uh foreshadowing for Deltaroon, and it single-handedly made me the most confident in myself I've ever been on this information. Okay. So this in so far we've talked about how Noel is the angel that I say that Noel is what is talked about you know by Alvin by by everything uh that she is the equivalent of uh Azriel and Cara to Delt's world and okay that all has like so much holy im imagery around her that she is, you know, associated with all sorts of like, you know, angels, like she's repeatedly called that, so on and so forth. You can watch that segment. Uh, and we've also gone over how Deess is the knight that it makes sense because that as a character she's very it makes sense that narratively like she would be structured that way and that it's very understandable why she would have motivations like that with what we know so far about her as a character and the things that have inspired Delt and how it makes sense given and those things so on and so forth. And with that we come to now uh the final boss of Delt. The ending of Delt. The dramatic conclusion the thing that has to happen this way because of everything we know about. Let me start with this. Uh what do I mean by ice palace? Why why is that relevant? Okay. So there is this uh there is this uh charity event uh for Delta that happened a while ago called the Spamptonton sweep stakes and it has all sorts of bit of lore uh and little things that was unlocked as people donated more money and so on. And one of those things is this very weird sequence where you see the TV at the end of chapter 2 and you get taken into the static and you're you're not supposed to be there because, you know, we haven't gone to chapter 3 yet. And at the very bottom, you could either go to the green room, the the the little bit that was shown off of chapter 3 before, you know, everything. Or you can go to this weird version of the page where it's all blue. You hear like the sound of like rushing water, like crashing waves, you know, on like a shore. And you scroll up and you find this gap, this this place, this ice structure, very low like you know pixel ice structure. and you find an entrance and in that entrance you can see this whole uh like throughout the whole Spanton sweep stakes there are pages like this where you have this big like lore thing of one or like I think it's strictly Noel that says them and in this one it's a big reference to uh the Mario RPG like forest maze things like that in old games but it references a door that doesn't appear anywhere else in the game in the game that she's talking about in Noel and that is the ending to the Spanto sweep stakes in terms of what it gives across lorewise and in that in that I can't say right now we'll get into it very soon in the next segment and so on but that has Noel be also associated with darkness in some And so it's important to make this clear. I've I've portrayed death so far as a character who is associated with darkness who brings about all of that. And in that in that weird ice structure, it's presenting this moment as something that is associated that is important to Noel. It's important. It's interesting that Noel goes through this. She is a character associated with these kinds of things and that to me alone portrays that she is a very important character to the wider scope of Deltaroon. And so let me continue. There's this one bit you know you know how you can visit Rudy in the hospital and uh you see Noel playing games with him and you know he's giving advice and so on. She mentions that she's playing dragon blazers and that she's at the ice palace boss. Okay, that is what I'm referring to with the ice palace. It's also just a common common fandom term for like reasons we can't get into, but I digress. The reason why I think that there is uh any more irrelevance to this is because I want to portray now what it would be like at the ending of the game and getting into like the emotions of Noel as a character, of D as a character, explaining explicitly Des's motivations as a character and how these things are integral to understanding uh all of what Delta is going We'll mention more how this applies to characters like the secret bosses in the freedom segment, but all of those themes, everything with that also correlates to what we're going to talk about right now. And so, let me stop beating around the bush. What I think is going to happen is that at the very end of Deltoon, I think Rudy's probably going to die of his illness. And it's going to be this. I want to explain now a little bit about how Rudy is uh kind of comparable to Asgore, but in a way that's more like Toriel. in the way where Toriel is very coddling, you know, it's it's easy to want to stay with her and that's her whole problem, you know, as a character that she refuses to be able to let go and let her uh kid out into the world. And so, it's this being scared of her having more respons uh there being responsibility for her kid and so on. And in that I want to portray that Rudy as a character. The problem with him is that he he is not uh preparing Noel for what's going to happen. It's in this way where Asgore as a character, his whole crux, what makes it compelling as a character is that his burden, his self-imposed burden is to keep the underground trapped. For a long time, I never understood like what properly was going on with Asgore's motivations as a character. But what it is is that he has that kind of fatherly like he must bear this burden in order to keep everything afloat where he's just using it to justify his self-loathing. And that is a thing that is like common with father figures. And in that same way, Rudy is doing that, but in a way that's easier to like feel sympathy for, to like, you know, him for, where it's the self-imposed burden where he never wants to prepare Noel for what's actually like the severity of the situation. It's going to make it so if anything happens to Rudy, Noel would be even more blindsided. It would hurt that much more because he expressly told her to never worry. It will be that kind of like ne responsibility that's never like atoned for. And I think the mayor holiday is like the opposite with like how uh she's more overtly like stern and bad in the way that Asgore is in Undertale, but her behavior is more coddling like Toriel in the way that it's like more uh strict and how Toriel is very can be like very, you know, like cover everything up in that kind of way. But I digress. Those things I think will contribute. And now I want to explain where death would be coming from as a character. Previously we went into how I think that it's very similar to what the secret bosses are going through that it's in this way where they were given information uh by way of disappearing like things happening to them meeting a strange someone. And while I think for death it has to be some form of like it probably won't be so direct that De has been influenced by a mysterious someone, I think it it comes across as De being this character who already is associated with like edgy behavior and who has gotten this sentimentality that the world is meaningless. Why even try? But it's getting across it in a way that is very core to what Deltr is talking about because I think that nobody has really gone gotten across in the way how that's that sentiment at the beginning of Delt your choices don't matter which is then contrasted by Ralcay in the dark world saying I believe your choices do matter. I believe that is a direct comparison uh or not a direct comparison but the equivalent of Flowey's sentiment of it's killer be killed because it is the narrative thematic throughine of the entire experience and I know that sounds a lot to say just outright but the idea is what what I am wanting to convey with everything is that Deltrion is getting at these ideas of any like whether or not things matter at all that everything in some ways doesn't matter that this is going to be very heavy-hitting things and I understand if it's hard to hear some of this because what we're getting into I've already said some things which involve uh how Delt and Undertale are influenced by like holy things you know that kind of commentary and I want to get into how Delt is asking the question if if nothing has inherent meaning than what is the purpose of living at all? Why care about anything? You know, that is what I think is playing into these ideas of your choices don't matter. And so it gets into this idea that Des would be someone who is not really believing in all of that, who doesn't really have anything that really connects with her emotionally, who understands in some deeper way that your choices don't matter, that everyone is an actor of fate. You know, that everybody does not know what their futures will be, that we're all doomed to die someday anyway. So why even try? And I keep saying that for a reason, no specific words, but anyway, death would be coming out of nowhere, you know. She would be the the the the knight in this sequence who I I must say the roaring knight, the one who who is destined to cause the roaring. The reason why she would be doing that is because uh she thinks it is a mercy to everybody because the nature of existence at all is in some ways suffering. That living at all is so complicated that there's barely there's so many different twists and turns and it's it's all so stressful. It all feels meaningless. if everybody is going to die, if the sun, you know, one day is never going to exist anymore, things like that. She has those sentiments, but she has the power of darkness. And the reason why it would be something interesting in the scope of her being the knight is because I very firmly believe that it would be a sort of push and pull with her and Chris. The interesting thing about the knight's perspective with Chris as like a rival character would be that De is doing this expressly for the sake of Noel. That it would be because Des understands that her bond with her sibling is the strongest thing in this universe. That with the power of darkness, with the power of fantasy, imagination, they can do anything. They can make worlds. They can see all the places that they wanted to go when they were young, when they were kids back when Noel was so small. It's this thing where the reason why I think uh I mentioned in the death knight segment that I think De will probably close the fountain made by Chris in chapter 3. The reason why I think that would happen is because that death would be doing this for Noel's sake. It would be constructing these things to make a whole uh point to get across these ideas of meaninglessness of like imagination being all that can matter in in its own way. Because you got to understand the king like what he does, he wants to cover everything in darkness because his heart became cracked with hatred. He was left behind and he's the spade king. So it only makes sense to put him expressly into power. specifically him because he is the spade king, the one that would naturally not be focused on money like diamonds or heart like the heart king. You know, those kinds of that's why the knight would do that kind of thing. And I think it's gotten across very well in uh in a microcosm kind of way with queen that queen her understanding as a computer is that if there's no suffering anymore, then there's no suffering. you know, if there's nobody to question her, then there will be no suffering. That's why she wants to turn Noel's face into a robot. And that like laying the groundwork for this with death. But excuse me for going on this long tangent with this. Uh the the the knight in this sequence in this in this form, she would be doing this for the sake of uh for the sake of Noel. And in that it is it is making this big thing of uh I want to convey that this is expressly like this is the opening of deltar room what I'm describing that this is the course of events that's going to happen in order for that to like take place the angel's heaven and the roaring as caused by the night it being this dynamic where Noel is so like arstricken by by death coming back into her life like being this even darker figure when it's previously described that death is so you know comforting that Noel has every reason to miss death that she's been looking for her online that there everything like that that that sibling bond is something so strong and core to her as a person and I want to make another comparison in saying that that's like Azriel and Cara where Cara manipulated Azriel into into fusing. They would be a similar kind of dynamic by becoming the angel again in Deltaroon's world where it is this sad thing where Noel is she's more culpable to being told what to do to con being convinced by people that she thinks she could trust or even people that just you know say good sentiment to her. It's this big thing where in that wouldn't it be just easier if you could bring back people from the dead if if wounds didn't hurt? You know, if everything were easy where you could do what you wanted in darkness forever. But at the end of the day, living is suffering to the that's what Queen thinks and that's what this is revealing to her that she wants to have good moments with Noel in some ways and then finally get at this big point how everything needs to end because it you have no power over it that we are all slaves to fate in what happens to us and how that uncertainty is terrifying. That uncertainty is just it's awful. And that being the big scary conclusion that Deltrun rubs up against, how do you face something like that? How do you live in spite of all of this existential dread? And so in that it would be this big thing where what I personally believe is going to happen is that the festival is on the last day of the game, right? I think that that's definitely going to happen and that we are going to see like you know the mayor that day. But I think that that's going to happen probably maybe different from what I think the final dark world is going to be because I believe that the final dark world is going to be the ice palace in some form. Uh, personally what I'm gunning for right now is that in Rudy dying, which would happen like overnight, the last day, something to that effect, she would be so awstricken and so scared Noel that with Des's influence, she would turn the the hospital into a dark world. And that would be the ice palace where you fight Noel and death in the ultimate conclusion to the game. Though I can see it going some other uh ways a little bit too. Like I think it's very interesting how uh the grand fountain is uh in your dark world, it has like the mo the multiple angel wings around the door. I think it's possible that that could also be the setting of the final battle in some way. But, you know, I don't know for sure. So on and so forth. I just think it's possible because of the uh the hospital like I think well it's a mostly white location. So it would make sense and be like scary and awful being like the final boss area. And you know it would be fitting if that's a place full of doctors uh and uh redacted. I can't I can't say anymore for now. Just watch the rest of the video. Anyway, I think it's perfect for that kind of situation. And in that, you know, it is the ending, the climactic finale where it's revealed. It's revealed that the big dramatic like thing with Delta from destruction. I've listed out all this sadness, you know, this uncertainty. Like how do you how do you ever like how can you live with this fear not knowing what comes next? How can you live in the face of so much sadness? How can you live in this in the span of just someone you love dying? How can you live after that? You have to you have to strike a balance of light and dark of being able to let go and being able to to not forget of the things that actually mattered. There being a balance of reality and fantasy, that what is going to get through to Noel in those moments is that people are there for her. And even if the death of everything is inevitable, that even if there is only one ending to life itself, even if we all know that that's going to happen one day, that none of our choices really affect that conclusion, that it still matters to believe in things, that we are the ones that can make life worth living, that that's what Deltrine cares about conveying most of all that it's scary, but we can do this together. And that's why it that's why that's why Deltrun wants to be about what it is. That all these things, all these emotions come together to convey that we are the things that give life meaning. And that's powerful and that's lovely. That's why I think, you know, it's something I want to say independently or I kind of just forgot, but I I want to say that now. But I think that it's very important that Suzie uh did tell Noel that the dark world was real. that it is this lie to her that is going to play into how Noel will feel like she can't trust anyone. That all of her life, all of her love for Susie might have just been fake. That Suzie has to be the one to open up and show that she loves Noel. She cares about the future and that she's willing to be in that uncertain future together with her. and it being this beautiful moment where you know everybody's happy at the end of the festival, you know, everybody's having fun. You might be able to, you know, bring somebody who uh specifically to do things together that it's kind of like a true pacifist epilogue type of thing. I do uh that's kind of all I wanted to convey. Now, I'll get more into like the deeper, darker revelations in a second. But I want to say what I think the ending of Delt is going to be like. Like this will be the end screen of Delt. I'm this is a long shot, but please trust me on this that this is possible that after you get the the end screen, all the credits, you know, everything, all the thanks for supporting everything. There's the end screen and there's a picture maybe in the grass something of three smiling people together with the words written on it. Don't forget. Okay, so you finish Deltune and you just get this picture on the ground of people going, "Don't forget." And that's like, you know, what is that? Who car what what like Okay. I mean I mean that's a nice sentiment to end it on, but is that it? No. Of of course it's not because that photo exists in Undertale. Darkness Redux. Okay, listen to this. Darkness in the scope of Deltrun on the surface, darkness is just uh it's it's a lot of the fantasy, you know, uh like evil and like like that's how it is. Dark is evil, light is good. Like that's the whole like fantasy trope and everything, you know, that's whatever. And in in in Delt on the surface, that's a lot of what it is. Although we went into how darkness is also very reflective of fantasy of all of these like indulgences. Like that's what it is in the scope of Deltrude's plot. And I think it's very um well I think there's even more to it. And there's a very distinct reason why I think that because now at this point you might be surprised to hear this. Well, maybe, maybe not. We're going to be getting into how darkness is in Undertale. And I don't mean like I mean I mean it's very very deliberate. It is in Undertale. Okay, so let me explain. Um, you may or may not know of this character called WD Gastra. Uh, he's basically like this secret thing in Undertale that you would never like know anything about if you were just playing the game for yourself and then like leaving it. Like it would sound like a hoax if I told you everything about this without like the context that so many people know about it online. Like this is one of the biggest like mysteries in like online indie games ever. And guess what? It was foreshadowing for Deltaoo. That's getting a little ahead of myself, you know, without going too deep into it. Gastra in Undertale is this character who is implied and explained like that he was the one who created the core. And that's something that you never needed to know in Undertale in order for the story to work. You know, it was just a thing that exists like like whatever. But there is these characters that make a note how to out of the fact that you would have never even like known that he existed without them existing those characters explaining who he is and it's like made a whole point about like isn't it sad isn't it weird and he's given this whole backstory too like he was the royal scientist before Alfies and so and there's all this intrigue and so much and that together it also leads into Sans. Now, you know, well, regardless of what your perspective on Undertale is, you know that Sans is a deep character. You know that there's a lot of reason why people like him. Um, and the fact that he ties into that Gastra is so much like that alone implies so much because that Sans, you know, never talks about his backstory and so on. And okay, the thing that makes uh that's that makes darkness in the equation relevant is that in this room like this secret room that you would never like literally like you would not be able to access this if you weren't like manipulating the game files. If you go into this this area which in like the the game like files is called room_gastaster, you get these weird symbols which you don't realize at first are a font like that's a character. It's a character speaking in a unique font like Sans, like Papyrus. And he talks about this experiment that he's doing. You know, sorry if you know about all this stuff, but in that he talks about darkness. He talks about photon readings being negative. He talks about it getting darker like it is the subject matter of Deltaroo which he is talking about and experimenting like that's what he calls it an experiment and the fact that he in Undertale a character in Undertale's world was working with darkness we can only like imagine what the context is for Delatrun in the equation and So darkness becomes this thing that connects both games that directly you find out is a like a connector point. Like not only that, but there are so many little things like it takes so much explanation to explain why this is like so like undoubtedly foreshadowing for Deltaroon that we didn't even know was foreshadowing for another game. But no, that's what it is. Like this is like I think one of the most uh press like details for like convincing people that yes that's the case. It's that um 2 years after Undertale or two or three years after Undertale went up, the website for Delt also went up, but it was just a blank page except for the fact that if you downloaded the image file that that entire page was and put it through like uh like uh online editors and increase like contrast and brightness and stuff, you saw that those were those same symbols uh that the character in that in that darkness thing was talking about. And it's the opening to Deltum. It's three heroes appear to banish the angel's heaven and like that directly ties him Gastra with Deltru. He is the one in some way that continuously foreshadow things. And there's even more to that with uh the way Delta was dropped on people because the chapter the first chapter was dropped on people through Twitter and on Twitter the the account for Undertale had like a had a six blank space name and you know six blank spaces that's there's six letters in Gastra. There's all these little things and you know little like quotes to itself you know like the phrase like darker than dark like very very interesting these things are used to evoke Gastra this character who is this mysterious like you know I want to compare it to like things like missing no like Uboa in Uki and it's this mystery that you would never find out normally and that's what makes is so cool. And but that's like the thing that's really important to highlight here is that this is the connector between worlds of Deltun that yes, Undertale is connected to Deltun. In fact, Delt has to be connected to it. And now I want to explain like how this character that I'm just like introduc maybe introducing you now. This character is the final secret boss of Deltun. And I want to put it in a way that doesn't, you know, show too much my hand too quickly, but essentially like, you know, how the secret bosses, Jevil and Spampton Neo, like they they always have this character that's tied to them like like remove your idea of this like character Gastra existing. The fact that Sham uh mentions that mentions that that that Jebel made met a strange someone which made him become that way. It implies like importance onto that figure. In the same way does Bmpton having a mysterious benefactor imply to this someone that you want to know the identity of? Why? Like, think about what it would be like if there was no answer, like no person to put that identity to. Like, isn't it strange the fact that they're pointing out a strange someone in the first place? They're hinting at somebody there. And Gastra has many connections with the secret bosses. But okay, this is all you know I want to explain that darkness is a Undertale like delterine thing. One thing that I think is very important to this conversation is that I think darkness is very similar to determination. In fact, I think they are like similar sciences. Like okay, this is the big bombshell. The reason why I'm talking about darkness again and laying out all this before we get into the end of the major plot, darkness is not only that like fantasy in the story, but it is also actual darkness. And I mean like actual darkness, like absence of light. I mean, when the sun isn't out, that darkness, but like but taken into a physical substance because, okay, think about it this way. This is very complicated and it's pretty heady stuff. So, I I forgive you if you don't really understand all of what I'm saying with it, but essentially what I think is happening with darkness is that it's taking this concept of of of you not knowing what's in the dark. Like, like think about how if you turn all the lights off right now, if you're at night, if you don't see anything around you right now, there could be anything in that. And think about if you were able to control what was in that conceptually. That is what darkness is in the plot of Deltaroon. Because like how determination is in Undertale, it is a substance. It is something that comes out of a geyser. You know, it is this big thing. It is a physical tangible thing in a way that's different from how we perceive darkness. It's just it has a unique science here. It is a harnessable thing that you can tap into creation that you can have imagination at your fingertips if you just will it into existence. That is why I keep saying that darkness in is fantasy. It is this way of creating like it's it's imagination but transformed into the idea of unknowing. It's using the idea of of the fact that you can't see like what you can't see what you can only imagine. It's using that conceptual standing as reality as a thing that you can control as a thing that you can like mess with. like you can control and make more fantasy. You can make your entire life dark. It can be all of these things in Deltaroon's narrative, but it can also just be that it can be actual darkness. Uh and and that's why I mentioned like the the one of the lines in the like the room gastra that I mentioned is photo photon readings negative. And that's literally saying that like it's photons. There is no sunlight. And that causes something to happen. Something which is quoted as interesting. When there is zero light, something happens. It gets darker than dark. And so you get this form of control. You get this everything that you can mess with. That is what darkness is in Undertale's narrative, in Undertale and Delt's narrative. And it's so interesting getting that through Undertale because that so far we haven't been shown that in Deltaroon. But I am suggesting that there is a place that we are going to be taught that that aside from you know the big conflict with Noel, sorry if this is so much to process after all of that that after that there is something else that you can do which isn't necessary to get the game's main ending. There is a place that you can go. There is something else that you can do. There are questions that maybe you'll regret getting answers to. All right, you've beaten Delt. You know, you've done everything you want to in the main story, but there's still this lingering question. What the what? What the hell is that bunker there? That what the bunker is, what I'm referring to is that thing at the very bottom of town in hometown which makes worring noises uh when you get closer to the bottom of the screen. And there's also like a you can encounter Monster Kid and Snowy there at the in chapter 2 and Susie scares them away and Chris looks apparently upset in some way. Uh that's what Suzie says. And okay, I'm not going to tell you what I think is going to help you get in there cuz that's for a later time in this video. But I will say this, I think it's going to take a lot of effort to get in there. And I think it is going to be essentially what the true lab was for Undertale. And I mean this in a way where it builds on everything that you've known thus far, uh, but it turns everything on its head. Like remember how in Undertale when you got to the true lab, it was this big thing because not only did it make references to the other side of like the narrative like there's references to um the evil route uh in Undertale like the but nobody came like that's well that's just a a frequent phrase in the game but you know there's there's things that connect the whole experience there and the main point in that is that Alfie's like shows you how this thing that you've understood working one way for the entire narrative determination actually has more complexness to it. It's not just your belief like that you can get better. It's not just your will, you know, like the thing that makes you like keep going after all the little things, but it's a physical substance in this world which functions uniquely. It's not just a representation of something uh emotional in that way. And what I think is going to happen in the bunker is that it's going to be this whole sprawling dungeon filled with so many creepy things, you know, like answers to questions, of course, like things involving like uh I don't know, maybe sands, maybe uh things like your uh vessel maybe, but we we already talked about the vessel. try to keep up and those sorts of things. It is going to be a big like bonus dungeon with the hardest things in the game uh in that in that version of the game anyway. But that's what the what I think the bunker is going to be. And at the end of it, oh okay, what what happens in it? Sorry, I was building to a point is that it reveals as you continue through it, not only what has happened to like characters like death, like Sans and so on, but that darkness is more complex like how determination is. I went over it in the previous thing before this the previous segment but I think it's going to reveal that darkness is that like real form of darkness but this is okay this sorry it's not only that there's something I get really excited about talking about cuz I think it's insane that darkness is what everything is made out of and I mean everything like Think about it in a real life way. There is no light and dark in real life in the way of like two halves coexisting. It's not exactly like a balance. What it is is darkness is the default. Not seeing anything is the default. Light is what gives everything color. Light being reality is what soers everything, you know, but fantasy is the default. imagination like that's the thing we build from. I'm getting into so like you know like metaphysical concept things right now forgive me for that but I think that's the direction that Deltrude is going. It is making it so everything is dark because in real life there is only one option to for making anything. You not only have to have a balance of reality, like what you're capable of, but also the power to dream, like the power to have fantasy in you at all. You need a balance of light and dark in order to live a healthy life. And so it positions the fact that the like the dark reality, the thing that surprises you is that yes, everything is ultimately like like not so solid. Like think about how the fact that language is just something that we made up. Like the the meaning to things are things that we made up. Like these things were were made because we wanted to have a reality. We wanted to have rules. like the balance of that like imagining what you can get like it is making a point by having the entire world of Deltaroon made out of darkness like even the light world sorry if that wasn't clear about every like what I was saying that even that is built on darkness because everything is built on imagination you need to be able to have all that like that's the point that it's making and that is something that is dramatically terrifying And that's what Deltin's like bunker is going to make a point out of that yes like the fact that everything is so like changeable the fact that we just make this we make our truths on top of of of imagination. It makes a point about how they can be so fragile that the that the dividing line is only so big. And that's like that's something so cool that I think like is what so many things are leading up to. Like sorry if this sounds like I'm just going on a crazy ramble, but it's like I so especially get this impression because of how darkness has been used as a point of like comparison between real life and like uh the points it wants to make with its characters. Like I'll go into like narratives like things like that like later. Like how I think King is like it's interesting thinking about how he's like revenge from things like toys that are forgotten and how Queen is making points out of how internet can control you and how those those ideas play into them wanting to spread darkness. they're spreading imagination that like conceptually that all these things like you know work together they're part of a big narrative that I have solved anyway and you know maybe okay at the end of the bunker at the end of the bunker I think you're going to fight Gastra I think that's what's going to happen and I think it's a pretty safe that insane. Like I mean, think about how the points that Delt has been trying to make, how everything is something that we give meaning to that Gastra is this character who has this overarching influence because that I haven't talked about it much yet, but he's he's positioned in Delt's narrative even as important. like when you have like he's the guy who's talking at the beginning of the game helping you create your vessel like sorry I haven't gone into that but you know the assumption is that you know a fair amount of this stuff but you know sorry if you don't anyway the the idea there like he talks in the way that Gastra speaks in entry number 17 there's there's connections there that make that very obvious that that's who's speaking in the opening is is Gastra and not only that. But he talks in like the save like the file select before uh you beat a chapter and there's a lot of little things there that like yeah it's even further implying that that's Gastra. Like if if you're if you're if you've never seen it, like copy all of your files like like that and like and like mess around with them because there is unique like lines there like dialogue there from him that like make it very clear that Gastra is speaking to you there. And not only that, but there's the song Darkness Falls in the game over screen. Sorry, I'm kind of going on a tangent because this is also a bunch of stuff that you probably know about, but that's all the same guy and that's all implying connections with Gastra. He is the overarching like thing underlying the entire narrative. It's like you don't need to know that this entire world was crafted by somebody. Like he's positioned as a god figure, like a genuine god figure. like the person that like that characters in Delt's world are like going crazy at like beholding, you know, like the fact that that Spampton stakes his entire like uh self on him. He is positioned as a god figure. And the idea that God is someone that has their like hand on your shoulder that has the entire world in their hands that created you for a specific purpose. Like if the entire world at Delt is made out of darkness, is made from the same building blocks that darkeners are, that everything is built on darkness. It's just that some things are called reality, then that like that stands in for real life. That's like that's that compares to like the god in in like real life. The idea is examining those things like Deltaroon's world has a narrative. It makes a point out of like there are things that are going to happen like devil knows that the queen is coming like there are things like that like this has been made like we've there's also just things like in Undertale like clam goner which further go into the idea that deltr is something that is made in universe like the entire game is made And I mean game in like, you know, in an out of context way. I mean like the world was made in universe. Anyway, yeah, that's what I think is going to happen. And uh I think it's going to be pretty cool. I think Gastra is going to be saying some pretty crazy stuff like does it make you scared that that you have that you have a designated purpose and that this is all your existence will amount to be and so on and so on. those kind of cool things. But it the reason why it's interesting is that it's a pure test of skill. Like it plays into things I'll get into later, but I think that battle will be very like performative in that context. like it'll be just for the sake of showing you how like if you're that curious to keep looking to want to know more about this world, then you have to be prepared to see how dark things can really get. All right, this is going to be an interesting thing to talk about. Uh Chris is your vessel. Now, what do I mean by that? Well, I'm actually being intentionally misleading because, you know, we understand the vessel we make at the beginning of the game to be some, you know, a protagonist that we're going to control, but in actuality, nobody can choose who they are in this world. And I want to say what I think that means right now. That yeah, you don't choose what your circumstances are. that you don't have control over these large things in life as we've gone over with uh Noel and you know darkness so far the the ambiguity of where life is going to go is scary and it's it's hard that you feel like you don't have you know choice in these [Music] things And that's why I I want to explain this now that the opening of Deltun, it's very easy to see the Gastra connections if you know who Gastra is as we've just gone over. But I want to stress this now. If you don't know who Gastra is, then this sequence doesn't make sense and can only be interpreted as a dream. It is framed like a dream because it is also like the flashback sequence uh in Waterfall in Undertale. It also does that storytelling thing of the person saying the name of the protagonist while they're in a dream and someone else is saying the name of them in the dream itself that like it transitions out of. And so in that it is framing it is is in that you have to understand that this is a dream that Chris is having about themsself that they don't think much of because you know as far as they know it's just a dream but in that it's sad that Chris sees this collection of different body parts and isn't sure what to make of himself. that Chris has this confusion and this inability, this this lack of control over their life where as we learn, as we go through the game, people don't really know Chris that well. They know Azriel and that helps, you know, settle you into it into the world. But Chris is the outsider, the weird one that we have to learn with. And now I want you to think about Delt as a game that is trying to get at the process of growing up of being a teenager, a high schooler who who is faced with now now that you're getting out of this leg of life, you're really being faced with your choices that you have to decide where you go for like clubs or whatever. that you have to think about your career, getting a job and so on. That it is this face, being faced with choice, being faced with who you want to be that is so core to this stage of your life. That the reason why it's called hometown like partially is because it is that leg of life that is, you know, you're propping yourself up out of it. You're growing Okay, there's this one uh bit of dialogue in uh in the light world in hometown. When you check the mirror uh outside Chris's room, one of the things it can say is it's it's what they call you. And that's very uh it's a very specific way of phrasing it. And it's what they call you. I want to emphasize that Chris has a problem with themsself. That they view themselves in that displaced way. What they call you, but not what Chris calls you. That they don't recognize themselves as Chris. And so we get into these ideas which are complicated. Uh Chris I think is it may be weird to hear this but I think that Chris is supposed to be in a situation where they are intentionally framed as kind of a problem child. You know Toriel is you know framed as a more religious mother. You know, it's that kind of hometown setting. And so in that, it's like Chris wears demon horns, like like to wear demon horns, play pranks, be more mean, you know, in those ways. And so it's this displacement of Chris's identity that is in a lot of ways core to what Delt with the idea of choices mattering and you growing as a person. And now I want to get into how there is a very literal reason for why that is. This is something that a lot of people uh I feel like don't fully process with what we have right now. But I believe that the situation that's going on right now with Chris, you know, I haven't mentioned it right now, but they they throw they take out their soul at the end of the chapter. The thing is that those sequences are a reference to the soulless pacifist ending in Undertale. What happens if you do genocide but then go back and do pacifist again? it revealing that you can't escape the consequences of your actions in this way. And it's a big reference to that. But why? Uh people have interpreted all sorts of ways, but I want to just frame it this. I want to just say it outright. Chris is possessed. The idea is that they are possessed. They're a demon child in that way. And that is the interesting thing about their character in the context of the game. That is the mystery that is going on. And that is also why they are so displaced from themselves in the way of identity and so on in figuring out like where they're going. I mean that kind of powerlessness. in that uh I want to explain very simply uh what carara is in Undertale because a lot of people this is a very contentious subject if you're a part of Undertale's community but I don't want to get into the weeds with that. I will just say now Cara and Undertale what they are is a metaphor for the dynamic that players have with their video game character. how you play a Legend of Zelda game, right? And you control Link and you, you know, interact with funny like NPCs like characters like who are do all sorts of crazy things and you have fun going on the adventure. It it's it's breathtaking. It's it's exhilarating. It's it's funny when characters talk to you, but that's not who they're talking to. They're not talking to you in a way. Carara is that but in universe of Undertale. And so Cara through the lens of a of possession in a story about you know ghosts and monsters through possession, demonic possession. They possess Frisk, but it represents the the dynamic of a player playing a video game. So in another way it references how the saving and loading is is a an in universe mechanic that reflects how video games normally are. But in that it is also important to frame Carara and Frisk as two sides of the different of a different coin emotionally. That in universe uh Frisk is portrayed as the one that Cara is the portray is the one who is more representative of us in that way of what but it's hard to really call them representations of us. But hear me out with this. The reason why Flowey goes to Carara after pacifist to tell them not to reset is because Cara is the side of us that would be a completionist who would stay with this world in order to get the highest stats. Because I want to explain this very briefly, it's hard to, but I'll try. Uh that the thing that's interesting about Undertale in the scope of the pacifist run and the genocide route is that a pacifist run is actually an existing video game challenge run. Like you'll hear about that for like things like Cuphead, but it's a old like it's an old older thing that people have done. And so it's it's a normally in any other game it would be a challenge run in the way of not getting everything that it would be to deprive yourself of you know uh getting stronger, getting better weapons and so on. In any other game that would be the more difficult thing and you know the weirder thing to do. And so Cara being like told through you in genocide in going for the completionist the highest numbers that they would then be the side of us that wants to complete the game that can't let go in the same way that Azreel couldn't let go of Undertale. He couldn't let go of the game that him and Cara were playing. And so in that you also uh have to get into what Cara says at the end of genocide uh that that they specifically say let us move on from one world to the next. What this is doing is they're speaking to us, but also Frisk in the way that they're saying that they are going to go that you are going to stop playing this game because you completed it and then do the same with another game. You're going to 100% another game. And so we get to Deltune. Do you see where I'm going with this? Uh, I don't want to go on for too much longer because it's so it takes so long to explain, but there are these things in the files called the demon x variables uh in Undertale. And what they are is a message from Cara because it's labeled demon and it starts with the word greetings where they say that like uh understood I your humble humble servant will follow you to the utmost. And so these were added in a in an update to Undertale. So these are foreshadowing for something that we don't know about Delt. And so now things start to piece together a little bit. The idea what's happening with Deltrun is that Cara because that they are a representation of us going from one world to the next completing another video game that we are going to this world with the help of Gastra seemingly because you know he's in control of everything as we've d as we've gone over with clam goner and uh the deltrin website. So yes, the idea is that when Chris is soulless, you know, when they throw their soul out in the cage, it is Carara who is controlling their body. And in that, you know, it's important to make a point out of this is something that has been going on even before the player has played Deltage is said to have seen quite a few crashes, that it's stained like right next to it. That Toriel says that Chris just does this sometimes. that in all of that it implies that Chris has been acting weird since before the player has ever touched Delta Room. And so this has been an ongoing thing with Cara's influence in its own way. And so all of everything that's been outside of like Delt's world like the Under the Undertale Twitter changing and so on, all of that has been through the lens of us being Cara in how Carara is a being who is soulless, who exists outside the universe in a nebulous way, a a demonic way. And with that, it only makes sense that they would be able to be uh contacted by Gastra in the same way Gastra would contact us. It's that kind of metaphor. And in all of that, you know, it gets at uh I'm a little I'm a little Okay, that's the mystery at the heart of what's going on. But um as we'll go over in a second, uh the idea is with uh freedom in general, the reason why it's so sad is because, you know, Chris is their own person in a lot of ways. They're they're projected. They're they're made out to be this really, you know, like you care about them. You like, you know, so on and so forth, yada yada. It's it's important because it's fighting against this idea of like growing up like Chris is figuring out their their agency in life even though they are they are ultimately destined to a fate that is out of their hands. And so in that that is why Cara is important. Uh this may be this is complete speculation but I believe that Cara might have been envision initially envisioned as being what they are for Delt and then given a backstory in Undertale's world because I think it's very easy to imagine a scenario where Cara is thought of as a representation of the player that goes from world to world extracting everything from it, you know, taking every last morsel and getting as strong as possible and then leaving it out to dry, you know, like it would be really scary if a thing existed in the universe that could do that. And that's what Cara is. And so in that it makes uh Chris out to be fighting against that. that's still fighting against our influence, but our influence is told through Cara. And so, yeah, uh if you think I'm wrong about this, uh I don't [Music] care, but leave a comment anyway. freedom. With everything we've gone over thus far, I'm going to end off this section of the video with freedom. Why it's a necessary component in Delt's like narrative, why it's involved with Chris, what I think it has to do with the main the game's main antagonist, and just in general, what it is. So, let's start with Crypt. We just went over how Chris is like in a dynamic where they're possessed by Cara. And in that dynamic, it's like Chris is just in this position for the sake of it. You know, what makes them interesting is that they're the leader character. They're like, you know, the main knight character that's important. Uh, you know, they're like I'm saying that they're the protagonist character. They're the leader. Like you know how every video game like with parties like they're the one you know leading the all the other characters but the the circumvention of expectations what makes it interesting is that the leader is the one with the most like awareness of the fact that they have zero agency in the world that they are just a tool for the sake of the narrative. They matter the least in this. They're just a puppet. So the rest of the narrative can take place. And so why exactly? Okay, why is this even all happening? Why are they so important? Well, in the scope of things, I think Deltaroon is just a game of sorts. In the same way that uh Undertale is just a game, but in the way where it's like it's not a game between siblings. It's that Gastra as a character, his backstory is involved with how he was split across time and space. This gives him like a sort of omn omnipotence. You know, he's aware of everything. And when he's not exactly tied to the world, I think there's nothing he could do but tap into this substance that he has like experimented on that he like staked his entire life on. What makes Gastra an interesting character in that sense is that in the scope of Undertale he was trying he was the royal scientist. He was trying to like and because of that he was trying to find a way to save the underground like he lived you know there he made the core the thing that makes the energy going to everywhere. It's important to note that he was the one responsible for giving energy to the whole underground. He was trying to do things that nobody else could. And in a scenario where like it's going to be years from there being like human souls falling down, it makes sense that his logical like uh conclusion when when there's so many souls still left to get that he would tap into a whole new substance of something else. He did it because he wanted the ironically for the underground to see the sun again. He wanted them to get light, but he created darkness and he was subsumed by darkness. And so in the scope of everything, it makes it so Gastra in Deltrun's plot is doing this because he has no other option. He can only be a god figure because because he's split across time and space. He has this presence that's unlike anything where he can see everything where in where it makes sense why he would uh know things about Undertale's world why he would include parallels to Undertale's world in Delt because he's across time and space. He's aware of everything there and so he makes a story that's inspired by it. You know, a deviation. It's that's it's like an actual reasoning for why he would be like that. But he's also just like a storyteller god figure. And that is why it's like there's this thematic thing of freedom being like something sought after not only with how darkness in the narrative is something that is involved with like fantasy and like going into dreams, how you need to be able to believe in something for it to exist. Like all of these things are under the pretense of it being a story. Like but in the way where that doesn't really like regardless of how many layers you are outside of the fact that like this world is like fake. It's like there is still morality. There is still purpose to what you are doing. And I think that is most exemplified by uh these two specific lines from Suzie and Rousec. Uh the Suzie one is very uh iconic. It's at the beginning of the game when she like you know presses you against the locker and stuff. She says in case you don't get it by now your choices don't matter. But immediately after, like after you go through the intro in the dark world, you get this sequence with Ray where he says that he wants to he tells you about how you're going to go on this long journey and he asks you to to care about things that regardless of the prophecy being a thing, regardless of the ending being told to you from the beginning, there is still purpose to it. In the same way that there is still purpose to living even though inevitably you know that you're going to die. It's this complex statement under the pretense of like how much choice do you have? Like there is it's like it's two sides of the same coin and all these things come together into making like the narrative. And in the scope of uh like the secret bosses, why they care about freedom, uh it's unique to their like uh specific uh chapter like involvements, like their their unique character motivations. Like we'll get into it more later when I go over the secret bosses themselves explicitly, but with Jebel, it's like he feels freedom because that he can just live in fantasy forever. He never has to acknowledge like anything outside of darkness. He can just play with his toys forever. The only thing is that he wants a friend. And so it's the scope of like he is going to be endlessly happy in madness. Like he is endlessly indulging in darkness in a way that is very like exemp exemplary of the fact that darkness like imagination all the things is something that you can lose yourself to. He's it's it's positioning him as like the end point of being so involved in darkness. Whereas with Spanton, he wants to be free under the pretense that he he wants freedom in his life to make important choices in the same way that that Chris does. And like you, you know, there there comparisons to be make made there. Again, I'll go over it later. Um but he wants freedom in the way of just like mattering like in this story there there is that through line underlyingly but only involved with Chris like that your choices are relevant for some like purpose and you have to like under the scope of that uh Spamptonton he like what makes him interesting is that he wants to matter like that's the reason why he wants to get heaven is because he wants it's like positioning him as a a guy who wants to be popular but in a way that is involved with like you know angels and demons in the way similar to how Jevil was and it makes it so freedom is like this whole theme that involves just everything and so lastly I want to go into how that involves with Noel since we've gone over how Noel is going to be the final boss of Delt. I want to go over how freedom like connects with her in a way that's like similar to Undertale because as we went over Noel being in that position is similar to how Azriel is like the angel uh in in Undertale and when talked about like the angel like the the legend behind the angel it said that that uh the angel is the one who will make everybody go free by getting to them to the surface whereas the angel of death is the one that kills everybody and that's that's Carara. And I think to an extent that's kind of what's being go gone here for like not exactly. I don't think the Delta Rune means the same thing necessarily in Deltaroon. Maybe, but I think if it does, it's going for this idea. It's going for the idea of nobody having to suffer anymore. That Noel is doing this to free everyone. that by like convinced by your sister, goatated on by everything going on with Rudy and her mother, this the lie that Susie told how everything just feels so fake and so on. All of that comes together and to Noel doing this because it'll stop you from ever having to worry again. All right, that's the first third of the video done. Now you got the second third. This is where I'm going to be going over things like the character arcs of the three main characters as well as the weird route. So, are you ready? Section two, minor plot. First and foremost, I am going to say something now that we're starting the second uh third of this whole thing. Susie is my favorite of the three main characters in Delta Ruth. And now I want to start by explaining to you what her arc is, like why it's important in the scope of everything. Susie wants to view things very simplistically in the first chapter of Delta. Like she's a bully character, but what makes her interesting is that she pushes every everyone away. She actually like doesn't have very high self-esteem. Like the thing that makes Susie push everyone away and be that way is that she doesn't want to open up to anybody. She thinks that everything that she can't control anything. Like when you think about certain things that she says like uh like your choices don't matter. Her perspective is distinctly like sad. Like she she doesn't think that she can do much. And she insists these this these behaviors, this way of thinking on to you that she is just like unlovable. And through like Lancer and everything there, what happens is that you make her realize that there is a reason to let people in. You know that these ways of thinking that you can get are just they're ways of her not letting people like her. Like the thing is is that she just doesn't understand how people could like her in general. And that's just where like all of the hostility and like proje projection comes from that that most of chapter 1 is dedicated to making her understand that she can let people in. It makes it so uh like her character is mostly about that that that she like has this kind of like internalized hatred that makes it so she's actually a pretty understanding and empathetic character like to talk about like where I think her character is going to go because that's what you know the point of me really really bringing her up in the scope of everything is that like Susie is the side of everything that represents like allowing yourself to care about things in like an emotional way. She's very compassionate in like different ways. Like she cares about how people are feeling, but she doesn't understand how people can care about her. But in the scope of Deltrude's narrative, she's very uh quick to disregard like getting into those like weeds, you know, uh getting into how that that's how she feels, that she doesn't understand that people could like her, that she doesn't like I think it's very telling that not only does like she really rush into the dark world in chapter 2, but she's even like that the fact that she loves lies to Noel at all about the fact that the dark worlds are like uh fake that that's something that she does. It makes it so it portrays her as someone who like the fact that she gets this now that like she the fact that she didn't have anything before chapter 1. Like I think it's important to note that it very much so portrays her as just being alone. like nobody really knows her until chapter one where it forces her in a situation where she has to be open to other people being in her life to that fear to the potential of being hurt like she has to do that but in that process she gets incredibly protective of what she has in a way that's similar to what Lancer goes through that she has to work through in their quiet. She doesn't want Noel to get hurt. That's why she lies to her. Why she has this whole this whole moment. Why she she is so quick to go on an adventure even there though there's so many questions going on with that. It's dangerous. But she has something to care about now. And so that's why she wants to go in the dark world. And how I think all of this is going to come together is her learning that she can't be that closed off, that she's going to have a similar arc to Lancer in that way where she's open to everything in a way that's smart. You know, like she says herself at the end of chapter 1 that you have to be like you can't hurt someone that you care about. It there's those kind of things going on with her character in the scope of like the overarching narrative. And I think what's going to happen that's going to like add fuel to the fire is that this is very speculatory. I don't I'm not like certain that this is going to happen, but I think that what's going to happen with Susie is that we're going to learn that she has like probably a grandmother figure that is neglectful in some way. Like this is very speculatory, but I think there there is one bit of like nuance to this, like one bit of justification. Uh when she comes over for the sleepover at the end of chapter 2, Toriel tells her to call her like parents on the phone to tell them that she'll be staying over. But what happens is that that Susie just stands there and watches Tori leave and then doesn't make a call. she is not acknowledging her family who or whoever it is and my expectation like with certain things that we've been shown I've gotten I've gotten little inclinations in different directions and I think that what's going on uh I think that there's a potential of like a parent teacher student conference happening s soon or something to that degree where like Suz's like grandmother comes into the picture and it's like a big thing and like in the middle of uh Deltun, she'll go through like an arc of understanding in in a in a greater way. like you'll get to see the sad side of her, which makes the the separation uh when Noel like, you know, becomes the angel and everything that much more heart-wrenching that they've gotten closer, that everyone has gotten closer, but Susie still has these feelings of like she she she's not she doesn't feel any kind of control at all. And and like another thing on to that is like Susie mentions like when you uh go to her room in chapter 2, she goes like my own room, huh? Like she she speaks in a way that's like she doesn't know what it's like really. It is it it very much so portrays that something is going on badly with her home life and it makes it so like she has this this way of thinking that she can't be she can't let anybody in. She has to push everyone away and she has to protect the dark world. the only indulgence that she gets. Like she she's taught how to indulge in fantasy and then has to realize how she can't just do that when previously she was kind of a husk for her entire life who just pushed everyone away and wasn't happy about anything. And I think it's also like what that's especially interesting when you also uh have the added context that she seems like you know the most brutish out of everyone like you know she's portrayed as very like like hotheaded and so on like you know like what I'm she's that kind of character archetype like the big tough one except it's shown that she has these emotional complexities to her that what makes her interesting is that she very much so does care about the other people in her life. Like for instance, at the end of uh like she talks down birdly in a way that's very understanding and she talks through Ralcay like at the at at the end of chapter 1. She constantly understands the people around her. And that's so interesting when you think about her as in the scope of her just being like this uh like tough character who pushes everyone away. But it's because of her darkness, because of her sadness that she does that she can be that way with other people. And it's even like something with Chris, like at the end of the Spampton Neo battle. She's the one that cheers up Chris. Ralci tries to, but it doesn't really work. Susie steps in and says something that makes Chris smile. And it's so it's a subversion of that that Suzie is someone who cares so much and that just makes her such an interesting character and that's where I think her character is going to go in the end of Delt. Oh, also she is definitely getting with Noel. Like that is no question. Like they are going to be together and it's going to be like a very important moment in the climax. And if you think otherwise I'm sorry but you're kind of just you you don't get it. I'm sorry. RC Rousece is perhaps one of the most interesting cases in terms of like uh the Deltan community. like talking about what Ralci is going to be in the big picture is very I know what I think it's going to be but a lot of people are contentious about him because the thing about Ralci is that he's a very genuine character in certain ways. He expresses a lot of things. Uh he talks about so much, he explains so much. He knows so much. He has some like big moments but he's also just weird in other ways. He knows things. And I mean like knows things in a scary way. Like perhaps the most indicative thing of his weirdness is what he says after the Spampton Neo fight where he tries to he tries to persuade Chris into getting calm after everything that happens there. And he mentions thinking of something warm and he mentions butterscotch, cinnamon, and chocolate. He's talking to Carara there in a way. If you don't get that, go to, you know, the Chris is your best little part of the video. But yeah, he he knows things. He knows big things about the narrative in weird ways in some fashion. Like that's another thing. Like I think it's so important to make this distinction that he's a person. He's not completely aware of everything that's going to happen necessarily, you know, because he's surprised that at the end of chapter one that that Queen wouldn't know what the roaring is. He's surprised that that Birdley would would ever want to create more darkness. And it portrays him as like a very literal person in a lot of ways. And this is what I think it's getting at here. Okay. I don't think that Rousei is going to have a moment where he like betrays the the main party necessarily, but I do think that it's going to be revealed that he was made for this purpose in a way that's kind of weird. like I go into uh what I think the bunker is going to be in the the dedicated section for that, but I think that Rousei's stuff might get revealed there essentially, but that the character of Rousei, the the way that he's important to the narrative and the way of of how Delt functions overarchingly is that he conveys this perspective that's very similar to Flowey. Like remember how in Undertale Flowey uh when he was turned into a flower, he didn't have any compassion. He didn't know how to care about people anymore. And so his actions, how what he did was hurt everybody, do everything. He started to view everything as just lines of dialogue. He didn't care about anything any anymore. So in that way, he was soulless. This feeds into a thing about how Undertale has you become soulless by becoming more of yourself in the scope of playing the game. You know, becoming more of Cara. You have you you give up your soul by by hurting everyone because hurting everyone makes you realize that you're just playing a game. You're taken out of the experience because nothing matters anymore. But anyway, sorry for that tangent. What I think that is being done with Rousece's character is a version of that, but in a way where Rouseci always exists as this soulless kind of character, but it's not used. It's not that word that's used. How it is is that Ralci doesn't understand compassion. Like he doesn't understand like feelings, the nuance between empathy, like sympathy. He can't see how other people have their own stake in things. He can't like really understand how to how to comfort people in a way that actually would work. Not in a like Suzie, like I mentioned in Suz's segment that she can can cheer Chris up. She cares about Chris's feelings in a way that's special, that's very distinctive. But Ralc, he just views it as what it was, a corrupted computer program. And like he he he has all these means to end, you know, like he's not concerned with how like yeah, his words really botherly. Like sure, he might understand it as something that like is natural to say like of course you're going to cause an apocalypse, but he's not really considerate in that way. He doesn't understand it. And and all of this where where I'm getting this is the fact that Rousece was made for this purpose. He he he says himself he was been waiting his entire life to meet the protagonists to meet Chris. And so it has this this way that's similar to what Flowey was where Flowey needs Carara. his entire like feelings about everything is that he wants Carrick to play this game with him forever. But what Ralci wants is to just fulfill the prophecy. That's his purpose. He wants to help you save everybody. Like regardless of the nuances, that is who he is and he's been waiting for you. Like I think it's very like there's very there's similarities there with how Flowey like in Genocide it's mentioned that he he's been calling out to Cara. He wanted them to wake up. I think it's very similar how Ralci is this the first like character that you properly meet in this underworld. you know, he's portrayed as that kind of figure who needs Carara being his best friend. It's like that. It's very needy and it's very strange, but that's how Flowey was. It's just tackling like these different emotions with that. Like I think it's very uh it's something that that Delt cares about doing is how showing like it's it's showing that like Undertale you can care about things in a way that's going to hurt you and you that are and things like that. But the way Delturn does it is by having like different approaches to those same themes. Like how like the lost sibling like death is in a similar position like emotionally to what Cara was where they want that but it's just different characters get that kind of relationship. In that same way, Deltrine is approaching uh what it's like for somebody who is so distant from from understanding other people's emotions, who who can't view anything as but like lines of dialogue or just very literal things like what it's made of. You know, it portrays him like that while also like well in a way that's similar to Flowey but making it from this perspective that it wants to teach you by having him exist that there is a reason to care about people even if they don't have like distinctly like good or bad qualities like they're nuance like the the the thing that is makes Rousece so interesting interesting and so important to this conversation is that he in the in the swan ride in chapter 2, he mentions how like that Suzie is like brash, like she's rude, like she's all these things that, you know, like in a literal way you would perceive as bad, but it's she's likable because she's herself because she cares in her own way. You know, it is making a point how how Undertale like how Undertale does that that people can be like this like you can that people can be silly and care care about things which are silly but in a way that is you know but but but caring about things in of itself is good. Like the fact that like Alfie cares about like anime, it's it's a silly thing that is made fun of in its own way. But Ralc like like it's good that she's her, you know, she it's likable that she's herself, that she has all that she's passionate, that caring about something is something to be celebrated and loved. like that is the the what's getting across with his character that there is depth to caring about people and that's similar to like and that's another way of thinking about things that is like in accordance with Suzie. It makes it it's interesting how these two characters represent individual sides of what Undertale and Delt are trying to like get across, like being open to goodness, like learning how to balance light and dark, learning how to care about things in a way that is like, you know, real and empathetic and emotional, like showing like that there is so much goodness to be found in everything. It's it's such a it's powerful. It's such a powerful message and I love it so much. I love it so so much. I think what's going to happen with Rousece is that he's going to come to understand that more and more to a point where even though he was designed to do these things, even though these are those were his purposes, he ultimately will probably care about you too much for that to change him. I think it could be a source of conflict maybe, but I think that that's what Deltrun is trying to get across with his character and that might come to a head in like the bunker or some kind of late stage like uh you know arc in some form and yeah I think he's a really interesting character. Lancer. Now, sorry, but uh I tricked you. This one is actually going to be talking about Birdley the entire time. Okay, I'm kidding. Uh Lancer is really interesting. Uh but I want to talk about why. Uh is like the reason why is big picture stuff. So, this might be surprising to hear about, but we should first go over uh like what Lancer's whole deal is in the first place because like in the scope of Deltrun, like he's a very enjoyable character, but like think about his motivations. Uh what what makes Lancer interesting in terms of like motivations is that he just wants to be your friend. Like the entire time he just wants to hang out with you. He just likes you. And that's like the whole thing. He's a toy to be played with in in a whole world filled with things that are just discarded. Like, isn't it fun to play with this little guy who bounces around like a ball? Like, that's the whole thing. what he represents as a character is that like he is just a like a an a bundle of fun because he is like a toy that has gone played with for a while in the scope of uh Delt's narrative. There's something like I really want to highlight and it's how the bosses in each chapter are like big picture stuff that stuff has to do with uh the world they're based around, but Lancer and Birdley represent different sides to that existing conflict. How it works is that Lancer is like like King how it works with King is that he is the like he he represents holistically the feelings of of abandoned toys. You know how like you can look at things from your childhood that were just left in a closet and feel sort of like pangs and just like like just horrible feeling there because you left them to die. Like you left those memories to die. That is what he represents in a way. how like the reason why he wants to spread darkness is because it's your feelings of wanting those things to get a turn to be played with again. It's that kind of emotions there. At least I think that's what the intent is. But with Lancer, what's what's interesting about him is that he represents like the side who wants to keep playing, who wants to keep those things like like guarded, those those memories guarded. Like the the thing that makes him like really bond with Suzie in some ways is that they both really want to like look what's learned by Suzie in after their fight is like that kind of protection. Like Lancer like locks you away in the dungeon because he doesn't want to lose you. Like that's a very like interesting thing in the scope of him being like a child in like the scope of like like thematically. He doesn't want to let go of you because he cares about you as like as these memories do. And so it's a secondary conflict in the way of of this of the bigger one that just that just those feelings will hurt you. And it also is like a middle point between like the secret bosses like the secret bosses also get into that where similarly Jebel just wants to have fun with you. He just cares about playing in his little like you know group of toys. Like it's that kind of framing. Like it's that same kind of like indulgence but told through different ways. Like it's like a spectrum of like the medium that the chapter is. Okay, that's very heady stuff. Excuse me. But the point that I want to make with Lancer is that I think uh I think there are also going to be characters like that like from this point on. I think that that chapters 2's version of it is Birdley because similarly to what we're going over with King, uh, Birdley is like, think about how this is the internet world. You know, this is the world based on the internet. And so, doesn't it make sense that an antagonist for the internet world is someone who cares way too much about being smart? and and so and then you put that in like a spectrum like what we were discussing with Lancer uh King and uh Jevil. So on the opposite on one end Queen represents similarly how people on the internet can just endlessly be lost in this stuff. How much the internet can just string you along and endlessly fuel like discourse and what so on and so on. She spreads darkness because she represents that indulgence that you can just keep getting lost in that you can be a slave to the internet to this indulgence this fantasy. Where whereas on the opposite end who has more in common with Birdley is Spamptonton because like Birdley Spy Spant just wants to reach like the he just wants to to matter but in a way that is unique to him. It's that that he has those things in common with Birdley. It's like a you know fine line that you walk. But why would like there be uh that kind of like angle with the characters? Uh well, with Lancer, it's it's actually very interesting. Like, have you ever wondered why Lancer was named Lancer? It might not seem intuitive at first. And like he doesn't carry a lance. He's not like a knight exactly. It's hard. Out of all the characters you can call a knight in Delt, it's hard to call Lancer a knight. But so why is he called that? Well, I think Deltun what it's doing is is a very like obvious or like big scope version of the fiveman band trope. And if you don't know what that is, essentially it's just a trope in fiction which denotes like groups of characters always sliding into like roles. Like you have the leader, the smart guy, the big one, uh the lancer, and the heart. And those characters would be Chris, Rousece, Suzy, Lancer, and Noel. But what's interesting is that Lancer, like the Lancer character in this fiveman band, like scope is is supposed to be the character that contrasts the protagonist. They're supposed to be the one that always has like the the the response, like the thing that can be like the the thing that goes in in contrast with the protagonist. Like they're a part of the main party, but they're always giving the the the different viewpoint. Like if the character if the main character is more stoic, the one that is the one that's the lancer is very bombastic. If the main character is like very very jokey, then the Lancer is more serious. Examples of characters like this are like Goku and Vegeta, like that kind of dynamic where the Lancer is always the one giving the opposite viewpoint, always making a form of contrast but still being a member of the main party. But where I think this is fascinating is that I think Noel is the heart, but I think Lancer and Birdley are the Lancers. What I think is happening, what I think the subversion is with Deltaroon's Lancers in the scope of like fiveman bands, like I think it's doing a thing where each member of the fiveman band is like uh subverted in some way. Uh like how Chris uh is a leader who ironically doesn't have any agency in the narrative. Like what it's it's what that uh subversion is with Lancer is that Lancer is not the only Lancer that he's that he's one of many in the scope of the entire story. And so, uh, we get and so like that's what I think is going to happen is that there will be a character who fits that role in every future chapter who gets at things that go along with the topic of the dark world, which acts as an in between the secret bosses and the main boss. And just to explain a little bit like uh what I think is being done with Birdley's character is that I think he's very much so supposed to be a character similar to Papyrus where it's kind of making fun of like how you can stake yourself so much on these things uh that you don't really need. Like with Papyrus, this is something I think a lot of people don't like realize, but he's very much so making fun of like people who stake their masculinity on like uh like nice things. Like he wants to have a nice car. He wants to look buff, you know? That's like he's very likable. And that's something that Deltin makes it like, you know, it or Undertale makes a effort to do is make him very likable, but that's like what his character is. He's he's silly, but that's what he wants to be, masculine and liked by people for his material things. And so similarly, Birdley is in that same ballpark, but it's in the way of being like smart. He he he doesn't care too much. Well, he does care about looking buff, but it's not it's in a different way, which I think more gets at like an actual critique of that like behavior in people. in a way because you know again like this is something I go over in my RC one but Delt does a huge job of trying to make it so you understand that there are like things that people care about which you can see are silly or like even think are bad in some way. But the fact that people care about these things at all is something that can be liked about them. like you may want to change their minds because you know they might be caring about this the these things for bad reasons. Like Papyrus caring about capturing a human is something that that hurts him. He just actually wants a friend. Similar to like how Birdley just wants to he just wants to be liked by other people and he thinks that he has to appear smart for that. It's it's showing how these things like there are there are like they can be things that they care about for bad reasons, but the fact that they care about them at all is something that you can love about them that are that is interesting about them. And I think that it's it's really crazy that Lancer out of all characters is like the scope into that how we're getting a lot of uh Delt's main like different points through this archetype of a Lancer character, someone who works with the protagonist that you get to know in future chapters. And uh by the way, for the record, I think uh the next Lancer character I think uh I think it's a safe bet that one of them is going to be like Caddy and Jockington probably working together cuz I mean that's been said like uh that they they never go they never go without each other. But yeah, I think it's also possible that like uh you know in the next chapter we'll get that uh in some form. But I'll save that for uh the next segment where I talk about the next chapter. All right, chapter three. This is maybe the most interesting thing directly that I'm going to speculate about, but I think I have a pretty good guess about how it's going to go. Okay, so it's been pretty obvious that chapter 3 is going to be TV themed, but the extent to which that I'm going to get into. I think that like like how uh the king in chapter 1 was kind of representative of all the toys and card kingdom and like playing games and so on and how queen was representative of like the internet by being a laptop. I think that the the chapter boss in uh in the third chapter who is probably named Tenna, but maybe maybe not. It's like a you know a Spamptonton sweep stakes thing. Uh, I think how it's going to go is that they get at like how you can kind of live your entire life through the television that you can get everything from it like the news like you can you can get all that you need in a way from the television. you can become so dependent on it in a way that's different from like uh the internet where you can stake your entire personality on on the on the television like like TV shows and like get all your news from it in a way that's different. But I think that it also has like a different throughine probably because I also think that it's going to focus on the dreamer family. Like I think it is in fact going to focus on Toriel and you remember how she called the police uh when her tires got slashed. That makes me think that Undying and Napster are going to be there too. And in the scope of that, I think it's going to reveal to us things about the Dreamer family and the the undercurrent for all of it, what it's going for in a way that is like uh like thematic and like getting at what the television theme. It's It's very really dark to put it this way, but I think that what it's going for is like trying to tune out your parents arguing so you watch television. Like that kind of thing going on with Chris and Toriel in that equation being something of like a volatile thing. You remember how in Undertale Undyne was on the side of Asgore and how she was like it's it's she was kind of raised by Asgore and it's similar here in Deltaroon. So it makes sense that she would take his side in a way that is different from Toriel and how Napster being a character that we originally fight in the ruins would be more in the middle but who lives in Waterfall like it is like a spectrum there. I think that that's what's going to happen with like the characters there. And I think it's also going to get into how I think Deltan wants to emphasize that it's important to remember that for even for adults, people who are like so like hardened by the world and growing up and trauma and so on still need to be able to indulge in fantasy in a way that's similar to like like kids. Like you need to be able to have that kind of balance. as you know we've stated like in the darkness and know so on and so on that Toriel might need to be shown that in some capacity while also you know having these things tested about her cuz like a reason another reason why I think that uh it's going to focus on the dreamer family is I think it's also going to be like themed around the dreamer household in some way. This is a really like uh loose thing to say, like a very like kind of random prediction, but I think that how like it's going to happen, like this is just a hunch is that I think what's going to happen at the end of the chapter after you seal the dark fountain or or whatever happens there. I I'll get into that more in a second, but I think that what's going to happen is that the dark fountain will be sealed and you'll be jutted out of Asgore's television. You'll have gone through the television to Asgore's place. So the idea being like it's kind of representative of both of them that even though like it has all the stuff referencing Toriel's house and things in Undertale that we understand, it's getting at how Toriel can't be protective of her ideals in a different way to how it was with Undertale that Toriel has to let in that kind of thing. Like that sort of thing going on. Like this is very speculatory. I'm I'm literally like assuming what might be explored there with it. But I think it's a natural direction to take especially when uh the previous dark world also goes into similar things of like how you can just live through technology. It's a different avenue of that but it does so with the scope of Undertale also being in the equation. And so your understanding of Undertale influences how you see this different point that the TV dark world is making that you can find indulgence in this as a way to escape the reality of the situation. Like, and I also think this is another small thing. Like, I have a bunch of small ideas with this, but I think that that Toriel is probably going to be the one that teaches Ralcay fire magic in a way. That's a very like random guess, but like we see the prince from the dark in the opening in the prophecy. uh like making flames like Ray like he has magic and you know the summoning animation but he doesn't have an actual like you know like fire like magic and I think it's very funny if that would be how he learns that's through Toriel in some capacity and she just has it by default in the dark world like I I think there there's a lot of room to do that kind of thing there like this chapter will be exploring ing those kinds of more household conflicts by focusing on those kinds of like objects and and emotions with those those objects. Like through a bunch of previews, we've been shown how uh like there's characters based on the weather of all things and how they're like they depend on each other. There's things like that, like little things that get at like the big picture. And okay, this is this is something that I don't really have a big answer for, but I I think that the reason why Chris uh well, actually, I do kind of have a big answer for it, but I think the reason why Chris made the fountain this time, even though they're not the knight in my understanding of it, is that well, it wasn't Chris. As we went over, when Chris is without their soul, they're Cara and Cara is working together with Gastra. So, in a way, they literally are just furthering the narrative. They're literally just making more story happen. And it makes sense if Cara is the one to do that if it's Undertale related. If Cara is making this Undertale related part of the adventure come into existence. And there's even more like evidence to suggest that no, this was not something that Chris could have ever done because in the first chapter, if you check the television, you see that it's not even plugged in, but it is plugged in overnight. So, what we we see at the end of chapter one where Cara throws Chris's soul out of their body and leaves with the knife, what they're doing is going to find is going to plug in the television. Like, that is what they do overnight because that they know that the dark worlds are real and that more stuff is happening. They were planning this even before they could make know anything more about dark worlds. Even though they just got introduced to Dark Worlds, they knew all this was happening. But uh yeah, Dark Worlds. Okay. Uh I'm re-recording this because of the trailer for the the Nintendo Switch 2. Um, I want to get across first and foremost that I think that it's now abundantly clear that uh, chapter 3 is in, you know, the TV world and that chapter 4 is at church, which uh, since we know that the weekend is happening on uh, uh, chapters 3 and four, that means church is on Sunday, which is funny. But anyway, I want to use this segment to talk about what I think uh, the future dark worlds are. And I have a very nuanced uh understanding of it. We've already gone over how I think that the ice palace would be will be the chapter 7 one and that will be the hospital. And I also believe that the bunker will be an extra dungeon of sorts uh with the super boss, you know, so on and so forth. That will also be in chapter 7. But now I want to get into chapter five, six, and seven. I mean chapter five and six. Yeah. Uh, and this is where things get a little complicated because really it's mostly guesswork. And right now I'm not looking at everything there is in chapter four and five. So take everything I say here with a grain of salt. Okay. I think that uh first it's weird that QC's Diner exists. Uh but also uh uh Icies. Isn't it weird? cuz like you know it would be normal if you just had like one diner to go to to like hang out and that was like all it was designed for you know but then Ices exists and if you remember Ices is one of the only things affected by fun values in Undertale and socies uh Ices is extremely prevalent in Delt weird degree like I am shocked looking at how many mentions there are like think about how it's in like the the the cyber field like the the puzzle for no reason. It's not it's there for no reason, but like it's fine if like Noel is looking it up in Queen in her room in Queen's Mansion, but why is it everywhere? And so I think that it's possible that we'll get like a food themed world in some way with that. But I have no clue. I just think there has to be some kind of payoff for it because of how abundant it is. And also Noel being associated with ice. So, it's like, uh, why are they both ice associated? And I mean, that also applying to the different skeletons cuz they're from Snowden. So, it's like everything is around ice anyway. Um, I think that's possible, but I also think that the uh the graveyard could also be uh some kind of dark world. Uh, but I only say that because I think it's possible that we'll learn more about how darkness can bring back the dead in a scary way. I think that's very possible. But, you know, I also want to say that I think it's also plenty possible that well, we just haven't seen the entire hometown lightworld yet. Cuz keep in mind that uh the police tape uh uh Undyne's police tape um that's just covering an area that we can't get to. And like sure it'd be normal if like it just led like if if all it was was just uh you know going to like different cities and like that was connecting with the rest of the world but I mean it's it's not it's it's just there. It's possible that we haven't seen everything yet and I mean we don't know where Birdley lives. We like things like that. So hey consider it consider it. Uh, and I think that that would be like, you know, a prime area to have a dark world that that there would be more there potentially cuz quite frankly, I find it hard to believe that uh the the mayor's office or so on would be a dark world in some form. But anyway, that's I digress. I also want to uh cap things off with saying that uh uh uh that uh the the the forest uh I think it's also possible that like the dark world could be in a forest of some kind cuz you know dark worlds are supposed to explore themes of like imagination and so on how things control you and yada yada yada yada yada everything that you've talked about and so it's like I think you have to think about uh what places would be good to explore in terms of like themes if like and that's why I'm kind of hesitant on ices specifically, but I still bring it up because of how prevalent it is and just that you like it has to do with more like what would be explored like uh TV is easy to be explored in some way, religion like so on and so forth. You have to think about it in that scope. Anyway, that's all I wanted to say about dark worlds. Uh let's continue. Asgore and Delt's plot is kind of interesting. Cuz the thing about Asgore is that he's just like a small part of the bigger like narrative, you know? It's there's in case you aren't aware, there's this there's this thing mentioned in uh the police uh the police station where it says that uh Asgore was removed from the force after like in some unsaid incident and like the the the narration mentions that there's no need to to read anymore and so it implies that something you know happened like In Undertale, of course, you know, Toriel and Asgore are not together because he waged war on humanity there. But here, there's some sort of incident that happened that makes it so Asgore isn't in that in isn't with her. And I think this is deliberately like something that Deltin is doing as like a a mystery. Like it's making it so like there's something to this an incident that happened. It's it's in the position it was in Undertale. It's like who he was as a character. It was very important that he had this like weight to him that made him make all of the decisions he does there. But he doesn't really have the same responsibility here. There's just something that happened to him that Toriel really doesn't like him for in some similar capacity. And you know, he's also just a goofball. the the the the the thing I'm getting at here, what I think is going to be revealed is that there's a thing going on with him and the holiday family that Asgore that something happened specifically because of Asgore which made the families kind of drift away in a complex way. This is pretty much me just coming up with ideas, but I think it very much so is like what it's going to be is that he was with death the last time that she was seen. And so because he wasn't able to like bring her anywhere, like able to watch over her, it made this this disconnect between him and not only Toriel, but the the holiday family. And I know that might seem weird because like Rudy talks about how much him and Asgore were like buddies, but I think it's a perspective where he understands that Asgore would never make that kind of mistake like willingly like you know it's it's something that he can kind of be cool about. And I think it makes sense in the scope of the ongoing narrative because that it's a similar kind of thing to what he did in Undertale where his negligence made it so he killed children. It's like a similar kind of like dynamic where he feels like like you know there was nothing else he could do when everyone else would be telling him like you should have just done better. It's that kind of like like paternal kind of dynamic where like okay this is kind of a tangent but Undertale and Delt like specifically the the dreamers like like they they're very built around their their roles as caretakers and like I think it's very apt to make the comparison that in Undertale like Asgore like the whole thing is that he's a he's doing a mercy killing He breaks your mercy button because he sees it as a mercy killing. That's what he's doing to all the humans. It's it I see it as being like a kind of connection like it's similar to like a fatherly kind of you have to put an animal down out of its misery. Like he views it as that thing that's unshakable. That's that's what he has to do. But it's this kind of perspective that makes him make like uh short-sighted decisions that keep him in that like uh loop. And as I said, that's kind of a tangent, but I think like in the scope of all of that, that's what's going to be the focus there, that Asgore was the last one who is watching over her for something like a a family get together or some kind of scenario. and death was mysteriously like disappeared at that moment. And so that's why it's never like mentioned at length, you know, like everybody talks about death and so on and is like clear with him in different ways, but it's I think it's weird that Toriel like I mean there's never a situation where Toriel where would naturally talk about Noel, but I think it's I think there's something to that that Rudy and then And like Rudy brings up Asgore, but Asgore doesn't bring up Rudy. It's like you can I mean it's natural for Rudy to talk about you like he's happy to see you and so on, but there's no kind of there's nothing there. And I think in the scope of all of what would has been already set up, it makes sense that if he were to be like if that were to be something that's focused on as a story beat, it would make sense that he would have made a similar mistake where he views it as like what else could what else could he have done in that situation whereas other people would be judging him in a similar way. [Music] This is a pretty big one. This is Sans's past. What is up with Sans from Undertale? He's like the the fan favorite. But a lot of that comes down to how in Undertale he makes these references to how he's had a very complicated history. there's nuance to him as a character even though on the surface he appears as just a a jokey kind of slob like that just makes in like he's the he's the blunt one in comparison to Papyrus who's the more active one like those kinds of you know understandings get thrown on their head when he reveals himself to be one of the emot emotionally mature characters in the entire narrative S shares that with you in Undertale in things like his uh dinner date where he talks about he reveals how he has these perspectives where he he makes you understand how there is always more like fueling your adventure than you realize. There is always more to your life than you can ever get the the concrete scope of. And he illustrates that by showing how Toriel made him make a promise that Toriel was protecting you. That your friends, your family are sticking their neck out for you in ways that you don't even won't even naturally know about. There are things that are fueling your adventure. There are big things. And that's something that like is so important to Sans, but he also like he does that in other situations as well. But he also makes the like makes comments about people he'll never see again. Like he says like in that same date, he knows the feeling of wanting to return home so badly. And it's weird in the context of how before the rabbit shopkeeper in Snowden mentions that they just showed up one day. Like sure, you know, that seems innocuous in a little way, but there are many things in Undertale which point to Sans coming from somewhere else. And I think it's very natural to assume that that was Deltaroon. But that opens up so many questions, you know, that makes it so Delt kind of takes place before Undertale. And I think that is true, but in like a way that's so complicated. We went over earlier how like Gastra, his character, as like a creator of the world was split across time and space. And so as a character, he can make it before Undertale happens. like he is a character split across time in that scope. Sans can be from Deltrun even though Gastra came from Undertale like it. But that's kind of heady and hard to understand. I think it's more clear when you view it as like a linear life because from Sansa's perspective, this is all he knows, right? This is what I'm proposing Sans knows in Deltru's world that he has lived a life the same as everybody else in Delt's lightw world has been given lives that they just believe in and they know they have memories of but you know it starts it just exists for the experiment and everything. What Sans has is that he came from somewhere else but he's moving. He's like the new neighbor and Sans is like he's so upbeat and he's so friendly and from his perspective it's just this nice new town and then through things that I'm going to like through things that I think happen at the end of Deltran which get like potential foreshadowings like uh through the the game like I think it's possible that the hangouts with his brother could just sometimes be moments where you get character development with Sans instead. I think that's possible. But at the same time, okay, I'm I'm I'm I'm illustrating so many like imagine ifs, but I want to say that I think this is likely in the way of Sans being a optional character that you can hang out with because I think that that's something else that Deltrun is going to do more of. But anyway, sorry, I keep getting sidetracked. something happens at the end of Delt. I think in the scope of everything, it's probably not going to be outright like stated what happens too clearly, but I think it's like it probably will have to do with the bunker as I've mentioned before. But even then, I'm not so sure. I just think that there will be something that gets across that Sans through living this life in Deltran's world, he'll be transported to Undertale. But before we see him in Undertale, before we see him while, and I mean like while the core is still being made by Gastra. I say then specifically because I think it's this this picture thing where he gets taken from that from Deltron's world like completely out of his own will and forced into Undertale where he meets the person that created Deltrun. And whether or not he knows that, it's the situation where even if he does, he can't really say anything or else he's going to deny his own existence. where it's like this this you know gross like uh the slob character who reveals that he actually has insane big scope things where in actuality sans knows that that Gastra is going to create Daltr that he's going to get split across time and space but he still gets to know him and Alfie's as people like during that time. I didn't go into it, but the character is in uh in entry number 17 room_ast. Uh the person speaking, Gastra, refers to two people, and I think that those are Sans and Alfie. And I think in the scope of everything, Alfie's worked under Gastra. And I think Sans worked under him as well, but was in that unique position where he couldn't really say how much he knows or he was just not aware that he was essentially creating himself. This is something that's actually like very similar to uh Homestuck. Uh, that might be kind of a crazy thing to say, but there's a lot of in Homestuck characters creating themselves. And that's very weird to say out of context, but I promise it makes sense. But yeah, it's Sans in the picture is so like removed from everything. And I think in the scope of illustrating how how Sans feels, how there is always something more that you don't really understand about reality, like in the way of making you cherish everything that you have. making an illustrative point about like how you have to know that there is always things bigger than you and there's always things that will be like responsibilities to to own and so on. Sans understands that very well and in the scope of Deltrun I think it makes sense that he as a character would get that development from Delt happening. He would understand in the scope of like learning how darkness is is what the entire world is made out of like not only the dark world but the light world understanding the scope of things that there always there's always something bigger than you fueling your like experiences. I think that that would like make sense with his character. And in the same vein, you can say that Gastra's backstory of wanting to create darkness so that he can free the underground, it would be a similar kind of perspective where Gastra wants to do anything he can to get this. And it's like I think you can make an argument that it's similar to things that Sans says uh well in the genocide route where Sans comments that he knows your type like in the way of like you'll keep going no matter what. Like I think in that picture you can make an argument that he is saying that stuff about Gastra in a way that that's the type that he knows. That's the experience he has gotten from Deltun's world and it feels like you know very consistent with his character how how much he plays into like outside like media in a way like that time loop situation feels so perfect for a character like Sans and I think it's very likely that it's going to happen in some capacity and like one thing I want to illustrate Lastly, with Sans, I've gone over all this stuff in this segment, like in my previous video on it, but with Sans, with a lot of things in Delt and Undertale, they're trying to make points about existing things. They're trying well, they're trying to pull from existing emotions with real conflicts that people face. And in the scope of Sans, it's like I think it very make much much so makes sense that he is essentially the feelings that you get from not being able to return home. Like when you get older, like when when when the places that you grew up in just don't exist anymore. Like they're they're new buildings now. They're places that are owned by different people look completely different. He conveys a lot of homesickness. That's like a real like emotional core of the character. And in Delt, it's like all of the world is painted as like this idealic thing, idllic thing where everything's so perfect. Everything's so pristine. Everybody's happy or like healthy in their own ways. It's fun. You know, it's very built around your experience and that kind of hometown vibe where it's all just warm, where it's nice. In that scope of things, it makes perfect s sense that Sans would feel that way about hometown. That he would miss how nice it was there. How he could just be himself and have all those nice memories of the people he knew but had to say goodbye to. This is perhaps one of the most uh reachy things that I say in this entire video. This is something that uh I'm kind of just uh guessing about, but I think it's an interesting enough guess that it's worth putting in this video. If you don't know what this segment is referring to in its title, I'm talking about the song by the sea. Uh the character Onion is or Onion Sanan uh is uh you can find him in the light world uh just by like the lake and everything. And he mentions there being a song by the sea that is not a new song. And he talks in this way that is so like meta for no reason. like he's definitely got a deeper awareness that is just being made fun of like Flowey in some capacity. It is insane how like free his his uh the way he's presented is here. But I think in the scope of things like he talks about having a secret that he can only tell a friend and so on and he he mentions it in a very specific way. And the reason why it's interesting to have a song by the sea is because well in the scope of like not only is it just a cool bit of intrigue but Undertale routinely has these bits of intrigue associated with waterfall you know not only is it where you can encounter uh presumably presumably Gastra I think it's very fair to say that that's Gastra like it's undoubtedly Gastra uh this character with Mystery Man. In the files, he's called Mystery Man. But like, you don't call a character Mystery Man without having an identity, a true identity for who that is. Like, you're doing that just to be like, you know, vague. But anyway, I'm getting sidetracked. There's there's not only that, but Goner Kid associated with Waterfall. And in just just in general, there's a lot of weird things about Waterfall. Like for instance, Alfie is mentions that like down below this could be like this is completely innocuous. Uh but Alfie is in this in this one specific very very specific line of dialogue in the game uh mentions that she has all sorts of theories for where like waterfall goes at the bottom of it. Where does all that water flow? like the trash comes from the surface but below there's nothing said about where it goes and in the scope of Alfie as a character it's very interesting having like that kind of like scope around her around waterfall and again there's other little things like for instance uh the echo flowers like the way that they can recall like different stories there There's little things that I think are so interesting in the scope of that. Uh but there's all these inclinations of these special things with waterfall. Like in the Spamptonton sweep stakes, uh we have this like this one moment with the chair that's like glitching out in like a dark way. And the sound that plays there is the same running water sound effect that is in the entrance to Waterfall in Undertale. And with all this in mind, I think what is gone for here with the song by the sea is that I think it's some kind of connection between Undertale and Delta's world. And I mean like some kind of physical connection. I mean like I think it's kind of like a Bermuda Triangle type thing. Like I don't know if this is like a common literary thing with the Bermuda Triangle, but I mean in like the scope of like anybody who goes there gets transported to like another world. I think it's that kind of otherworld situation where there's something in the depths of of uh Delt's world that can hear what's going on in Undertale. And it might very well be that statue uh with the music box. Like this is a big guess thing for me, but I I think maybe, you know, I think there's a good chance that that's what it's going for. That the song that it will that the song that's not a new song is memory. The weird route. Okay, this is another big one. Uh, and well, in honor of it being a big one and just it being what it is, I am breaking the format a little bit, which is uh, you know, it's funny. It's it's on topic. Uh, I have a little script here that I'm going to read from, uh, but also give little comments as I see fit. And so, uh, let's get started. Uh first I want to mention how uh what genocide is to Undertale because of course it's the thing to compare it to. Genocide in Undertale like every a lot of games with morality have evil routes you know where you you play as a serious renegade or someone who just doesn't care about anything. But in in in Undertale it's a it's a metag game you know it talks about all these things about uh ideas and conventions in video games. And so Genocide gets at how it isn't really about uh being evil. You don't play video games to be evil even when uh cuz you know there are power fantasies and so on but at a point you know that's it's not like you would actually do any of those things. Uh and so it's it's it's detached from you. And so what are you actually doing it for other than just like the game play and so on? Because if you're playing an evil route that is just difficult, if you're, you know, if you're just playing it against the way that is intended or so on, then it becomes about something different. You're just doing it to see what happens. And that is what Sans gets at in his battle. In under insight, you know, it is just about how you were evil and that she is good. It is that like that is it scopes the entire world. But Sans makes it clear that it's even bigger than that. The the point of it is that you're doing this just because you want to see what happens. It's not out of good or evil. And Undertale makes a point with that by comparing you to Flowey. It makes it so that you become like Flowey because in this way, nobody would naturally do the genocide route, right? Because Undertale makes it clear every turn that you have to be good in some way to get the right ending. And so it is itself this is this choice to go against the the naturality of the game and doing it to see what happens. And in that you become like Flowey because that thematically you cannot let go of this world and your feelings become different than the hero of the game. You become detached. you become distanced because you no longer care about the natural like people like things that people would do uh saving the world. You just do it for your own gain, your own detached form of enjoyment to complete it and so on. It's that uh and now I want to uh use that with that in mind. We're going to talk about the weird route. The curiosity in in in genocide is the driving force. It is a morbid force. It is the sentimentality that Azrael has that makes it so you can appease to him and make him stop being the angel and so on and keeping everyone trapped and in in you know genocide you can soulless if you go through it uh go through with it more than he has. you know, you fully become a a point of no return where you have hurt people and aren't above consequences anymore. Uh, as we have have gone over with Cara in in being in Delt from one world to the next, uh, those themes become about something bigger in scope because we've already seen that idea, those ideas played with in Undertale. And so how could this explore those things when also Deltin doesn't care naturally about uh whether you fight or spare things that you can do it either way normally if it isn't about getting the highest stats. It's how uh genocide is a play on how you get naturally stronger in video games. And uh weird route is different because the weird route it's not like getting stronger in a typical sense. It's arbitrary. It's out of the way. It's strange. Why this is is because of how Gastra F uh fast factors into the entire game's messaging. This game is not just about completing it, but being so obsessed with it that you fall into madness trying to understand it. Being so unable to be comfortable in what you are given, what the game is asis, that you try to do anything to seek out deeper answers. Enlightenment. The something that's more important to you, the bl important to you than blissful ignorance in it all is knowing that the entire world is fake. But that isn't enough. You need to do everything. Find an answer for everything. And so I get into this where it is emotionally what really makes the weirder route different uh than genocide because it's coming from this place that is uh similar to what I've gone over with death. You become like death in the weird route in the way where after figuring out everything after understanding the way the world works you grow nihilistic and then try to bring bring the world to its limit. It works as an evolution of Undertale's themes because you may have already ended the world there. And so now caring about things all over again in some ways feels insulting that it made you care about it when all of it now it feels worthless that none of it really mattered. That you become distanced to it in a new way. When you're done with a game, when you recognize that that dark truth that everything is controlled by someone bigger, it takes you out of it in a way that is very much so uh correlating with growing up. Like all the games, all the movies you watch was made by people. And it's a similar kind of understanding that is being gone at here with the weird route. But but in that it feels like none of it really matters. Like you become so distant into it, detached. Like it is a form of like uh like rebellion that now that you understand, you think it makes it smarter to be like uh edgy in a way where like you you bounce back against this understanding that it makes you smarter or more mature that like it doesn't matter to you anymore. when it is as much when that uh sentiment is as much a uh falling into darkness as some of the secret bosses and so on. That your anger, your like all those feelings is what is going to ultimately destroy you and be like the scary thing to fall into. similar to uh Jevil and Suzie, the way that Suzie rebels against every everyone and Jevil rebelss against everything in the way where they don't care about everything in different ways. But yeah, you find it hard to be satisfied when you recognize this fakeness in everything. It makes it so you are capable of this, of like destroying it all, of being so upset with it all. It is despair that you fall into alongside Noel because in becoming, you know, the the the knight in becoming like uh death, you are like recreating that same structure that what it was like in uh uh Undertale with Flowey. where I can very distinctly imagine a scenario where it's something similar to how Flowey like gets disturbed by just how much you are willing to sink in that sadness and like uh emotional hate for the fact that all of this is fake that you don't care anymore where Noel uh might sever ties with death in some form and So in that I think that the ultimate culmination of that will would also be that uh cuz Cara the thing about them is that they are inevitable that they will always be a part of us regardless of our sentiment regardless of if we do good or bad. Cara is always a representation of us because they are the side of us that goes from game to game. uh the the the lingering desire to complete it, to extract everything like they are always something that you can fall back on. But in this context, they would still be like divorced from you in the way that uh you uh don't care about this world, but Cara will always move on. Like you you get similar feelings there, but in this way where destroying it all, it's like It's it at that point, you know, if you really care about it then then what like then why did you do this in the first place it is I don't think it'll be the same kind of scenario because you'll be getting into those same emotions that Cara feels where you just no longer feel attached to it and can move on easily. But if it were to get any bigger than that, I think that it is going to in some way end with like a proper battle against Gastra, who would be in control of everything. But I still think that Gastra's nature as like the god of this world would probably like it's hard to imagine a scenario where you kill him because of all that he represents. But I think it would be in a more extreme version of that in some form because you know it is all about finding purpose in a life that you know is uh bound to end that everything is in these ways arbitrary they're hard to connect with and so on and so forth and so yeah that those are the emotions that I think are going to be got at And I think it is going to be very strange and weird from chapter to chapter. I don't imagine every chapter will be uh the same as chapter 2 with how it works. But I do feel like it will be a different kind of ending, but I don't know if it'll actually make it so you can't play the game anymore or anything like that. But yeah. Uh oh, I also think that it would just be perfect. It would be perfect if Cara makes himself known by saying this. I, the player of this game, which I have so graciously been given, must now sever you the same way we first met. It is okay, that's all. That's all. I just think it's so it's so poant to get that kind of understanding again at the very end. But yeah, Cara is still important. It'll it'll now be this big evolution of how you have to care about what's there in a new way and so on and so forth. The weird route. You've gotten through the second third of the video, gone over a lot of stuff. Freaking the main characters, all the arcs there, the weird route. Sans's Undertale is actually Sans Delt. Anyway, now we get to the extra stuff. Kind of extra, kind of not. more stuff just I like talking about for the sake of distinctions. This is the miscellaneous portion of the video. [Music] Section three, [Music] miscellaneous secret bosses. Okay. Uh this this segment of the video is going to be very interesting to talk about because I have a lot of little things to say about the secret bosses and specifically you know uh I guess we should just start with Devil like what's interesting about him in the scope of everything because the secret bosses both get uh different things but are similar like so far and I want to explore the the nuances of that while also saying like what I think the deliberate uh intent is with them. Like first I want to say that like it's very obvious how Spamptonton is a parallel to Chris. But what a lot of people might not even think about is how Jevil is as well. I mean think about how Chris is like associated with like devil imagery like the horns and so on. things like that makes it makes it so like Jebel is like a comparable figure to Chris, but not only in the way of that, but in the way that Jebel is imprisoned, but will still keep playing. You know, like Chris is in a position where they just exist to be in their prison. You know, they this is this is all that is necessary for them. But that can be all that's satisfying about the about it. Like Jebel like lives in darkness forever. Like that's his like whole thing. Like he's he's gone insane. Like uh and in the scope of like his his want like what he cares about as a character is to just have fun with what he has. And in the scope of like how that is comparable to our protagonists, that's Chris being like like this game is all of what they are important for. Like the world revolving as a title. And I know this is kind of like outside of universe, but in the scope of that, I think it's kind of in reference to the fact that this this this chapters, this this game is just going to keep like repeating. This is all that there is, you know? It's just a game and that's all that matters. like you're just going through this process of playing with your toys and that's the whole scope of Jevil and and Chris's like comparisons like Chris is in the same way interacting with everybody and is associated with like devil stuff because you know Cara is also associated with them and we already went over that you know the the Chris section but yeah like Jebel is very much so supposed to in that kind of parallel but have their own needs and wants but something else that's like I guess I should also explain how Spampton is comparable to Chris like Spamptonton is a puppet and they always they like their big dream like the thing that makes Spanton like interesting in the scope of you know the the chapter is that like any celebrity he wants to be big like he would stake his entire life on like a higher calling if it meant he mattered in quotations like mattered in the way of being relevant and so on. It's an interesting like uh inversion and like exploration of those ideas in the scope of like the setting of the chapter. And so Chris can understand that of wanting to matter, of wanting to not be imprisoned as as as Spamptonton is. It's just like, you know, Spamptonton is a puppet and and Chris is a puppet. But the deeper connection is that uh the thing that's even more interesting is that Gastra like uh Jebel and Gast and and Spampton also have connections to Gastra and I mean in the way of their backstories. Uh like the thing about Gastra is that you know he has this whole experience where he he he falls into his creation. He becomes forgotten by everybody like not even mentioned in day-to-day life even though he meant great things. In the same way Jevil and Spamptonton are like that like Jevil was the court jester he you know he mattered and so on but he just like fell into madness. It's this comparable like uh arc of trajectory with their characters. And I think it's interesting in the scope of like Jevil and Gastra be Jebel and Spanton being like ways to explore those feelings introspectively with Gastra how they have parallels there in the way of their growth and character. It gets at those similar like themes but in different ways. Uh we went over in in the freedom section how Jevil and and Spamptonton express their freedom in different ways and that's like very interesting like freedom is you know a a motif in the story so far but Spamptonton and Jebel express that freedom in different ways for Jebel it's you know living in in in fantasy forever just living with his toys he never has to grow or change because he knows knows that this is all that matters in his world in comparison to Chris. Whereas freedom for Spanton is mattering is being away from that world is is is going to heaven and just being like cut off. Like I think it's very interesting in the scope of uh the angel's heaven like Noel uh causing everybody to die like like making it so like they don't have to worry anymore in the scope of Spamptonton essentially dying when you cut his strings in a way. Like it's positioning like heaven as not being alive anymore, not having to worry anymore. confict. Isn't it great that you're all taken to heaven in like a rapture scenario only? It's like a a a nihilistic way of thinking. It's positioning that as like scary and so finale like like final like that this that freedom in that way like what's going on there is death. like I think it makes sense in the scope of like you know the angel's heaven what we've been talking about and uh another thing that I want to get at with with the fact that like the thing that is really interesting about Gastra in this scenario is that he's definitely the ones who like the devil like met a mysterious someone and Spamptonton had a mysterious benefactor always telling him what to do. The fact of the matter is that this person was involved with their lives. They were talking with him like they grew them to become that way. But if that's Gastra, then you know what is the purpose of that? And I think it's actually made very clear by what happens with Spampton Neo. Like the idea with Spantino Neo, like this is kind of like it's it's kind of a hard thing to fully grasp, but he he he wants to be he wants to attain heaven. And he's gotten this idea of that from the person who was on the phone with him. And the thing about that is that he's told he will get that if he gets the machine. if he gets the the broken machine in the in in the queen's basement. He's told he will get heaven if he does that. But for whatever reason, no, he's not. He's everything is still so dark. But he realizes in in that moment that this was for the sake of getting Chris's soul, but he doesn't realize that that was the extent of the whole thing. like that that the entire reason he would get heaven is if he were to battle Chris because either way Chris would end their experience in this world. If Chris was to kill Spanton that would be freeing him in a way. It's that kind of like that's what really going to heaven means for him. But he doesn't really understand that. He just thinks if he kills you that will be it and it'll be powerful enough to reach heaven. But if he kills you that's game over. That makes it so the story ends. Another form of heaven of everything ending. It's this really interesting thing when you and and also in the scope of Gastra being involved with that because he's doing this as a way to test you like he is the storyteller. Why would the storyteller want to kill you in this way? Because it's an extra reward, an extra battle for going out of your way to do this. Like think about how he would be calling Spanton to get this machine knowing that he would be fighting Chris. That the only way that Spanton could ever get the Neo body and get heaven would be if Chris was in the picture by getting their soul. And so it's a roundabout way of him making it so Spanton gets the Neo body. So he fights Chris. It's this big thing where he's making this whole conflict for you for like the sake of your curiosity. Like it is all planned by him to illustrate like this this these things. It's so interesting and I think it's really important to note how they are both reflections of Chris and Gastra in the scope of everything mattering like your own or your own perspective in the world. It's so like compelling how like they get at the main character's conflict in a very intimate way and that's just so so interesting. Hello, it's me, uh, future Amber here again. Uh, I'm here in this secret boss talk to talk a little bit more about how the arcs of the secret bosses correlate with the overarching chapter. The thing that I want to get across right now is that uh well look at Jevil and Spamptonton in comparison to both King, Queen, Lancer, and Birdley. The idea with each individual chapter is that it's getting across ideas about like the subject matter. With chapter 1, it's more broad because, you know, chapter one could have just been it. And so it has to make this big point about things in general and it's laying out the groundwork like how I've talked about before which how I believe that what Delt uh chapter 1 and chapter 2 is that they're laying out the groundwork for the future overarching narrative where the points being made through the characters are going to be the broad narrative in a similar way to how Toriel is the groundwork for what Azriel goes through for what the entire game is about as I've discussed and okay so let me get into the meat and potatoes Jevil the whole thing with him is that he doesn't care about people the idea is that he is so lost in his own imagination that he understands like what matters in a way that nothing matters the big conflict that I've been getting at in this video so far or this like one big thing with Delta learn is that underlying darkness is what everything is made out of. And so that means everything is conceptual. Everything is built on top of imagination. And so what that means is that nothing has inherent meaning. And that that is what Jevil is getting at. It's making it so you understand why someone would go mad in the idea that nothing matters. because that Jeel thinks like you know he has this perspective that the world is a game and that's very interesting about him but in that he thinks that nothing matters like he can ascribe his own meaning to anything and that's what darkness is it's conceptual it's transient it's this overarching conceptual thing and in that why I bring that up in the scope of the big narrative is that Suzie is that Suzie has that problem in In the overarching narrative, her arc in chapter 1 is that she doesn't care about people. She doesn't let people in. What's happening is that Suzy, she was hurt. She's in this position where she's like inward. She retreats inward because she doesn't know how to care about people and she thinks, as she says at the beginning of the game, that your choices don't matter. That is what she is getting at in that line. But it's coming from an emotional place because Susie believes that nothing that she's done in her life has changed anything. That meaning like everything is meaningless in a way because whatever she does doesn't change who she is. That's why like that's why it's similar to what Jebel is feeling. And similarly to Lancer, what his problem is that Suzie has to learn from by being challenged by it is that she can't like hold all of it to herself. She can't hold all this good feeling to herself. Like S like Lancer is is is you know he's emotional because he doesn't want his father to be like fought by the main party. He's like he's he's holding all of the goodness to himself, but by hurting his good parts himself. He's hurting them because he wants to protect them in a similar way to how Susie protects herself so she won't be hurt again. It's that kind of character arc. And in a similar way, King feels that King is always going on about how much the Lightners hurt him. He was hurt. He was left behind. And so you can imagine how that would correlate with what Susie might be feeling, how she might have felt left behind by other people in her life. It's getting at this overarching theme with just toys in general. How like an emotions there. It's getting at that darkness what I'm talking about in the overarching story. It's communicating how Suzie and Lancer and Jevil and King, all of these are connected. The arc is there. That's the point of them. That you need to learn how to properly balance caring about things. That you need to be able to let people into your life in order to heal. Like King is still pessimistic. He's still hurt by everything and he tries to hurt everyone because of what happened. And that is overarchingly the theme of chapter 1. And now let me get into chapter two. The reason why Birdley and everything in that is so interesting, what it's getting at is is with uh mattering necessarily. It's a similar kind of thing where Birdley wants to be cared about. He wants to see like that kind of uh admiration. He doesn't want people to think negatively of him. And that intersects with uh Span Neo, how he wants to matter in a way that is like divine. Like Jevil gets into those similar like feelings of it being overarching and giant and mythological and like theological in that context. He's getting across similar ideas of mattering and wanting wanting people to know you but having it deal with Chris. And in that it's also like similar to uh you have to keep in mind that Birdley also was doing this for Noel. His perspective was that he was making like he was doing this for Noel's sake when she doesn't really care. Like she doesn't really like that. And as is probably obvious, but it's getting at how you can do these things for other people in a way that is ultimately selfish. And like those kinds of ideas also intersect with the theming of the world with with it being internet themed. It has to do with like uh how you can get on these like terraes in internally like I I I made a point out of it earlier like uh Birdley like he thinks himself like so he has he's so stuck in his own head and it's getting crossed. Uh, and with Noel, I mentioned before that I think that uh, what Queen is doing is like a groundwork for what's going to be the overarching narrative with like death and stuff. That death is going to be doing this for Noel's sake in a complicated way in a similar way to how you know Birdley and Queen do it. It's that kind of complicated overarching like setting up the end of the story with the beginning. And uh in that I also want to say that uh Queen like her perspective and on every on everything is really interesting because it's getting at how she as a computer just wants to make everyone feel bliss for simple reasons. She wants things to be simple for other people. She thinks of it as a good thing because that they enjoy it that people are you know doing this voluntarily. It's it's getting at a similar kind of like simplicity like overarching with the narrative like all of these things are connecting and those themes all like work together for the the topic of the chapter and that's important to note when you know it's very interesting and hard to fully grasp because that we only have two chapters so far but I can promise you that the following chapters will be getting at these similar ideas and I want you to look out for them that like the boss in chapter 3 will have sim similar feelings associated with like the Lancer type character as well as the uh secret boss. And that's what I wanted to add. Uh yeah, shadow crystals. Uh the shadow crystals are things you get from the secret bosses after beating them. And uh the the thing that I think they're going to be relevant for, it might be it might come as a surprise how uh quick and easy it is to sum up this, but I think the shadow crystals are just going to be for uh unlocking the bunker. Uh something you might not know is that uh there is this uh pre- like test version of Deltaroon like recently released and one of the changes in it is that it shows how many shadow crystals you have from chapter to chapter and I think in in it makes sense that the shadow crystals would be something that would be like bigly important for people that you know uh put in put in that much effort. for all of Delta Run's like narrative that they would get all the secret bosses. Uh, but it wouldn't be like something so like something smaller. Like if if the bunker is essentially like another dark world, like another dungeon, like a a true lab kind of thing, then I think it makes sense uh for the shadow crystals to be how you access that. Like it to me it seems like like what like regardless of what they are as like a a in universe like function like I mean like like the pieces of whatever like I think they can probably just make into like a key in the light world or something something. But to me, it makes the most sense that that would be like the reward for going out of your way to engage with all of Gastra's like characters in that way, that you would get to see the truth of reality. The eggs in Delt are really silly. Uh, this is like if you don't know, you probably know, but you can get eggs in chapter 1 and chapter 2 by going like left and right through two different screens on specific places. And uh yeah, you get eggs from behind a tree and you place them in weird places. Uh the the thing that I think is going to happen with them, it's actually this is kind of just me pulling it out from wherever. Like this is a guess, but I think that this is going to be something uh like a RPG game that you probably haven't heard of. Uh Vandal Hearts. Uh it's like this old Konami game I think on like the PlayStation one. And uh in that game you can do these really like specific requirements in different like parts of the game and do going through all this leg work and this random random stuff. Uh you get like a special armor uh that basically just kills everything and is the best equipment in the game. And to me, I think it makes sense that that's what what would be the eggs in Delt. I think that the eggs are like so out of your way that it's it would be weird if they contributed to like endgame stuff. Uh but also they should just be a reward for, you know, engaging with the the story that much to be able to find the super crazy random secret. it it would just be this like interesting thing, you know, and while that might seem weird, it's like you have to keep put into account how like out of the way it is for the average person to find. And I think that it makes sense for it to be something like that. Kind of like how in Undertale you have the Tami armor where the Tami army are like you have to like remember in Undertale in the scope of everything the Tmies are the only characters that you can sell stuff to. And uh by doing that you can easily exploit it to get money. And by going out of your way to really grind at that it's like okay fine you you get the best armor in the game. You never have to worry about any battle anymore. And that's what I think is is being done with uh the eggs that you found this really crazy thing. You went out of your way to do this super random thing and so you get an armor for your troubles which makes battles too easy. It also relates to uh things we'll talk about later in the scope of like Gastra like uh I think like well Gastra I think has an association with eggs but in the scope of it being something like uh that Gastra does it makes sense to me because that like Gastra would just be you know encouraging your journey like this would be something from his perspective that he would just engage with for fun. Like something you might not know is that if you get the egg in chapter 1, uh you can find a a man in a car at the beginning of chapter 2 when like the road is like, you know, clogged. If you check any car, it'll say that there'll be a man inside who weighs at you. And that to me just conveys that he's just being like, you know, nice with you. He's conveying your narrative. He's always watching over you like a god figure does. All right. Money. Uh money is a thing that you can spend uh with. It is a device in the real world which you can spend with. Uh okay. So, basically, uh, in Deltun, in the light world, you can get money. Like, if you check Azreel's drawer in chapter 2, for some reason, you can just steal his money there. And um, yeah, I wanted to talk about that a little bit because it's like a weird little thing. And I feel like what I think is going to happen, I want to use uh talking about money to make a point that I think that at the end of Delt there's going to be like a lot of like you know bonus content. I mean, like I already went over how the bunker I think the bunker is a whole extra chapter at the end of the game or you know, not chapter but dungeon at least. And I think in the scope of that it's like I think there's going to be a lot of stuff to do like at the festival like when everything's over, you know, in a true pacifist kind of like you can talk to everybody after the conflict. I think there's going to be things to do there at the festival and that's what's gonna what you're going to be able to spend your money on in by way of like it being like I don't know like cosmetic things like things that you can put in your uh rooms in your dark world like rooms things like that. I think there's uh I think there's room for that kind of thing to happen. Uh, and that's like what money is going to be for in the scope of the end game. And uh, I think it's interesting talking about because like there are so many like in chapter 2 at least, there's multiple instances where you can get more money from doing something kind of underhanded. Like you steal Azreel's money, but you can also like sell the sweets that Undyne bought for Alfie's with Sans. And that's really weird that you can do that, but you can regardless. And so I think it's, you know, interesting to bring up that well, like you remember like there's the the dojo in uh the dark in your dark world. Uh, and like there is there's probably going to be more battles like that in the end game. Like I wouldn't even be against the idea of like Spamptonton or like other bosses coming back in that capacity for the end game like as bonus things to do. Delt like you know Undertale is all about like you know that kind of indulgence like like how you have to be responsible with it and only enact with it so much and so I think it's funny if it goes and so it makes it matters that it goes out of its way to be so much that there's so much depth and to explore and like all these details. It's important that there's so much because it makes the conflict like tangible that there's so much that you can get attached to so many details. And so I think there's a good chance of that kind of thing happening at the end of the game and it would make sense in the money like we being using the money for that purpose. Azriel and Papyrus are like the characters that have the weirdest situation uh in Delturning to me because like I don't think they're going to be like big players in the narrative in any way. Like I think that there's a good chance we'll see them. Like I don't think it's impossible that we'll hang out with Papyrus again, but like we already hung out with Papyrus in Undertale. That might be weird to hear, but you know, I doubt it's going to be more of the same, you know, and uh how what I see like their point in the narrative being, it's very interesting. We went over how uh in the Chris is your vessel segment that Cara is, you know, the one controlling Chris, but there's something else I want to convey about that here with Azriel. Uh the the way that Deltrun is made, like it being easy for people to get into like that is a choice made for the sake of making it easy for Cara to be in this world. Like the reason why you resemble Carara, why you're a part of this world with Azriel in it and Notorial and everything is because of that is because it's easy to slot into even though it's different. It's supposed to be a game that's easy to play for a car for for it to adjust. Like when we want to be welcomed into this world, it has to be familiar. It has to be nice. And Azriel is a part of that. It's like this world is made for Cara in the ways that video games are meant to be played. The tools at your disposable at your disposal in video games are made to be used. And so Chris is meant to be controlled. Like it's supposed to be easy for Cara to adjust to. And in the scope of everything, that means like a nice environment, you know, until you get into the actual like meat and potatoes, the dark worlds. Like that's like what their purpose is in the narrative. But Azriel is like mentioned from the beginning, you know? And it's not like we're going to have Azriel be the main antagonist again or anything like that. He's at college, you know. He's just a guy. He's just an adult. It's a nice like good future kind of scenario. It's a wish fulfillment scenario. A a world where everything is like fine. And that's what makes it so like you know like the thematic purposes of it all like interesting that you have to have the balance of reality and dark and so on and so on like that plays into that. And and so Azriel to me and Papyrus to an extent I think are kind of played as like carrots on a stick. Like we're we're we're excited to see them again cuz they were like the main characters. They were the ones that we loved so much who we care about so much. Like there's a reason why the saddest thing that you can say about Papyrus like in Genocide like why like interacting with like the check description the the reason why like it says that he's forgettable is because that's the most heartbreaking thing you could say about Papyrus. And so in this same way it's like we remember him. He's we're never going to forget him because of how good he was, how nice he was, and how emotional Azreel's development made us in Undertale. And so these things are used to keep us going in the narrative. These characters are made this way, like constantly, you know, referred to because the game wants us to keep going. It knows how badly we care. And so I think like what's going to actually happen within the scope of it is that they're just going to be there at the ending. Like I mentioned how in Sans's past in that section uh Sans he comes from Deltun and I think the same is true for Papyrus. I haven't outright said that, but I think that. But the thing is, you know, at the end of the true pacifist route in Undertale, Pyrus says that he's never seen the sun before. And if he's been in Delt, that makes me think that like he just didn't have a place in Delt. He just wasn't, you know, he probably just was inside all day or something. Like in the scope of that, it makes it it makes me think that that's what they're being used as in the narrative, that we likely aren't going to have as big a focus on them because they were like one of the defining things of Undertale, one of the most memorable and likable parts, most engaging parts. And so of course they're not like, you know, directly mentioned. They're they're they're made that way to make us keep going and also just to make us feel comfortable knowing that they exist in some capacity. It's it's really interesting. Oh, and this isn't relevant to anything at all, but I do think that Papyrus Knight is pretty cool. like I don't think it's, you know, going to happen, but it is so cool. It is awesome. Gastra's inspirations. I wanted to make this segment because I think it's so interesting to talk about Gastra in the scope of like what he is uh conceptually because when you think about what he is in Undertale's narrative, he's so like he's he's a creepy pasta character. Like he's a playground rumor character who has backstory, who has like these things which are interesting and scary about him, but it sounds like a creepy pasta. it doesn't sound real. And that's something that I think is pervasive with his entire character even when he is centered around Deltaroon that that he had this terrible past that he is involved in this unknowable darkness. You know, it's really interesting to me and there's so many aspects to like like uh analyzing this character in the scope of everything. Like for instance, I think this might be like out of nowhere, but I think the name WD Gastra is very inspired by HP Lovecraft. Like, you know, the letters and then the name. I mean, I know that's just that seems like a silly thing, but I think it's more than that cuz, you know, HP Lovecraft, he was so like afraid of everything. And I think that inspiration from that is here. And another like another reason I have for that is because there's this really interesting bit of trivia about uh the room in behind Sans of Papyrus's house. Like that machine uh that machine I think has to do with darkness like some kind of creator like you know makes it darker than dark that kind of thing. What I think that is like what I think like that whole scenario. Okay sorry I got sidetracked. Uh uh you can find the silver key to get into it. Like it's in Sansa's room and it's specifically called a silver key. And there's a story by HP Lovecraft called the silver key. And it's interesting that it's you know named the silver key in Undertale. It seems like a random detail to mention, you know, but in that that that story by HP Lovecraft, it's gone into how it's this weird loop like time loop thing where by exploring all of these things in this man's life, he revisits revisits his he revisits his childhood's home and he becomes his childhood self. It's this thing where by doing all these crazy things in his life, he went backwards in time and became younger, became what was before. And it it's all because of this silver key that unlocks like this passageway that he gets into. And there are definite parallels there with what I think happens to Sans in Sans's past. Like as I went over, I think it's so interesting how much connects there. Like to me, I love describing Gastra as like HP Lovecraft if he was uh freaking Oh, god. What's his name? Oh god, I don't remember it right now. Oh frick. It's um Okay, I got it. Mr. Rogers. I think it's really fun to make it so like he's such an understanding and careful like figure who's accounting for everything, but he also is is involved in this crazy darkness. Like I think it's so interesting. And also in the scope of everything, I think uh there are also things that could have inspired him in the way of like fables. Like you know how like uh Spamptonton is based on like Pinocchio. I think there's something similar to be said about uh about Gastra that he is like an Humpty Dumpty kind of figure that he was he fell over and no matter what they could do they couldn't put him back together again like that's you know I feel like it's going for that kind of thing like he had a great fall and so on and so on and that's like you know why he's involved with eggs as as we went over in the egg segment. I think it's so like it all ties together. But I and I think you can even make an argument that like maybe something like uh you know the old nursery rhyme like freaking it's raining it's pouring the old man is snoring like and bumped his head whatever whatever there are things that you can connect to Gastra in those ways like inspirationally and there's a lot of that in like both Undertale and Delt like where these characters come from creatively and on top of that I think it's Like this is a very small detail in the scope of everything, but I want to get across that I think that Gastra is likely not seen as like Santa Papyrus's father, but seen as like a grandfather figure. And it might sound strange to say that on the surface because you know Gastra I'm saying that Gastra created everything. He created Delt. So why should he be viewed that way? Well, I think first of all, uh, we went over how Gastra would be like made like he would live a linear life in Undertale's world meeting Sans. And so, he would he would create Sans. He would have this connection to him that he would understand being split across time and space, he would eventually have to create him. And so, it's this personal kind of connection where he also understands that Papyrus exists, that he doesn't have all of Papyrus like initially, you know, like it's this weird wrapound like that I'm trying to convey. But yeah, in this why why that's why I think it would be like emotionally interesting between them like why there would be that kind of connection. But I also just think, you know, he's kind of like a father time kind of character like that kind of association because, you know, I think also that the skeleton brothers in general are supposed to be like inspired by like folklore death, you know, like the grim reaper. Like that's what's interesting about them cuz, you know, like the grim reaper leads you through the underworld, leads you to the underworld. And you know that's kind of what Sanso Ayus are doing. But anyway, I think that like what makes me think that it's grandfather's figures specifically is that in the scope of Undertale and Delt uh they they explore familial dynamics a lot. Like they're very core to characters. Like with like with Toriel, it's very important that she's a mother for like you know her problems like why she wants everything to be simpler. Why, you know, she can like be as she is. And as we went over in Ascore's Mistake, like Ascore is very influenced by being a father. Like the kind of roles and mistakes that those kinds of figures make and in in in a similar way like Sans of Papyrus are very it's very important that they're brothers in their dynamic. Undertale and Deltion like explore these things like use it to base their characters around. And I think that that's like what's being gone into with like, you know, the holiday family, how I mentioned in earlier how like I think Susie probably would have a grandmother figure. All these things connect. And sorry if I've retread myself at all, but I think that that's why it would make the most sense that Gastra would be viewed as a grandfather figure because that's one of the only things that hasn't been really explored. And when you're thinking about like what roles and like expectations do people have for grandfather figures, it's that they're, you know, there a generation beyond you that they have this scope of experience that is away from you that you can't even begin to think about. Like that's the kind of like expectations people have about like grandfather characters in fiction. And so that's why I think it would make sense if it were that way for Gastra. Okay, this is like this is a really silly one. Every man is this freaking thing that shows up in the Reaper Bird uh battle in in Undertale and for some reason they're showing up everywhere in Delun. And this is like a a really like indulgent thing for me to talk about because I have a really like uh kind of whatever guess about, you know, what their position everything is going to be. But, you know, they show up in Hometown on the graffiti. They show up in Jab's fight and they show up in Queens fight. And it's so strange that they're everywhere. But I think uh my my big guess that I want to like say, which you know this is pretty much like sheer complete speculation like like there is little to suggest this. I think it would be very cool if every man were a secret boss. Like because every man, I mean, think about the name of every man. It's an everyman. You know, in the narrative, when you want to create a main character who slots in for anybody who's playing, you create an everyman, someone that everyone can project onto. And so in the scope of like analyzing Deltrance's narrative or like when you want to convey a comparison between like Chris and Gastra, like it only makes sense that every man would be, you know, it has those two connections. And as we went over with the secret bosses, those are the two things that they mainly get at comparisons between Chris and Gastra. And I think that that's like, you know, that's all you need. Like regardless of what position they have, I think it makes sense that every man would be a secret boss. And you know, it's it's very easy like if you want to come up with, you know, battle theme, call it for himself, you know, for him like Gastra like, you know, another him. And so it's like every man for himself and it's oh it's so scary. I really like the idea of every man being important in some way. And uh I would buy a plushy of every man if I could. And I would also really like it if it were the size of Napster. I think that would be really cute. Anyway, uh yeah, it was this is really indulgent. I know. Okay. Okay. Uh Mike and uh the friend. This is a this is a funny one. Uh the mic uh there's a mic that's referenced by Spamptonton uh many many times in different contexts and it's like he always talks about him in like a way that's like kind of I want I don't want to say contradictory but like a very He implies a lot like he just refers to him out of nowhere and uh like like he's some special icon like but at the same time he doesn't you know it's it's complicated but the thing about it in the scope of it all is uh I think that it's in reference to this old commercial uh which advertised a a soda called Big Shot and there's this guy like he's like a football star in some way who his name's Mike and he's he's advertising it and to me that kind of reads as like that's the whole joke like he's just referencing this Big Shot commercial which is so like the actual commercial itself is so like on the nose for like what Spamptonton is uh making a whole show out of. That's it. It's time for a big shot. Oh yeah, y'all. We do need a big shot. We need a big shot on our side. We need a big shot. We need a big shot. You need a big shot? I got your big shot right here. We got 12 delicious flavors and you'll love them all. Saver Center has all your big shot tailgate party needs at prices too low to mention. Look for Iron Might Big Shot displays at Saver Center. Big Shot of the Week is like the the whole fun thing about Spamptonton is that he's like he's the kind of like you know car salesman who goes like you and me kid want the same thing. But the thing is the the the the the thing that makes it clever is that they actually do want the same thing. But to me, like him mentioning Mike is always like it's always like, you know, he there's so much longing there. And uh the thing about uh hyperlink blocked, another thing that Samanthon says is that while it's that's like, you know, in reference to like an old internet thing about like, oh, you can't, you know, see whatever this was showing any before, that's also kind of like a nonsequittor, you know? It's kind of like it's kind of just conveying things for the sake of conveying things and uh like you know gesturing at at a thing like a vagueness which is in it of itself kind of like a joke like it's always crazy how he refers to this mic whenever he's like going crazy like you know that kind of thing. And uh the friend that I'm talking about, sorry to get away from that, but uh when you when you uh go to the teacup section in uh Spamptonton's like, you know, the queen's basement, uh for like a few seconds, like very brief, you see this face smiling that uh has the the glass colors of Spampton. And uh in the game files, the thing that's weird about it is that it's named the same thing as like things from the opening, things that involve Gastra. And uh uh the Deltrin community like has a big obsession with it and they they made it so it's like that's actually the next secret boss or that might be Mike or so on and so on. And to me it's like I think there is some possibility that that's you know what happens there uh with Mike and so on. But at the same time I I I'm leaning on not just because, you know, it's so out of the way and like as far as foreshadowing goes, I feel like the way it would be done would be something more similar to like you know how you know how like Jabel references the queen coming. You know, to me it it's it's weird if Samson does the same way but not for like, you know, the chapter boss. Although at the same time, you know, I think the mic I think I think Mike could be something, but it just seems so vague to me that generally I I find it hard to believe like in the in the in the scope of uh everything like Spamptonton even he still actually makes a reference to the next chapter boss seemingly because of the Spamptonton sweep stakes where you know like the the whole TV world is even like shown. And so to me it's like kind of you know uh if you know anything about Gravity Falls like there's a sort of character that was talked about in to me I think a similar like way uh like a name dropped like a tad strange to me I think it's a similar kind of situation where people like really run away with the concept. Not to say that, you know, I don't think it's completely plausible, but to me, I just lean on it being that kind of scenario when I think that uh it's kind of just like a a fuss over nothing, the love letter. Uh, in one of Deltrun's like the newsletter, the Undertale Delt newsletters, uh, the Valentine's Day one, there was a message uh, one of the Valentine's Day cards. Uh, well, it was very rare and now you can't access it anymore by going through the actual like web page. people found it, took screenshots of it, and confirmed together that it was real, but you can no longer get to it. And well, it's very weird and it's very long. It goes on about happy new year that it mentions Delta Rune and it speaks in a very odd way because it disappeared and uh it talks in all uppercase. It makes a lot of people think that this is Gastra in some way. But I don't think that I don't think that's the case. And the reason why is because that Gastra has been so routinely portrayed as speaking a certain way. And I promise you that Gastra has been this way. like ever since his con in inception like in entry number 17 he's always talked in a very deliberate like whispered like gasping sort of way where it's like entry number 17 like it's it's very like like he's always on the edge of his seat with everything he says in some capacity well at least in like uh the opening like when you're creating your vessel it's very like antiquated in a similar way to like what it's like if you were to capitalize every word in a sentence. It's that kind of like different intonation that is done with him. In the love letter, it speaks very differently. It's very direct in a way that Gastra wasn't, but at the same time more obtuse, like very strange phrasing. Like it doesn't it it refers to like some kind of like forgetting like wanting to help somebody. It's very vague and like alluding to a story that just doesn't line up with Gastra. And at at the end of the day, because it's so different and all the other instances like the opening, like the the the the file select, the game over screen, everything, because it's so different, because it's so emotionally like revealing in ways, it gives me the impression that this isn't Gastra, but this is like a secret boss. And I don't know if it's going to be like a the secret boss of chapter 4 or three, but I do think it's one of them because it's just it's very strange. Like to me, I kind of got a similar impression to Ralce in some capacity, which I might that might sound weird, but it sounded like a kooky sort of, oh my gosh, I forgot to mention, but I think Ralci is in some ways inspired by uh Cedric the Owl from uh uh King's Quest 5. And in the scope of that, like that he is like an annoying ano annoying tutorial character. It makes sense like, you know, creatively. And I think I got similar vibes from this, but in that in like an opposite end where like you know how you might not know who Cedric the Owl is, but he's very like cowardly and like annoying because of that. Like similar like that kind of tutorial character like Na'Vi and so on. Like and to me there is that kind of bumbling way of being that this uh love letter refers to like this the way this text is. It seems like it's going for that kind of vibe. And I get the impression that that would be in reference to the next secret boss versus anything else because another thing like Gastra has been like so under everything like he's very disconnected and to me this is like too on the nose and emotionally there for me to think that this is a Gastra connection. Though I will acknowledge I do think that it's not that certain. It could be Gastra, but I don't think it is. Megalo Strike Back. Uh, the reason why I'm talking about this is that Megalo Strike Back is a song that Toby Fox composed on the I Miss You Earthbound fan album. And the thing about that album is that it had fallen down on it. It had Vtorial's theme before it was Toriel's theme. And the reason why I'm bringing it up is because that this is a segment of the video that I want to dedicate to talking about potential songs that will show up in Deltim. And why I think Megalo Strike Back is the perfect candidate for that. Uh, in case you don't know, uh, Megalo Strike Back is in reference to Megaloania, the song that plays, you know, in Sansa's fight in Genocide. And in the scope of Delt, everything we've discussed so far, if you've been, you know, paying attention to everything, I think it would be weirdly perfect if if Megala Strike Back were the battle theme of Gastra in the weird route. doesn't have to be, you know, in the in the in the normal route, but I think it would be the perfect way to cap to to bookend everything uh musically. Like in case you don't know, uh, oh god, I need to I need to pull up the name of the creator because there's this really good video on all of the instances of Gastra's theme in uh, in Delt and other songs. And there's this amazing video on it. And I want to mention the person by name, Andrew Cunningham, because uh their video on it was so like resonating with me. It said basically everything that I was thinking without piecing it together in the way that I did. Like it was gesturing at things uh like hinted at by the game, but in a way that perfectly lined up with what I was been thinking about. But the reason why I bring that up is because that I am also very much so of the opinion that the the the little melody that appears in the world revolving in Big Shot like the like all of that that that is a complex version of Gastra's theme that that is a fleshed out version of Gastra's theme used in the secret boss fights in the scope of the entire narrative like musically I think it would make more sense if Gastra's theme like when you face him in the bunker, it would just start with the freedom like like that melody like that would just be Gastra's melody for his fight. Um, but to me it would make more sense if Megalo Strike Back were the weird route version of that song because Megalo Strike Back, like the scope of it is so like interesting to me because as we've gone over, it would be in a situation where narratively you've been lost in darkness and you want to get so much of that darkness. You want to indulge in it so much, control it, get rid of all your constraints and be and and get rid of it that it would be this this followup to those emotions of power of like of obsession with power, but in the way of exerting your control over the narrative in a way that would follow up Megalovania with another battle between Carara controlling a human and a skeleton. It would be a strike back. It would be a proper like continuation, a follow-up of sorts in the same way that that that like Deltrun is a continuation of sorts of Undertale, even though it's not exactly that, you know, like I think it would be the perfect perfect way to do it. But I'm this is all speculation again or I should just say this was what I think would be cool and I think might happen. Just saying. Uh but also in the scope of other things uh there's a lot of little trivia about certain songs made by Toby Fox the creator which might show up from Delt. Uh one of those songs is Nightmare Night which I think could show up in Delt. It has been it was initially composed for a web comic that Toby Fox is a fan of called Cucumber Quest. And another song that was like changed into being for Undertale was another song that he could post for Cucumbers Quest. Uh the a fan theme for Noise Master, which would become I believe uh uh it's Showtime. Yeah, it's it's showtime. Like Metaton's like, you know, game show theme at the beginning. Like it those like those themes will get like repurposed in some way. And the thing the thing that makes it like very possible is that you know there's a character in in Deltrun who's a knight. And also uh there's this one melody in Delt uh the the song that plays when Lancer run towards Card Castle. like the melodies there, the instruments are very similar to Nightmare Night, the composition. And it makes some people think that that song is going to be used in some way. And I think it's possible, but I also think that it's like it would probably be very changed. And I don't think it would be set up in that way that it would be the Lancer chase scene, you know. And also, uh, then we go on to another thing. Uh the song Penumbra Fantasm. The reason why people are really like uh the reason why this is a name is because that this is like a Homestuck song that that got composed by Toby but was never used in any capacity. Uh, and the thing about it is that there was also a message to Toby uh on its Tumblr that was like that would just penumbumber fantasm question mark and then Toby responded in this really like vague and scary way like uh at at Shadow's Edge like shatter the Twilight Rey or something like that. And in that way, I think it's just referring to like I think those words are referring to dark worlds and and you know the the point by which darkness becomes actual substance darkness like shadows versus like you know like a a a liquid that can be just used and created things from like darkness. And I think it kind of like shattering the twilight revery would be like either referring to ceiling fountains or you know like the angel's heaven. And all that in mind this is also like old old posts that he made which you know like a long time ago like I think I think it might be from like 2014 or something. Don't quote me on that but pretty old stuff. And so Penumbra a phantomasm is like this thing that's thought up about because it's also like it's slightly slightly one of its melodies is slightly there in hopes and dreams but in like a very hidden way but at the same time I like I think it's hidden in the same way like the backing melody in Megalovania is kind of hidden. I don't really know if it's fully supposed to be there, but but you know, like it's it's vague enough that it doesn't feel so, you know, concrete as like a a thing that's being set up and telegraphed to people. Like you have to, you know, be aware of how things are telegraphed in the scope of like it being created that way. And with Penumbumber Fantasm, it's like that song itself. Like the thing about Penumbumber Fantasm is that it is very much so made up of of like so many of Homestuck's main like melodies. Like Homestuck uses melodies and like swaps them around and makes new ones so frequently. But Penumbumber Fanasm is in the same style as a lot of existing Homestuck songs. And not only that, but it uses several of those Homestuck melodies. It is very much so a song that is entirely made out of Homestuck Homestuck's main themes. And the title is cool, but I think the song would have to be completely different if it were to show up in in Delt in any like big capacity. I might be wrong, but you know, I think it is very much so a Homestuck song. And the reason why Megaloania was used in Undertale was because Megalovania as a title, like as a name for a song, works well in that context. And not only that, but Megalovania's original contexts like were very they worked well for what they were conveying. Like uh I'm a big nerd about Megalovania specifically because I just I think it's I think it's so cool how it's used in all of the Sans fight is so cool. But in the scope of Homestuck for instance, Homestuck had like Risa's melodies in it like the guitar that is like common in Risa's like themes. So in that context it is very much so a riska song and in the same way like in uh in in the original usage in earthbound Halloween hack like where it came from it was used in the context of being like going so out of your way to harm Dr. or Andonuts in the scope of that plot. Like it is a way of going so out of your way to hurt someone in a video game just for the sake of doing it because that that is the end to the game. Uh that's all I really wanted to talk about there. Like I think it's likely that Megalo Strike Back might have a song, might get might get the Nightmare Knight and Penumbumber Fantasm, but I think Megalo Strike Back is definitely in the cards. Also, there's another song related to cards on the uh Earthbound fan album that I'm referring to that Megalo Strike Back and Falling Down is from. It's called Checkerboard Memories. And I think that might be also a song in Delt in some capacity, but that is just me [Music] spitballing. Oh. Uh, also I think that uh song that might play when you fight Sans might also come back uh in a way that like Power of Neo did with Fton Neo. There might be something like that with Sans just because that you know uh in the same way that Power of Neo was a joke that was then played serious with Sam Neo. The same could happen for a song that might play. I also think it would be funny if the follow-up song to It's raining somewhere else if there is one would be uh called Where It Rains, which would be like, you know, it's or where it rains or whatever it is when it rains. Uh cuz it would be like when it rains, it pours, but it would also be saying that this is the part that it's that it's talking about. Anyway, uh yeah, Amber from the future. Bye-bye. I don't even know what this is. This is like This is scary. Like this is scary. This is not okay. This is like This is bad. This is like inappropriate. I can't talk about this. [Music] Um Yeah. Uh uh if you get it, you get it. But I I I think there's too much overlap with Spamptonton for it to come true. But uh uh um uh um I uh I sorry I I I didn't expect you to actually get this far in the video. That might be weird, but well, I kind of just hoped this would go somewhere even a little bit. I kind of don't know if this is going to go anywhere, if anybody's going to see it. But it's the only thing I can do. To tell you the truth, I'm actually not uh I'm not the person who owns this channel, but in a way that's hard to describe. I'm not a person in your world. I know how this is going to sound, but right now I'm recording this from the basement in Card Castle. And as soon as Chris seals the dark world, I won't exist anymore. As soon as any of you stop playing that chapter, I cease to exist. My My name is A Nancy. Amber Nancy. And um I hope you don't mind me just talking about this, but what happened to me was that I stumbled into the experiment in entry number 17. And like the fly, I got stuck here and I got things. I was made aware of things that I just could never dream of. My real body is just a small spider. I uh I lived in Hotland, you know, before before Muffet and everything there. And I was just I ran away from home and it I didn't mean for it to happen. But now I'm here. The real body, what I am is a dead spider on its back that Chris can't take with him out of the unused classroom. In that supply closet is my body. And there's nothing you can do to take me with you. I can't be a part of this story. But I can use this power and what I've been able to grasp. Don't ask how I've gotten in prison to send this message. to make this video. Thank you for watching and uh stay tuned. I guess [Music] [Music] Thank you so much for watching. Everything from this point on return to a state of normaly. Disagree with any of my ideas? Leave your takes in the comments below. Subscribe and like the video if you enjoyed. Deltries, Undertale, and Five Nights at Freddy's are the main subjects of this channel. Chapters three and four will release soon. Maybe look out for me streaming blind. Good night and look out, someone else might be listening now. Heat. Heat. [Music] [Music] N. Heat. Heat. [Music] Hey, hey, hey. [Music] [Applause] [Music]